/* Open Tracker License Terms and Conditions Copyright (c) 1991-2000, Be Incorporated. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice applies to all licensees and shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of Be Incorporated shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from Be Incorporated. Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks of Be Incorporated in the United States and other countries. Other brand product names are registered trademarks or trademarks of their respective holders. All rights reserved. */ // Icon cache is used for drawing node icons; it caches icons // and reuses them for successive draws #include #include "PoseList.h" BPose* PoseList::FindPose(const node_ref* node, int32* resultingIndex) const { int32 count = CountItems(); for (int32 index = 0; index < count; index++) { BPose* pose = ItemAt(index); ASSERT(pose->TargetModel()); if (*pose->TargetModel()->NodeRef() == *node) { if (resultingIndex != NULL) *resultingIndex = index; return pose; } } return NULL; } BPose* PoseList::FindPose(const entry_ref* entry, int32* resultingIndex) const { int32 count = CountItems(); for (int32 index = 0; index < count; index++) { BPose* pose = ItemAt(index); ASSERT(pose->TargetModel()); if (*pose->TargetModel()->EntryRef() == *entry) { if (resultingIndex != NULL) *resultingIndex = index; return pose; } } return NULL; } BPose* PoseList::FindPose(const Model* model, int32* resultingIndex) const { return FindPose(model->NodeRef(), resultingIndex); } BPose* PoseList::DeepFindPose(const node_ref* node, int32* resultingIndex) const { int32 count = CountItems(); for (int32 index = 0; index < count; index++) { BPose* pose = ItemAt(index); Model* model = pose->TargetModel(); if (*model->NodeRef() == *node) { if (resultingIndex != NULL) *resultingIndex = index; return pose; } // if model is a symlink, try matching node with the target // of the link if (model->IsSymLink()) { model = model->LinkTo(); if (model != NULL && *model->NodeRef() == *node) { if (resultingIndex != NULL) *resultingIndex = index; return pose; } } } return NULL; } PoseList* PoseList::FindAllPoses(const node_ref* node) const { int32 count = CountItems(); PoseList *result = new PoseList(5, false); for (int32 index = 0; index < count; index++) { BPose *pose = ItemAt(index); Model *model = pose->TargetModel(); if (*model->NodeRef() == *node) { result->AddItem(pose, 0); continue; } if (!model->IsSymLink()) continue; model = model->LinkTo(); if (model != NULL && *model->NodeRef() == *node) { result->AddItem(pose); continue; } if (model == NULL) { Model model(pose->TargetModel()->EntryRef(), true); if (*model.NodeRef() == *node) result->AddItem(pose); } } return result; } BPose* PoseList::FindPoseByFileName(const char* name, int32* _index) const { int32 count = CountItems(); for (int32 index = 0; index < count; index++) { BPose* pose = ItemAt(index); ASSERT(pose->TargetModel()); if (strcmp(pose->TargetModel()->EntryRef()->name, name) == 0) { if (_index != NULL) *_index = index; return pose; } } return NULL; }