/* * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. * Copyright (C) 2010 Google Inc. All rights reserved. * Copyright (C) 2013 Xidorn Quan (quanxunzhen@gmail.com) * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "RoundedRect.h" #include "FloatRoundedRect.h" #include "LayoutRect.h" #include "LayoutUnit.h" #include namespace WebCore { bool RoundedRect::Radii::isZero() const { return m_topLeft.isZero() && m_topRight.isZero() && m_bottomLeft.isZero() && m_bottomRight.isZero(); } void RoundedRect::Radii::scale(float factor) { if (factor == 1) return; // If either radius on a corner becomes zero, reset both radii on that corner. m_topLeft.scale(factor); if (!m_topLeft.width() || !m_topLeft.height()) m_topLeft = LayoutSize(); m_topRight.scale(factor); if (!m_topRight.width() || !m_topRight.height()) m_topRight = LayoutSize(); m_bottomLeft.scale(factor); if (!m_bottomLeft.width() || !m_bottomLeft.height()) m_bottomLeft = LayoutSize(); m_bottomRight.scale(factor); if (!m_bottomRight.width() || !m_bottomRight.height()) m_bottomRight = LayoutSize(); } void RoundedRect::Radii::expand(const LayoutUnit& topWidth, const LayoutUnit& bottomWidth, const LayoutUnit& leftWidth, const LayoutUnit& rightWidth) { if (m_topLeft.width() > 0 && m_topLeft.height() > 0) { m_topLeft.setWidth(std::max(0, m_topLeft.width() + leftWidth)); m_topLeft.setHeight(std::max(0, m_topLeft.height() + topWidth)); } if (m_topRight.width() > 0 && m_topRight.height() > 0) { m_topRight.setWidth(std::max(0, m_topRight.width() + rightWidth)); m_topRight.setHeight(std::max(0, m_topRight.height() + topWidth)); } if (m_bottomLeft.width() > 0 && m_bottomLeft.height() > 0) { m_bottomLeft.setWidth(std::max(0, m_bottomLeft.width() + leftWidth)); m_bottomLeft.setHeight(std::max(0, m_bottomLeft.height() + bottomWidth)); } if (m_bottomRight.width() > 0 && m_bottomRight.height() > 0) { m_bottomRight.setWidth(std::max(0, m_bottomRight.width() + rightWidth)); m_bottomRight.setHeight(std::max(0, m_bottomRight.height() + bottomWidth)); } } void RoundedRect::inflateWithRadii(const LayoutUnit& size) { LayoutRect old = m_rect; m_rect.inflate(size); // Considering the inflation factor of shorter size to scale the radii seems appropriate here float factor; if (m_rect.width() < m_rect.height()) factor = old.width() ? (float)m_rect.width() / old.width() : int(0); else factor = old.height() ? (float)m_rect.height() / old.height() : int(0); m_radii.scale(factor); } void RoundedRect::Radii::includeLogicalEdges(const RoundedRect::Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) { if (includeLogicalLeftEdge) { if (isHorizontal) m_bottomLeft = edges.bottomLeft(); else m_topRight = edges.topRight(); m_topLeft = edges.topLeft(); } if (includeLogicalRightEdge) { if (isHorizontal) m_topRight = edges.topRight(); else m_bottomLeft = edges.bottomLeft(); m_bottomRight = edges.bottomRight(); } } void RoundedRect::Radii::excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge) { if (excludeLogicalLeftEdge) { if (isHorizontal) m_bottomLeft = IntSize(); else m_topRight = IntSize(); m_topLeft = IntSize(); } if (excludeLogicalRightEdge) { if (isHorizontal) m_topRight = IntSize(); else m_bottomLeft = IntSize(); m_bottomRight = IntSize(); } } RoundedRect::RoundedRect(const LayoutUnit& x, const LayoutUnit& y, const LayoutUnit& width, const LayoutUnit& height) : m_rect(x, y, width, height) { } RoundedRect::RoundedRect(const LayoutRect& rect, const Radii& radii) : m_rect(rect) , m_radii(radii) { } RoundedRect::RoundedRect(const LayoutRect& rect, const LayoutSize& topLeft, const LayoutSize& topRight, const LayoutSize& bottomLeft, const LayoutSize& bottomRight) : m_rect(rect) , m_radii(topLeft, topRight, bottomLeft, bottomRight) { } void RoundedRect::includeLogicalEdges(const Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) { m_radii.includeLogicalEdges(edges, isHorizontal, includeLogicalLeftEdge, includeLogicalRightEdge); } void