/* Open Tracker License Terms and Conditions Copyright (c) 1991-2000, Be Incorporated. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice applies to all licensees and shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of Be Incorporated shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from Be Incorporated. Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks of Be Incorporated in the United States and other countries. Other brand product names are registered trademarks or trademarks of their respective holders. All rights reserved. */ #include "Commands.h" #include "FSUndoRedo.h" #include "FSUtils.h" #include #include #include #include static const int32 kUndoRedoListMaxCount = 20; namespace BPrivate { class UndoItem { public: virtual ~UndoItem() {} virtual status_t Undo() = 0; virtual status_t Redo() = 0; virtual void UpdateEntry(BEntry* /*entry*/, const char* /*name*/) {} // updates the name of the target from the source entry "entry" }; static BObjectList sUndoList, sRedoList; static BLocker sLock("undo"); class UndoItemCopy : public UndoItem { public: UndoItemCopy(BObjectList* sourceList, BDirectory &target, BList* pointList, uint32 moveMode); virtual ~UndoItemCopy(); virtual status_t Undo(); virtual status_t Redo(); virtual void UpdateEntry(BEntry* entry, const char* name); private: BObjectList fSourceList; BObjectList fTargetList; entry_ref fSourceRef, fTargetRef; uint32 fMoveMode; }; class UndoItemMove : public UndoItem { public: /** source - list of file(s) that were moved. Assumes ownership. * origfolder - location it was moved from */ UndoItemMove(BObjectList* sourceList, BDirectory &target, BList* pointList); virtual ~UndoItemMove(); virtual status_t Undo(); virtual status_t Redo(); private: BObjectList fSourceList; entry_ref fSourceRef, fTargetRef; }; class UndoItemFolder : public UndoItem { public: UndoItemFolder(const entry_ref &ref); // ref - entry_ref indicating the folder created virtual ~UndoItemFolder(); virtual status_t Undo(); virtual status_t Redo(); private: // this ref has two different meanings in the different states of // this object: // - Undo() - fRef indicates the folder that was created via // FSCreateNewFolderIn(...) // - Redo() - fRef indicates the folder in which // FSCreateNewFolderIn() should be performed entry_ref fRef; }; class UndoItemRename : public UndoItem { public: UndoItemRename(const entry_ref &origRef, const entry_ref &ref); UndoItemRename(const BEntry &entry, const char* newName); virtual ~UndoItemRename(); virtual status_t Undo(); virtual status_t Redo(); private: entry_ref fRef, fOrigRef; }; class UndoItemRenameVolume : public UndoItem { public: UndoItemRenameVolume(BVolume &volume, const char* newName); virtual ~UndoItemRenameVolume(); virtual status_t Undo(); virtual status_t Redo(); private: BVolume fVolume; BString fOldName, fNewName; }; //-------------------------- static status_t ChangeListSource(BObjectList &list, BEntry &entry) { node_ref source; if (entry.GetNodeRef(&source) != B_OK) return B_ERROR; for (int32 index = 0; index < list.CountItems(); index++) { entry_ref* ref = list.ItemAt(index); ref->device = source.device; ref->directory = source.node; } return B_OK; } static void AddUndoItem(UndoItem* item) { BAutolock locker(sLock); // we have a restricted number of possible undos if (sUndoList.CountItems() == kUndoRedoListMaxCount) sUndoList.RemoveItem(sUndoList.LastItem()); sUndoList.AddItem(item, 0); sRedoList.MakeEmpty(); } // #pragma mark - Undo Undo::~Undo() { if (fUndo != NULL) AddUndoItem(fUndo); } void Undo::UpdateEntry(BEntry* entry, const char* destName) { if (fUndo != NULL) fUndo->UpdateEntry(entry, destName); } void Undo::Remove() { delete fUndo; fUndo = NULL; } MoveCopyUndo::MoveCopyUndo(BObjectList* sourceList, BDirectory &dest, BList* pointList, uint32 moveMode) { if (moveMode == kMoveSelectionTo) fUndo = new UndoItemMove(sourceList, dest, pointList); else fUndo = new UndoItemCopy(sourceList, dest, pointList, moveMode); } NewFolderUndo::NewFolderUndo(const entry_ref &ref) { fUndo = new UndoItemFolder(ref); } RenameUndo::RenameUndo(BEntry &entry, const char* newName) { fUndo = new