/* SPDX-License-Identifier: GPL-2.0-only */ /* * Copyright (C) 2013-2016 Red Hat * Author: Rob Clark */ #ifndef __MSM_FENCE_H__ #define __MSM_FENCE_H__ #include "msm_drv.h" /** * struct msm_fence_context - fence context for gpu * * Each ringbuffer has a single fence context, with the GPU writing an * incrementing fence seqno at the end of each submit */ struct msm_fence_context { struct drm_device *dev; /** name: human readable name for fence timeline */ char name[32]; /** context: see dma_fence_context_alloc() */ unsigned context; /** index: similar to context, but local to msm_fence_context's */ unsigned index; /** * last_fence: * * Last assigned fence, incremented each time a fence is created * on this fence context. If last_fence == completed_fence, * there is no remaining pending work */ uint32_t last_fence; /** * completed_fence: * * The last completed fence, updated from the CPU after interrupt * from GPU */ uint32_t completed_fence; /** * fenceptr: * * The address that the GPU directly writes with completed fence * seqno. This can be ahead of completed_fence. We can peek at * this to see if a fence has already signaled but the CPU hasn't * gotten around to handling the irq and updating completed_fence */ volatile uint32_t *fenceptr; spinlock_t spinlock; /* * TODO this doesn't really deal with multiple deadlines, like * if userspace got multiple frames ahead.. OTOH atomic updates * don't queue, so maybe that is ok */ /** next_deadline: Time of next deadline */ ktime_t next_deadline; /** * next_deadline_fence: * * Fence value for next pending deadline. The deadline timer is * canceled when this fence is signaled. */ uint32_t next_deadline_fence; struct hrtimer deadline_timer; struct kthread_work deadline_work; }; struct msm_fence_context * msm_fence_context_alloc(struct drm_device *dev, volatile uint32_t *fenceptr, const char *name); void msm_fence_context_free(struct msm_fence_context *fctx); bool msm_fence_completed(struct msm_fence_context *fctx, uint32_t fence); void msm_update_fence(struct msm_fence_context *fctx, uint32_t fence); struct dma_fence * msm_fence_alloc(void); void msm_fence_init(struct dma_fence *fence, struct msm_fence_context *fctx); static inline bool fence_before(uint32_t a, uint32_t b) { return (int32_t)(a - b) < 0; } static inline bool fence_after(uint32_t a, uint32_t b) { return (int32_t)(a - b) > 0; } #endif