/* InterfaceUtils.cpp Copyright (c) 2002 Haiku. Author: Michael Pfeiffer Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "BlockingWindow.h" #include #include #include #include #include // #pragma mark -- EscapeMessageFilter EscapeMessageFilter::EscapeMessageFilter(BWindow *window, int32 what) : BMessageFilter(B_ANY_DELIVERY, B_ANY_SOURCE, '_KYD') , fWindow(window), fWhat(what) { } filter_result EscapeMessageFilter::Filter(BMessage *msg, BHandler **target) { int32 key; filter_result result = B_DISPATCH_MESSAGE; if (msg->FindInt32("key", &key) == B_OK && key == 1) { fWindow->PostMessage(fWhat); result = B_SKIP_MESSAGE; } return result; } // #pragma mark -- HWindow HWindow::HWindow(BRect frame, const char *title, window_type type, uint32 flags, uint32 workspace, uint32 escape_msg) : BWindow(frame, title, type, flags, workspace) { Init(escape_msg); } HWindow::HWindow(BRect frame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace, uint32 escape_msg) : BWindow(frame, title, look, feel, flags, workspace) { Init(escape_msg); } void HWindow::Init(uint32 escape_msg) { AddShortcut('i', 0, new BMessage(B_ABOUT_REQUESTED)); AddCommonFilter(new EscapeMessageFilter(this, escape_msg)); } void HWindow::MessageReceived(BMessage* msg) { if (msg->what == B_ABOUT_REQUESTED) { AboutRequested(); } else { inherited::MessageReceived(msg); } } void HWindow::AboutRequested() { const char* aboutText = AboutText(); if (aboutText == NULL) return; BAlert *about = new BAlert("About", aboutText, "Cool"); BTextView *v = about->TextView(); if (v) { rgb_color red = {255, 0, 51, 255}; rgb_color blue = {0, 102, 255, 255}; v->SetStylable(true); char *text = (char*)v->Text(); char *s = text; // set all Be in blue and red while ((s = strstr(s, "Be")) != NULL) { int32 i = s - text; v->SetFontAndColor(i, i+1, NULL, 0, &blue); v->SetFontAndColor(i+1, i+2, NULL, 0, &red); s += 2; } // first text line s = strchr(text, '\n'); BFont font; v->GetFontAndColor(0, &font); font.SetSize(12); // font.SetFace(B_OUTLINED_FACE); v->SetFontAndColor(0, s-text+1, &font, B_FONT_SIZE); }; about->SetFlags(about->Flags() | B_CLOSE_ON_ESCAPE); about->Go(); } // #pragma mark -- BlockingWindow BlockingWindow::BlockingWindow(BRect frame, const char *title, window_type type, uint32 flags, uint32 workspace, uint32 escape_msg) : HWindow(frame, title, type, flags, workspace) { Init(title); } BlockingWindow::BlockingWindow(BRect frame, const char *title, window_look look, window_feel feel, uint32 flags, uint32 workspace, uint32 escape_msg) : HWindow(frame, title, look, feel, flags, workspace) { Init(title); } BlockingWindow::~BlockingWindow() { delete_sem(fExitSem); } void BlockingWindow::Init(const char* title) { fUserQuitResult = B_OK; fResult = NULL; fExitSem = create_sem(0, title); fReadyToQuit = false; } bool BlockingWindow::QuitRequested() { if (fReadyToQuit) return true; // user requested to quit the window *fResult = fUserQuitResult; release_sem(fExitSem); return false; } void BlockingWindow::Quit() { fReadyToQuit = false; // finally allow window to quit inherited::Quit(); // and quit it } void BlockingWindow::Quit(status_t result) { if (fResult) *fResult = result; release_sem(fExitSem); } void BlockingWindow::SetUserQuitResult(status_t result) { fUserQuitResult = result; } status_t BlockingWindow::Go() { status_t result = B_ERROR; fResult = &result; Show(); acquire_sem(fExitSem); // here the window still exists, because QuitRequested returns false if // fReadyToQuit is false, now we can quit the window and am sure that the // window thread dies before this thread if (Lock()) { Quit(); } else { ASSERT(false); // should not reach here!!! } // here the window does not exist, good to have the result in a local variable return result; }