/* * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * 2. Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RectangleShape_h #define RectangleShape_h #include "FloatPoint.h" #include "FloatRect.h" #include "FloatSize.h" #include "Shape.h" #include #include namespace WebCore { class RectangleShape : public Shape { public: RectangleShape(const FloatRect& bounds, const FloatSize& radii) : m_bounds(bounds) , m_radii(radii) { } virtual LayoutRect shapeMarginLogicalBoundingBox() const override { return static_cast(shapeMarginBounds()); } virtual bool isEmpty() const override { return m_bounds.isEmpty(); } virtual void getExcludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalHeight, SegmentList&) const override; virtual void buildDisplayPaths(DisplayPaths&) const override; private: FloatRect shapeMarginBounds() const; float rx() const { return m_radii.width(); } float ry() const { return m_radii.height(); } float x() const { return m_bounds.x(); } float y() const { return m_bounds.y(); } float width() const { return m_bounds.width(); } float height() const { return m_bounds.height(); } FloatRect m_bounds; FloatSize m_radii; }; } // namespace WebCore #endif // RectangleShape_h