/* * Copyright 2005-2008, Haiku, Inc. All rights reserved. * Distributed under the terms of the MIT License. * * Authors: * Stephan Aßmus */ #ifndef OFFSCREEN_SERVER_WINDOW_H #define OFFSCREEN_SERVER_WINDOW_H #include "ServerWindow.h" class OffscreenServerWindow : public ServerWindow { public: OffscreenServerWindow(const char *title, ServerApp *app, port_id clientPort, port_id looperPort, int32 handlerID, ServerBitmap* bitmap); virtual ~OffscreenServerWindow(); // util methods. virtual void SendMessageToClient(const BMessage* msg, int32 target = B_NULL_TOKEN, bool usePreferred = false) const; virtual ::Window* MakeWindow(BRect frame, const char* name, window_look look, window_feel feel, uint32 flags, uint32 workspace); private: BReference fBitmap; }; #endif // OFFSCREEN_SERVER_WINDOW_H