/* * Copyright (c) 2000-2001,2003-2004,2011,2014 Apple Inc. All Rights Reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ // // timeflow - abstract view of the flow of time // // We happily publish both absolute and relative times as floating-point values. // Absolute times are off the UNIX Epoch (1/1/1970, midnight). This leaves us about // microsecond resolution in Modern Times. // #ifndef _H_TIMEFLOW #define _H_TIMEFLOW #include #include #include // for MAXFLOAT namespace Security { namespace Time { // // A Time::Interval is a time difference (distance). // class Interval { friend class Absolute; public: Interval() { } Interval(int seconds) { mValue = seconds; } Interval(double seconds) { mValue = seconds; } explicit Interval(time_t seconds) { mValue = seconds; } Interval &operator += (Interval rel) { mValue += rel.mValue; return *this; } Interval &operator -= (Interval rel) { mValue -= rel.mValue; return *this; } Interval &operator *= (double f) { mValue *= f; return *this; } Interval &operator /= (double f) { mValue /= f; return *this; } bool operator < (Interval other) const { return mValue < other.mValue; } bool operator <= (Interval other) const { return mValue <= other.mValue; } bool operator > (Interval other) const { return mValue > other.mValue; } bool operator >= (Interval other) const { return mValue >= other.mValue; } bool operator == (Interval other) const { return mValue == other.mValue; } bool operator != (Interval other) const { return mValue != other.mValue; } // express as (fractions of) seconds, milliseconds, or microseconds double seconds() const { return mValue; } double mSeconds() const { return mValue * 1E3; } double uSeconds() const { return mValue * 1E6; } // struct timeval is sometimes used for time intervals, but not often - so be explicit struct timeval timevalInterval() const; private: double mValue; }; // // A Time::Absolute is a moment in time. // class Absolute { friend class Interval; friend Interval operator - (Absolute, Absolute); friend Absolute now(); friend Absolute bigBang(); friend Absolute heatDeath(); public: Absolute() { } // uninitialized Absolute(time_t t) { mValue = t; } // from time_t Absolute(const struct timeval &tv); // from timeval Absolute(const struct timespec &ts); // from timespec // *crement operators Absolute &operator += (Interval rel) { mValue += rel.mValue; return *this; } Absolute &operator -= (Interval rel) { mValue -= rel.mValue; return *this; } // comparisons bool operator < (Absolute other) const { return mValue < other.mValue; } bool operator <= (Absolute other) const { return mValue <= other.mValue; } bool operator > (Absolute other) const { return mValue > other.mValue; } bool operator >= (Absolute other) const { return mValue >= other.mValue; } bool operator == (Absolute other) const { return mValue == other.mValue; } bool operator != (Absolute other) const { return mValue != other.mValue; } // express as conventional (absolute!) time measures operator struct timeval() const; operator struct timespec() const; operator time_t () const { return time_t(mValue); } // internal form for debugging ONLY double internalForm() const { return mValue; } private: double mValue; Absolute(double value) : mValue(value) { } }; // // Time::now produces the current time // Absolute now(); // get "now" // // Time::resolution(when) gives a conservative estimate of the available resolution // at a given time. // Interval resolution(Absolute at); // estimate available resolution at given time // // Some useful "constants" // inline Absolute bigBang() { return -MAXFLOAT; } inline Absolute heatDeath() { return +MAXFLOAT; } // // More inline arithmetic // inline Interval operator + (Interval r, Interval r2) { r += r2; return r; } inline Interval operator - (Interval r, Interval r2) { r -= r2; return r; } inline Interval operator * (Interval r, double f) { r *= f; return r; } inline Interval operator / (Interval r, double f) { r /= f; return r; } inline Absolute operator + (Absolute a, Interval r) { return a += r; } inline Absolute operator + (Interval r, Absolute a) { return a += r; } inline Absolute operator - (Absolute a, Interval r) { return a -= r; } inline Interval operator - (Absolute t1, Absolute t0) { return t1.mValue - t0.mValue; } } // end namespace Time } // end namespace Security #endif //_H_TIMEFLOW