// SPDX-License-Identifier: GPL-2.0 /* Copyright (c) 2020 Facebook */ #include #include #include "test_autoload.skel.h" void test_autoload(void) { int duration = 0, err; struct test_autoload* skel; skel = test_autoload__open_and_load(); /* prog3 should be broken */ if (CHECK(skel, "skel_open_and_load", "unexpected success\n")) goto cleanup; skel = test_autoload__open(); if (CHECK(!skel, "skel_open", "failed to open skeleton\n")) goto cleanup; /* don't load prog3 */ bpf_program__set_autoload(skel->progs.prog3, false); err = test_autoload__load(skel); if (CHECK(err, "skel_load", "failed to load skeleton: %d\n", err)) goto cleanup; err = test_autoload__attach(skel); if (CHECK(err, "skel_attach", "skeleton attach failed: %d\n", err)) goto cleanup; usleep(1); CHECK(!skel->bss->prog1_called, "prog1", "not called\n"); CHECK(!skel->bss->prog2_called, "prog2", "not called\n"); CHECK(skel->bss->prog3_called, "prog3", "called?!\n"); cleanup: test_autoload__destroy(skel); }