/* * The contents of this file are subject to the Mozilla Public * License Version 1.1 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or * implied. See the License for the specific language governing * rights and limitations under the License. * * The Original Code is the Netscape security libraries. * * The Initial Developer of the Original Code is Netscape * Communications Corporation. Portions created by Netscape are * Copyright (C) 1994-2000 Netscape Communications Corporation. All * Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the * terms of the GNU General Public License Version 2 or later (the * "GPL"), in which case the provisions of the GPL are applicable * instead of those above. If you wish to allow use of your * version of this file only under the terms of the GPL and not to * allow others to use your version of this file under the MPL, * indicate your decision by deleting the provisions above and * replace them with the notice and other provisions required by * the GPL. If you do not delete the provisions above, a recipient * may use your version of this file under either the MPL or the * GPL. */ /* * CMS array functions. */ #include "cmslocal.h" #include /* * ARRAY FUNCTIONS * * In NSS, arrays are rather primitive arrays of pointers. * Makes it easy to walk the array, but hard to count elements * and manage the storage. * * This is a feeble attempt to encapsulate the functionality * and get rid of hundreds of lines of similar code */ /* * SecCmsArrayAlloc - allocate an array in an arena * * This allocates space for the array of pointers */ void ** SecCmsArrayAlloc(PRArenaPool *poolp, int n) { return (void **)PORT_ArenaZAlloc(poolp, n * sizeof(void *)); } /* * SecCmsArrayAdd - add an element to the end of an array * * The array of pointers is either created (if array was empty before) or grown. */ OSStatus SecCmsArrayAdd(PRArenaPool *poolp, void ***array, void *obj) { void **p; int n; void **dest; PORT_Assert(array != NULL); if (array == NULL) return SECFailure; if (*array == NULL) { dest = (void **)PORT_ArenaAlloc(poolp, 2 * sizeof(void *)); n = 0; } else { n = 0; p = *array; while (*p++) n++; dest = (void **)PORT_ArenaGrow (poolp, *array, (n + 1) * sizeof(void *), (n + 2) * sizeof(void *)); } if (dest == NULL) return SECFailure; dest[n] = obj; dest[n+1] = NULL; *array = dest; return SECSuccess; } /* * SecCmsArrayIsEmpty - check if array is empty */ Boolean SecCmsArrayIsEmpty(void **array) { return (array == NULL || array[0] == NULL); } /* * SecCmsArrayCount - count number of elements in array */ int SecCmsArrayCount(void **array) { int n = 0; if (array == NULL) return 0; while (*array++ != NULL) n++; return n; } /* * SecCmsArraySort - sort an array in place * * If "secondary" or "tertiary are not NULL, it must be arrays with the same * number of elements as "primary". The same reordering will get applied to it. * * "compare" is a function that returns * < 0 when the first element is less than the second * = 0 when the first element is equal to the second * > 0 when the first element is greater than the second * to acheive ascending ordering. */ void SecCmsArraySort(void **primary, int (*compare)(void *,void *), void **secondary, void **tertiary) { int n, i, limit, lastxchg; void *tmp; n = SecCmsArrayCount(primary); PORT_Assert(secondary == NULL || SecCmsArrayCount(secondary) == n); PORT_Assert(tertiary == NULL || SecCmsArrayCount(tertiary) == n); if (n <= 1) /* ordering is fine */ return; /* yes, ladies and gentlemen, it's BUBBLE SORT TIME! */ limit = n - 1; while (1) { lastxchg = 0; for (i = 0; i < limit; i++) { if ((*compare)(primary[i], primary[i+1]) > 0) { /* exchange the neighbours */ tmp = primary[i+1]; primary[i+1] = primary[i]; primary[i] = tmp; if (secondary) { /* secondary array? */ tmp = secondary[i+1]; /* exchange there as well */ secondary[i+1] = secondary[i]; secondary[i] = tmp; } if (tertiary) { /* tertiary array? */ tmp = tertiary[i+1]; /* exchange there as well */ tertiary[i+1] = tertiary[i]; tertiary[i] = tmp; } lastxchg = i+1; /* index of the last element bubbled up */ } } if (lastxchg == 0) /* no exchanges, so array is sorted */ break; /* we're done */ limit = lastxchg; /* array is sorted up to [limit] */ } } #if 0 /* array iterator stuff... not used */ typedef void **SecCmsArrayIterator; /* iterator */ SecCmsArrayIterator SecCmsArrayFirst(void **array) { if (array == NULL || array[0] == NULL) return NULL; return (SecCmsArrayIterator)&(array[0]); } void * SecCmsArrayObj(SecCmsArrayIterator iter) { void **p = (void **)iter; return *iter; /* which is NULL if we are at the end of the array */ } SecCmsArrayIterator SecCmsArrayNext(SecCmsArrayIterator iter) { void **p = (void **)iter; return (SecCmsArrayIterator)(p + 1); } #endif