/* * Copyright 2001-2018, Haiku, Inc. * Distributed under the terms of the MIT License. * * Authors: * DarkWyrm * Gabe Yoder * Stephan Aßmus * Julian Harnath */ #ifndef DRAWING_ENGINE_H_ #define DRAWING_ENGINE_H_ #include #include #include #include #include #include #include #include "HWInterface.h" class BPoint; class BRect; class BRegion; class DrawState; class Painter; class ServerBitmap; class ServerCursor; class ServerFont; class DrawingEngine : public HWInterfaceListener { public: DrawingEngine(HWInterface* interface = NULL); virtual ~DrawingEngine(); // HWInterfaceListener interface virtual void FrameBufferChanged(); // for "changing" hardware void SetHWInterface(HWInterface* interface); virtual void SetCopyToFrontEnabled(bool enable); bool CopyToFrontEnabled() const { return fCopyToFront; } virtual void CopyToFront(/*const*/ BRegion& region); // locking bool LockParallelAccess(); #if DEBUG virtual bool IsParallelAccessLocked() const; #endif void UnlockParallelAccess(); bool LockExclusiveAccess(); virtual bool IsExclusiveAccessLocked() const; void UnlockExclusiveAccess(); // for screen shots ServerBitmap* DumpToBitmap(); virtual status_t ReadBitmap(ServerBitmap *bitmap, bool drawCursor, BRect bounds); // clipping for all drawing functions, passing a NULL region // will remove any clipping (drawing allowed everywhere) virtual void ConstrainClippingRegion(const BRegion* region); virtual void SetDrawState(const DrawState* state, int32 xOffset = 0, int32 yOffset = 0); virtual void SetHighColor(const rgb_color& color); virtual void SetLowColor(const rgb_color& color); virtual void SetPenSize(float size); virtual void SetStrokeMode(cap_mode lineCap, join_mode joinMode, float miterLimit); virtual void SetFillRule(int32 fillRule); virtual void SetPattern(const struct pattern& pattern); virtual void SetDrawingMode(drawing_mode mode); virtual void SetDrawingMode(drawing_mode mode, drawing_mode& oldMode); virtual void SetBlendingMode(source_alpha srcAlpha, alpha_function alphaFunc); virtual void SetFont(const ServerFont& font); virtual void SetFont(const DrawState* state); virtual void SetTransform(const BAffineTransform& transform, int32 xOffset, int32 yOffset); void SuspendAutoSync(); void Sync(); // drawing functions virtual void CopyRegion(/*const*/ BRegion* region, int32 xOffset, int32 yOffset); virtual void InvertRect(BRect r); virtual void DrawBitmap(ServerBitmap* bitmap, const BRect& bitmapRect, const BRect& viewRect, uint32 options = 0); // drawing primitives virtual void DrawArc(BRect r, const float& angle, const float& span, bool filled); virtual void FillArc(BRect r, const float& angle, const float& span, const BGradient& gradient); virtual void DrawBezier(BPoint* pts, bool filled); virtual void FillBezier(BPoint* pts, const BGradient& gradient); virtual void DrawEllipse(BRect r, bool filled); virtual void FillEllipse(BRect r, const BGradient& gradient); virtual void DrawPolygon(BPoint* ptlist, int32 numpts, BRect bounds, bool filled, bool closed); virtual void FillPolygon(BPoint* ptlist, int32 numpts, BRect bounds, const BGradient& gradient, bool closed); // these rgb_color versions are used internally by the server virtual void StrokePoint(const BPoint& point, const rgb_color& color); virtual void StrokeRect(BRect rect, const rgb_color &color); virtual void FillRect(BRect rect, const rgb_color &color); virtual void FillRegion(BRegion& region, const rgb_color& color); virtual void StrokeRect(BRect rect); virtual void FillRect(BRect rect); virtual void FillRect(BRect rect, const BGradient& gradient); virtual void FillRegion(BRegion& region); virtual void FillRegion(BRegion& region, const BGradient& gradient); virtual void DrawRoundRect(BRect rect, float xrad, float yrad, bool filled); virtual void FillRoundRect(BRect rect, float xrad, float yrad, const BGradient& gradient); virtual void DrawShape(const BRect& bounds, int32 opcount, const uint32* oplist, int32 ptcount, const BPoint* ptlist, bool filled, const BPoint& viewToScreenOffset, float viewScale); virtual void FillShape(const BRect& bounds, int32 opcount, const uint32* oplist, int32 ptcount, const BPoint* ptlist, const BGradient& gradient, const BPoint& viewToScreenOffset, float viewScale); virtual void DrawTriangle(BPoint* points, const BRect& bounds, bool filled); virtual void FillTriangle(BPoint* points, const BRect& bounds, const BGradient& gradient); // these versions are used by the Decorator virtual void StrokeLine(const BPoint& start, const BPoint& end, const rgb_color& color); virtual void StrokeLine(const BPoint& start, const BPoint& end); virtual void StrokeLineArray(int32 numlines, const ViewLineArrayInfo* data); // -------- text related calls // returns the pen position behind the (virtually) drawn // string virtual BPoint DrawString(const char* string, int32 length, const BPoint& pt, escapement_delta* delta = NULL); virtual BPoint DrawString(const char* string, int32 length, const BPoint* offsets); float StringWidth(const char* string, int32 length, escapement_delta* delta = NULL); // convenience function which is independent of graphics // state (to be used by Decorator or ServerApp etc) float StringWidth(const char* string, int32 length, const ServerFont& font, escapement_delta* delta = NULL); BPoint DrawStringDry(const char* string, int32 length, const BPoint& pt, escapement_delta* delta = NULL); BPoint DrawStringDry(const char* string, int32 length, const BPoint* offsets); // software rendering backend invoked by CopyRegion() for the sorted // individual rects virtual BRect CopyRect(BRect rect, int32 xOffset, int32 yOffset) const; void SetRendererOffset(int32 offsetX, int32 offsetY); private: friend class DrawTransaction; void _CopyRect(bool isGraphicsMemory, uint8* bits, uint32 width, uint32 height, uint32 bytesPerRow, int32 xOffset, int32 yOffset) const; ObjectDeleter fPainter; HWInterface* fGraphicsCard; uint32 fAvailableHWAccleration; int32 fSuspendSyncLevel; bool fCopyToFront; }; #endif // DRAWING_ENGINE_H_