#include #include #include #include "SysCursorAPI.h" // TODO R2: tweak the BBitmap and BCursor headers void set_syscursor(cursor_which which, const BCursor *cursor) { /* port_id server=find_port(SERVER_PORT_NAME); if(fServerFrom!=B_NAME_NOT_FOUND) { PortLink link(server); link.SetOpCode(AS_SET_SYSCURSOR_BCURSOR); link.Attach(which); link.Attach(cursor->m_serverToken); link.Flush(); } */ } void set_syscursor(cursor_which which, const BBitmap *bitmap) { /* port_id server=find_port(SERVER_PORT_NAME); if(fServerFrom!=B_NAME_NOT_FOUND) { PortLink link(server); link.SetOpCode(AS_SET_SYSCURSOR_BBITMAP); link.Attach(which); link.Attach(cursor->fToken); link.Flush(); } */ } cursor_which get_syscursor(void) { port_id server=find_port(SERVER_PORT_NAME); if(server!=B_NAME_NOT_FOUND) { int32 code; BPrivate::PortLink link(server); link.StartMessage(AS_GET_SYSCURSOR); link.GetNextMessage(code); if(code==SERVER_TRUE) { cursor_which which; link.Read(&which); return which; } } return B_CURSOR_INVALID; } void setcursor(cursor_which which) { port_id server=find_port(SERVER_PORT_NAME); if(server!=B_NAME_NOT_FOUND) { BPrivate::PortLink link(server); link.StartMessage(AS_SET_CURSOR_SYSTEM); link.Flush(); } }