/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2004, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef ImageLoader_h #define ImageLoader_h #include "CachedImageClient.h" #include "CachedResourceHandle.h" #include "Timer.h" #include namespace WebCore { class Element; class ImageLoader; class RenderImageResource; template class EventSender; typedef EventSender ImageEventSender; class ImageLoader : public CachedImageClient { WTF_MAKE_FAST_ALLOCATED; public: virtual ~ImageLoader(); // This function should be called when the element is attached to a document; starts // loading if a load hasn't already been started. void updateFromElement(); // This function should be called whenever the 'src' attribute is set, even if its value // doesn't change; starts new load unconditionally (matches Firefox and Opera behavior). void updateFromElementIgnoringPreviousError(); void elementDidMoveToNewDocument(); Element& element() { return m_element; } const Element& element() const { return m_element; } bool imageComplete() const { return m_imageComplete; } CachedImage* image() const { return m_image.get(); } void setImage(CachedImage*); // Cancels pending beforeload and load events, and doesn't dispatch new ones. void setLoadManually(bool loadManually) { m_loadManually = loadManually; } bool hasPendingBeforeLoadEvent() const { return m_hasPendingBeforeLoadEvent; } bool hasPendingActivity() const { return m_hasPendingLoadEvent || m_hasPendingErrorEvent; } void dispatchPendingEvent(ImageEventSender*); static void dispatchPendingBeforeLoadEvents(); static void dispatchPendingLoadEvents(); static void dispatchPendingErrorEvents(); protected: explicit ImageLoader(Element&); virtual void notifyFinished(CachedResource*) override; private: virtual void dispatchLoadEvent() = 0; virtual String sourceURI(const AtomicString&) const = 0; void updatedHasPendingEvent(); void dispatchPendingBeforeLoadEvent(); void dispatchPendingLoadEvent(); void dispatchPendingErrorEvent(); RenderImageResource* renderImageResource(); void updateRenderer(); void setImageWithoutConsideringPendingLoadEvent(CachedImage*); void clearFailedLoadURL(); void timerFired(Timer&); Element& m_element; CachedResourceHandle m_image; Timer m_derefElementTimer; AtomicString m_failedLoadURL; bool m_hasPendingBeforeLoadEvent : 1; bool m_hasPendingLoadEvent : 1; bool m_hasPendingErrorEvent : 1; bool m_imageComplete : 1; bool m_loadManually : 1; bool m_elementIsProtected : 1; }; } #endif