/* * Copyright (C) 2013 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "Watchdog.h" #include "CallFrame.h" #include #include namespace JSC { #define NO_LIMIT std::numeric_limits::infinity() Watchdog::Watchdog() : m_timerDidFire(false) , m_didFire(false) , m_limit(NO_LIMIT) , m_startTime(0) , m_elapsedTime(0) , m_reentryCount(0) , m_isStopped(true) , m_callback(0) , m_callbackData1(0) , m_callbackData2(0) { initTimer(); } Watchdog::~Watchdog() { ASSERT(!isArmed()); stopCountdown(); destroyTimer(); } void Watchdog::setTimeLimit(VM& vm, double limit, ShouldTerminateCallback callback, void* data1, void* data2) { bool wasEnabled = isEnabled(); if (!m_isStopped) stopCountdown(); m_didFire = false; // Reset the watchdog. m_limit = limit; m_callback = callback; m_callbackData1 = data1; m_callbackData2 = data2; // If this is the first time that timeout is being enabled, then any // previously JIT compiled code will not have the needed polling checks. // Hence, we need to flush all the pre-existing compiled code. // // However, if the timeout is already enabled, and we're just changing the // timeout value, then any existing JITted code will have the appropriate // polling checks. Hence, there is no need to re-do this flushing. if (!wasEnabled) { // And if we've previously compiled any functions, we need to revert // them because they don't have the needed polling checks yet. vm.releaseExecutableMemory(); } startCountdownIfNeeded(); } bool Watchdog::didFire(ExecState* exec) { if (m_didFire) return true; if (!m_timerDidFire) return false; m_timerDidFire = false; stopCountdown(); double currentTime = currentCPUTime(); double deltaTime = currentTime - m_startTime; double totalElapsedTime = m_elapsedTime + deltaTime; if (totalElapsedTime > m_limit) { // Case 1: the allowed CPU time has elapsed. // If m_callback is not set, then we terminate by default. // Else, we let m_callback decide if we should terminate or not. bool needsTermination = !m_callback || m_callback(exec, m_callbackData1, m_callbackData2); if (needsTermination) { m_didFire = true; return true; } // The m_callback may have set a new limit. So, we may need to restart // the countdown. startCountdownIfNeeded(); } else { // Case 2: the allowed CPU time has NOT elapsed. // Tell the timer to alarm us again when it thinks we've reached the // end of the allowed time. double remainingTime = m_limit - totalElapsedTime; m_elapsedTime = totalElapsedTime; m_startTime = currentTime; startCountdown(remainingTime); } return false; } bool Watchdog::isEnabled() { return (m_limit != NO_LIMIT); } void Watchdog::fire() { m_didFire = true; } void Watchdog::arm() { m_reentryCount++; if (m_reentryCount == 1) startCountdownIfNeeded(); } void Watchdog::disarm() { ASSERT(m_reentryCount > 0); if (m_reentryCount == 1) stopCountdown(); m_reentryCount--; } void Watchdog::startCountdownIfNeeded() { if (!m_isStopped) return; // Already started. if (!isArmed()) return; // Not executing JS script. No need to start. if (isEnabled()) { m_elapsedTime = 0; m_startTime = currentCPUTime(); startCountdown(m_limit); } } void Watchdog::startCountdown(double limit) { ASSERT(m_isStopped); m_isStopped = false; startTimer(limit); } void Watchdog::stopCountdown() { if (m_isStopped) return; stopTimer(); m_isStopped = true; } } // namespace JSC