/* * Copyright (c) 2000-2001,2003-2004,2011,2014 Apple Inc. All Rights Reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ // // manager - CSSM manager/supervisor objects. // #ifndef _H_MANAGER #define _H_MANAGER #include "modloader.h" #include #include "cssmmds.h" #include "attachfactory.h" // // The CssmManager class embodies one instance of CSSM. It can interact with multiple // callers in multiple threads. // As far as CssmManager is concerned, it doesn't mind for multiple instances of it to // exist. Such instances are strictly separated; they do not share anything (module info, // attachments, callbacks, etc.) and live their lives in splendid isolation. Of course, // other subsystems they deal with (e.g. the ModuleLoader) may multiplex them, but such // components should take pains not to "leak" information from one CssmManager instance // to another. // class CssmManager : public AttachmentFactory { NOCOPY(CssmManager) static const CSSM_GUID theGuidForCssmItself; public: CssmManager(); virtual ~CssmManager(); void initialize (const CSSM_VERSION &version, CSSM_PRIVILEGE_SCOPE scope, const Guid &callerGuid, CSSM_KEY_HIERARCHY keyHierarchy, CSSM_PVC_MODE &pvcPolicy); bool terminate(); void loadModule (const Guid &guid, CSSM_KEY_HIERARCHY keyHierarchy, const ModuleCallback &callback); void unloadModule (const Guid &guid, const ModuleCallback &callback); void introduce(const Guid &guid, CSSM_KEY_HIERARCHY keyHierarchy); void unIntroduce(const Guid &guid); // // Polite inquiries // // these values are constant (after init time) and need no locking const Guid &callerGuid() const { return mCallerGuid; } CSSM_PRIVILEGE_SCOPE privilegeScope() const { return mPrivilegeScope; } CSSM_KEY_HIERARCHY keyHierarchy() const { return mKeyHierarchy; } CSSM_PVC_MODE pvcMode() const { return mPvcPolicy; } //@@@ for these two, consider locking (as of the C shims AND the transition layer use) const CSSM_PRIVILEGE &getPrivilege() const { return mPrivilege; } void setPrivilege(const CSSM_PRIVILEGE &priv) { mPrivilege = priv; } public: Module *getModule(const Guid &guid); private: typedef map ModuleMap; ModuleMap moduleMap; Mutex mLock; // object lock unsigned int initCount; // number of times successfully initialized private: ModuleLoader loader; // our ticket to module land private: // state acquired from initialize (instance constants - not guarded) CSSM_PRIVILEGE_SCOPE mPrivilegeScope; CSSM_KEY_HIERARCHY mKeyHierarchy; CSSM_PVC_MODE mPvcPolicy; Guid mCallerGuid; // persistent state of the CSSM (guarded by module lock) CSSM_PRIVILEGE mPrivilege; // established privileges private: void checkVersion(const CSSM_VERSION &version); }; #ifdef _CPP_MANAGER # pragma export off #endif #endif //_H_MANAGER