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All rights reserved. */ // Classes used for setting up and managing background images // #ifndef __BACKGROUND_IMAGE__ #define __BACKGROUND_IMAGE__ #include #include #include #include "ObjectList.h" #include "String.h" class BView; class BBitmap; class BackgroundImage; class Image; class BackgroundsView; extern const char* kBackgroundImageInfo; extern const char* kBackgroundImageInfoOffset; extern const char* kBackgroundImageInfoEraseText; extern const char* kBackgroundImageInfoMode; extern const char* kBackgroundImageInfoWorkspaces; extern const char* kBackgroundImageInfoPath; extern const char* kBackgroundImageInfoSet; extern const char* kBackgroundImageInfoSetPeriod; const uint32 kRestoreBackgroundImage = 'Tbgr'; const uint32 kChangeBackgroundImage = 'Cbgr'; class BackgroundImage { // This class knows everything about which bitmap to use for a given // view and how. // Unlike other windows, the Desktop window can have different backgrounds // for each workspace public: enum Mode { kAtOffset, kCentered, // only works on Desktop kScaledToFit, // only works on Desktop kTiled }; class BackgroundImageInfo { // element of the per-workspace list public: BackgroundImageInfo(uint32 workspace, int32 imageIndex, Mode mode, BPoint offset, bool textWidgetLabelOutline, uint32 imageSet, uint32 cacheMode); ~BackgroundImageInfo(); void LoadBitmap(); void UnloadBitmap(uint32 globalCacheMode); uint32 fWorkspace; int32 fImageIndex; Mode fMode; BPoint fOffset; bool fTextWidgetLabelOutline; uint32 fImageSet; uint32 fCacheMode; // image cache strategy (0 cache , 1 no cache) }; static BackgroundImage* GetBackgroundImage(const BNode* node, bool isDesktop, BackgroundsView* view); // create a BackgroundImage object by reading it from a node virtual ~BackgroundImage(); void Show(BView* view, int32 workspace); // display the right background for a given workspace void Remove(); // remove the background from it's current view void WorkspaceActivated(BView* view, int32 workspace, bool state); // respond to a workspace change void ScreenChanged(BRect rect, color_space space); // respond to a screen size change /*static BackgroundImage* Refresh(BackgroundImage* oldBackgroundImage, const BNode* fromNode, bool desktop, BPoseView* poseView); // respond to a background image setting change void ChangeImageSet(BPoseView* poseView); // change to the next imageSet if any, no refresh*/ BackgroundImageInfo* ImageInfoForWorkspace(int32) const; bool IsDesktop() { return fIsDesktop;} status_t SetBackgroundImage(BNode* node); void Show(BackgroundImageInfo*, BView* view); uint32 GetShowingImageSet() { return fShowingImageSet; } void Add(BackgroundImageInfo*); void Remove(BackgroundImageInfo*); void RemoveAll(); private: BackgroundImage(const BNode* node, bool isDesktop, BackgroundsView* view); // no public constructor, GetBackgroundImage factory function is // used instead float BRectRatio(BRect rect); float BRectHorizontalOverlap(BRect hostRect, BRect resizedRect); float BRectVerticalOverlap(BRect hostRect, BRect resizedRect); bool fIsDesktop; BNode fDefinedByNode; BView* fView; BackgroundsView* fBackgroundsView; BackgroundImageInfo* fShowingBitmap; BObjectList fBitmapForWorkspaceList; uint32 fImageSetPeriod; // period between imagesets, 0 if none uint32 fShowingImageSet; // current imageset uint32 fImageSetCount; // imageset count uint32 fCacheMode;// image cache strategy (0 all, 1 none, 2 own strategy) bool fRandomChange; // random or sequential change }; class Image { // element for each image public: Image(BPath path); ~Image(); void UnloadBitmap(); const char* GetName() { return fName.String(); } BBitmap* GetBitmap(); BPath GetPath() { return fPath; } private: BBitmap* fBitmap; BPath fPath; BString fName; }; #endif