/* * Copyright (C) 2008, 2013 Apple Inc. All Rights Reserved. * Copyright (C) 2012 Serotek Corporation. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "AccessibleDocument.h" #include #include #include using namespace WebCore; // AccessibleDocument AccessibleDocument::AccessibleDocument(Document* doc, HWND window) : AccessibleBase(doc->axObjectCache()->rootObject(), window) { } long AccessibleDocument::role() const { return ROLE_SYSTEM_DOCUMENT; } Document* AccessibleDocument::document() const { if (!m_object) return 0; return m_object->document(); } long AccessibleDocument::state() const { long state = AccessibleBase::state(); // The document is considered focusable on Windows. state |= STATE_SYSTEM_FOCUSABLE; // The document must expose itself as focused if no element has focus. if (m_object->focusedUIElement() == m_object) state |= STATE_SYSTEM_FOCUSED; return state; }