/* * Copyright 2005, Stephan Aßmus . * Copyright 2008, Andrej Spielmann . * All rights reserved. Distributed under the terms of the MIT License. * * DrawingMode implementing B_OP_ALPHA in "Constant Overlay" mode on B_RGBA32. * */ #ifndef DRAWING_MODE_ALPHA_CO_SOLID_SUBPIX_H #define DRAWING_MODE_ALPHA_CO_SOLID_SUBPIX_H #include "DrawingModeAlphaCOSUBPIX.h" #include "GlobalSubpixelSettings.h" // blend_solid_hspan_alpha_co_solid_subpix void blend_solid_hspan_alpha_co_solid_subpix(int x, int y, unsigned len, const color_type& c, const uint8* covers, agg_buffer* buffer, const PatternHandler* pattern) { uint8* p = buffer->row_ptr(y) + (x << 2); uint8 hAlpha = pattern->HighColor().alpha; uint16 alphaRed; uint16 alphaGreen; uint16 alphaBlue; const int subpixelL = gSubpixelOrderingRGB ? 2 : 0; const int subpixelM = 1; const int subpixelR = gSubpixelOrderingRGB ? 0 : 2; do { alphaRed = hAlpha * covers[subpixelL]; alphaGreen = hAlpha * covers[subpixelM]; alphaBlue = hAlpha * covers[subpixelR]; BLEND_ALPHA_CO_SUBPIX(p, c.r, c.g, c.b, alphaBlue, alphaGreen, alphaRed); covers += 3; p += 4; x++; len -= 3; } while (len); } #endif // DRAWING_MODE_ALPHA_CO_SOLID_SUBPIX_H