/* * Copyright (c) 2000-2001,2011,2014 Apple Inc. All Rights Reserved. * * The contents of this file constitute Original Code as defined in and are * subject to the Apple Public Source License Version 1.2 (the 'License'). * You may not use this file except in compliance with the License. Please obtain * a copy of the License at http://www.apple.com/publicsource and read it before * using this file. * * This Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS * OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT * LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR * PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please see the License for the * specific language governing rights and limitations under the License. */ // // SSKey.h - CSP-wide SSKey base class // #ifndef _H_SSKEY_ #define _H_SSKEY_ #include #include "SSDatabase.h" #include #include namespace Security { class CssmKey; } // end namespace Security class SSCSPSession; class SSCSPDLSession; class SSDLSession; class SSKey : public ReferencedKey { public: SSKey(SSCSPSession &session, SecurityServer::KeyHandle keyHandle, CssmKey &ioKey, SSDatabase &inSSDatabase, uint32 inKeyAttr, const CssmData *inKeyLabel); SSKey(SSDLSession &session, CssmKey &ioKey, SSDatabase &inSSDatabase, const SSUniqueRecord &uniqueId, CSSM_DB_RECORDTYPE recordType, CssmData &keyBlob); virtual ~SSKey(); void free(const AccessCredentials *accessCred, CssmKey &ioKey, CSSM_BOOL deleteKey); SecurityServer::ClientSession &clientSession(); /* Might return SecurityServer::noKey if the key has not yet been instantiated. */ SecurityServer::KeyHandle optionalKeyHandle() const; /* Will instantiate the key if needed. */ SecurityServer::KeyHandle keyHandle(); // ACL retrieval and change operations void getOwner(CSSM_ACL_OWNER_PROTOTYPE &owner, Allocator &allocator); void changeOwner(const AccessCredentials &accessCred, const AclOwnerPrototype &newOwner); void getAcl(const char *selectionTag, uint32 &numberOfAclInfos, AclEntryInfo *&aclInfos, Allocator &allocator); void changeAcl(const AccessCredentials &accessCred, const AclEdit &aclEdit); // Reencode and write to disk if we are a persistant key. void didChangeAcl(); private: Allocator &mAllocator; SecurityServer::KeyHandle mKeyHandle; SSDatabase mSSDatabase; SSUniqueRecord mUniqueId; CSSM_DB_RECORDTYPE mRecordType; SecurityServer::ClientSession &mClientSession; }; #endif // _H_SSKEY_