RoundedRect::excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge) { m_radii.excludeLogicalEdges(isHorizontal, excludeLogicalLeftEdge, excludeLogicalRightEdge); } bool RoundedRect::isRenderable() const { return m_radii.topLeft().width() + m_radii.topRight().width() <= m_rect.width() && m_radii.bottomLeft().width() + m_radii.bottomRight().width() <= m_rect.width() && m_radii.topLeft().height() + m_radii.bottomLeft().height() <= m_rect.height() && m_radii.topRight().height() + m_radii.bottomRight().height() <= m_rect.height(); } void RoundedRect::adjustRadii() { int maxRadiusWidth = std::max(m_radii.topLeft().width() + m_radii.topRight().width(), m_radii.bottomLeft().width() + m_radii.bottomRight().width()); int maxRadiusHeight = std::max(m_radii.topLeft().height() + m_radii.bottomLeft().height(), m_radii.topRight().height() + m_radii.bottomRight().height()); if (maxRadiusWidth <= 0 || maxRadiusHeight <= 0) { m_radii.scale(0.0f); return; } float widthRatio = static_cast(m_rect.width()) / maxRadiusWidth; float heightRatio = static_cast(m_rect.height()) / maxRadiusHeight; m_radii.scale(widthRatio < heightRatio ? widthRatio : heightRatio); } bool RoundedRect::intersectsQuad(const FloatQuad& quad) const { FloatRect rect(m_rect); if (!quad.intersectsRect(rect)) return false; const LayoutSize& topLeft = m_radii.topLeft(); if (!topLeft.isEmpty()) { FloatRect rect(m_rect.x(), m_rect.y(), topLeft.width(), topLeft.height()); if (quad.intersectsRect(rect)) { FloatPoint center(m_rect.x() + topLeft.width(), m_rect.y() + topLeft.height()); FloatSize size(topLeft.width(), topLeft.height()); if (!quad.intersectsEllipse(center, size)) return false; } } const LayoutSize& topRight = m_radii.topRight(); if (!topRight.isEmpty()) { FloatRect rect(m_rect.maxX() - topRight.width(), m_rect.y(), topRight.width(), topRight.height()); if (quad.intersectsRect(rect)) { FloatPoint center(m_rect.maxX() - topRight.width(), m_rect.y() + topRight.height()); FloatSize size(topRight.width(), topRight.height()); if (!quad.intersectsEllipse(center, size)) return false; } } const LayoutSize& bottomLeft = m_radii.bottomLeft(); if (!bottomLeft.isEmpty()) { FloatRect rect(m_rect.x(), m_rect.maxY() - bottomLeft.height(), bottomLeft.width(), bottomLeft.height()); if (quad.intersectsRect(rect)) { FloatPoint center(m_rect.x() + bottomLeft.width(), m_rect.maxY() - bottomLeft.height()); FloatSize size(bottomLeft.width(), bottomLeft.height()); if (!quad.intersectsEllipse(center, size)) return false; } } const LayoutSize& bottomRight = m_radii.bottomRight(); if (!bottomRight.isEmpty()) { FloatRect rect(m_rect.maxX() - bottomRight.width(), m_rect.maxY() - bottomRight.height(), bottomRight.width(), bottomRight.height()); if (quad.intersectsRect(rect)) { FloatPoint center(m_rect.maxX() - bottomRight.width(), m_rect.maxY() - bottomRight.height()); FloatSize size(bottomRight.width(), bottomRight.height()); if (!quad.intersectsEllipse(center, size)) return false; } } return true; } FloatRoundedRect RoundedRect::pixelSnappedRoundedRectForPainting(float deviceScaleFactor) const { LayoutRect originalRect = rect(); if (originalRect.isEmpty()) return FloatRoundedRect(originalRect, radii()); FloatRect pixelSnappedRect = pixelSnappedForPainting(originalRect, deviceScaleFactor); if (!isRenderable()) return FloatRoundedRect(pixelSnappedRect, radii()); // Snapping usually does not alter size, but when it does, we need to make sure that the final rect is still renderable by distributing the size delta proportionally. FloatRoundedRect::Radii adjustedRadii = radii(); adjustedRadii.scale(pixelSnappedRect.width() / originalRect.width().toFloat(), pixelSnappedRect.height() / originalRect.height().toFloat()); FloatRoundedRect snappedRoundedRect = FloatRoundedRect(pixelSnappedRect, adjustedRadii); if (!snappedRoundedRect.isRenderable()) { // Floating point mantissa overflow can produce a non-renderable rounded rect. adjustedRadii.shrink(1 / deviceScaleFactor); snappedRoundedRect.setRadii(adjustedRadii); } ASSERT(snappedRoundedRect.isRenderable()); return snappedRoundedRect; } } // namespace WebCore