/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GraphicsLayerClient_h #define GraphicsLayerClient_h namespace WebCore { class FloatPoint; class FloatRect; class GraphicsContext; class GraphicsLayer; class IntPoint; class IntRect; class TransformationMatrix; enum GraphicsLayerPaintingPhaseFlags { GraphicsLayerPaintBackground = (1 << 0), GraphicsLayerPaintForeground = (1 << 1), GraphicsLayerPaintMask = (1 << 2), GraphicsLayerPaintOverflowContents = (1 << 3), GraphicsLayerPaintCompositedScroll = (1 << 4), GraphicsLayerPaintAllWithOverflowClip = (GraphicsLayerPaintBackground | GraphicsLayerPaintForeground | GraphicsLayerPaintMask) }; typedef unsigned GraphicsLayerPaintingPhase; enum AnimatedPropertyID { AnimatedPropertyInvalid, AnimatedPropertyWebkitTransform, AnimatedPropertyOpacity, AnimatedPropertyBackgroundColor, AnimatedPropertyWebkitFilter }; class GraphicsLayerClient { public: virtual ~GraphicsLayerClient() {} virtual bool shouldUseTiledBacking(const GraphicsLayer*) const { return false; } virtual void tiledBackingUsageChanged(const GraphicsLayer*, bool /*usingTiledBacking*/) { } // Callback for when hardware-accelerated animation started. virtual void notifyAnimationStarted(const GraphicsLayer*, double time) = 0; // Notification that a layer property changed that requires a subsequent call to flushCompositingState() // to appear on the screen. virtual void notifyFlushRequired(const GraphicsLayer*) = 0; // Notification that this layer requires a flush before the next display refresh. virtual void notifyFlushBeforeDisplayRefresh(const GraphicsLayer*) { } virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsLayerPaintingPhase, const FloatRect& inClip) = 0; virtual void didCommitChangesForLayer(const GraphicsLayer*) const { } // Provides current transform (taking transform-origin and animations into account). Input matrix has been // initialized to identity already. Returns false if the layer has no transform. virtual bool getCurrentTransform(const GraphicsLayer*, TransformationMatrix&) const { return false; } // Allows the client to modify a layer position used during the visibleRect calculation, for example to ignore // scroll overhang. virtual void customPositionForVisibleRectComputation(const GraphicsLayer*, FloatPoint&) const { } // Multiplier for backing store size, related to high DPI. virtual float deviceScaleFactor() const { return 1; } // Page scale factor. virtual float pageScaleFactor() const { return 1; } virtual float zoomedOutPageScaleFactor() const { return 0; } virtual float contentsScaleMultiplierForNewTiles(const GraphicsLayer*) const { return 1; } virtual bool paintsOpaquelyAtNonIntegralScales(const GraphicsLayer*) const { return false; } virtual bool isTrackingRepaints() const { return false; } virtual bool shouldSkipLayerInDump(const GraphicsLayer*) const { return false; } virtual bool shouldDumpPropertyForLayer(const GraphicsLayer*, const char*) const { return true; } virtual bool shouldAggressivelyRetainTiles(const GraphicsLayer*) const { return false; } virtual bool shouldTemporarilyRetainTileCohorts(const GraphicsLayer*) const { return true; } virtual bool needsPixelAligment() const { return false; } #ifndef NDEBUG // RenderLayerBacking overrides this to verify that it is not // currently painting contents. An ASSERT fails, if it is. // This is executed in GraphicsLayer construction and destruction // to verify that we don't create or destroy GraphicsLayers // while painting. virtual void verifyNotPainting() { } #endif }; } // namespace WebCore #endif // GraphicsLayerClient_h