/* SPDX-License-Identifier: GPL-2.0 OR Linux-OpenIB */ /* Copyright (c) 2022, NVIDIA CORPORATION & AFFILIATES. All rights reserved. */ #ifndef __MLX5_LAG_MPESW_H__ #define __MLX5_LAG_MPESW_H__ #include "lag.h" #include "mlx5_core.h" struct lag_mpesw { struct work_struct mpesw_work; u32 pf_metadata[MLX5_MAX_PORTS]; }; enum mpesw_op { MLX5_MPESW_OP_ENABLE, MLX5_MPESW_OP_DISABLE, }; struct mlx5_mpesw_work_st { struct work_struct work; struct mlx5_lag *lag; enum mpesw_op op; struct completion comp; int result; }; int mlx5_lag_mpesw_do_mirred(struct mlx5_core_dev *mdev, struct net_device *out_dev, struct netlink_ext_ack *extack); bool mlx5_lag_is_mpesw(struct mlx5_core_dev *dev); void mlx5_lag_mpesw_disable(struct mlx5_core_dev *dev); int mlx5_lag_mpesw_enable(struct mlx5_core_dev *dev); #endif /* __MLX5_LAG_MPESW_H__ */