//------------------------------------------------------------------------------ // Copyright (c) 2001-2002, Haiku, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. // // File Name: Angle.h // Author: DarkWyrm // Description: Angle class for speeding up trig functions // //------------------------------------------------------------------------------ #ifndef _ANGLE_H_ #define _ANGLE_H_ #include /*! \class Angle Angle.h \brief Class for speeding up trig functions. Works in degrees only. */ class Angle { public: Angle(float angle); Angle(); virtual ~Angle(); void Normalize(); float Sine(void); Angle InvSine(float value); float Cosine(void); Angle InvCosine(float value); float Tangent(int *status=NULL); Angle InvTangent(float value); uint8 Quadrant(void); Angle Constrain180(void); Angle Constrain90(void); void SetValue(float angle); float Value(void) const; Angle &operator=(const Angle &from); Angle &operator=(const float &from); Angle &operator=(const long &from); Angle &operator=(const int &from); bool operator==(const Angle &from); bool operator!=(const Angle &from); bool operator<(const Angle &from); bool operator>(const Angle &from); bool operator>=(const Angle &from); bool operator<=(const Angle &from); protected: void _InitTrigTables(void); float fAngleValue; }; #endif