UndoItemRename(entry, newName); } RenameVolumeUndo::RenameVolumeUndo(BVolume &volume, const char* newName) { fUndo = new UndoItemRenameVolume(volume, newName); } // #pragma mark - UndoItemCopy UndoItemCopy::UndoItemCopy(BObjectList* sourceList, BDirectory &target, BList* /*pointList*/, uint32 moveMode) : fSourceList(*sourceList), fTargetList(*sourceList), fMoveMode(moveMode) { BEntry entry(sourceList->ItemAt(0)); BEntry sourceEntry; entry.GetParent(&sourceEntry); sourceEntry.GetRef(&fSourceRef); BEntry targetEntry; target.GetEntry(&targetEntry); targetEntry.GetRef(&fTargetRef); ChangeListSource(fTargetList, targetEntry); } UndoItemCopy::~UndoItemCopy() { } status_t UndoItemCopy::Undo() { FSDeleteRefList(new BObjectList(fTargetList), true, false); return B_OK; } status_t UndoItemCopy::Redo() { FSMoveToFolder(new BObjectList(fSourceList), new BEntry(&fTargetRef), FSUndoMoveMode(fMoveMode), NULL); return B_OK; } void UndoItemCopy::UpdateEntry(BEntry* entry, const char* name) { entry_ref changedRef; if (entry->GetRef(&changedRef) != B_OK) return; for (int32 index = 0; index < fSourceList.CountItems(); index++) { entry_ref* ref = fSourceList.ItemAt(index); if (changedRef != *ref) continue; ref = fTargetList.ItemAt(index); ref->set_name(name); } } // #pragma mark - UndoItemMove UndoItemMove::UndoItemMove(BObjectList* sourceList, BDirectory &target, BList* /*pointList*/) : fSourceList(*sourceList) { BEntry entry(sourceList->ItemAt(0)); BEntry source; entry.GetParent(&source); source.GetRef(&fSourceRef); BEntry targetEntry; target.GetEntry(&targetEntry); targetEntry.GetRef(&fTargetRef); } UndoItemMove::~UndoItemMove() { } status_t UndoItemMove::Undo() { BObjectList* list = new BObjectList(fSourceList); BEntry entry(&fTargetRef); ChangeListSource(*list, entry); // FSMoveToFolder() owns its arguments FSMoveToFolder(list, new BEntry(&fSourceRef), FSUndoMoveMode(kMoveSelectionTo), NULL); return B_OK; } status_t UndoItemMove::Redo() { // FSMoveToFolder() owns its arguments FSMoveToFolder(new BObjectList(fSourceList), new BEntry(&fTargetRef), FSUndoMoveMode(kMoveSelectionTo), NULL); return B_OK; } // #pragma mark - UndoItemFolder::UndoItemFolder(const entry_ref &ref) : fRef(ref) { } UndoItemFolder::~UndoItemFolder() { } status_t UndoItemFolder::Undo() { FSDelete(new entry_ref(fRef), false, false); return B_OK; } status_t UndoItemFolder::Redo() { return FSCreateNewFolder(&fRef); } // #pragma mark - UndoItemRename::UndoItemRename(const entry_ref &origRef, const entry_ref &ref) : fRef(ref), fOrigRef(origRef) { } UndoItemRename::UndoItemRename(const BEntry &entry, const char* newName) { entry.GetRef(&fOrigRef); fRef = fOrigRef; fRef.set_name(newName); } UndoItemRename::~UndoItemRename() { } status_t UndoItemRename::Undo() { BEntry entry(&fRef, false); return entry.Rename(fOrigRef.name); } status_t UndoItemRename::Redo() { BEntry entry(&fOrigRef, false); return entry.Rename(fRef.name); } // #pragma mark - UndoItemRenameVolume UndoItemRenameVolume::UndoItemRenameVolume(BVolume &volume, const char* newName) : fVolume(volume), fNewName(newName) { char* buffer = fOldName.LockBuffer(B_FILE_NAME_LENGTH); if (buffer != NULL) { fVolume.GetName(buffer); fOldName.UnlockBuffer(); } } UndoItemRenameVolume::~UndoItemRenameVolume() { } status_t UndoItemRenameVolume::Undo() { return fVolume.SetName(fOldName.String()); } status_t UndoItemRenameVolume::Redo() { return fVolume.SetName(fNewName.String()); } // #pragma mark - FSUndo() and FSRedo() functions void FSUndo() { BAutolock locker(sLock); UndoItem* undoItem = sUndoList.FirstItem(); if (undoItem == NULL) return; undoItem->Undo(); // ToDo: evaluate return code sUndoList.RemoveItem(undoItem); if (sRedoList.CountItems() == kUndoRedoListMaxCount) sRedoList.RemoveItem(sRedoList.LastItem()); sRedoList.AddItem(undoItem, 0); } void FSRedo() { BAutolock locker(sLock); UndoItem* undoItem = sRedoList.FirstItem(); if (undoItem == NULL) return; undoItem->Redo(); // ToDo: evaluate return code sRedoList.RemoveItem(undoItem); if (sUndoList.CountItems() == kUndoRedoListMaxCount) sUndoList.RemoveItem(sUndoList.LastItem()); sUndoList.AddItem(undoItem, 0); } } // namespace BPrivate