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All rights reserved. */ // attribute streams allow copying/filtering/transformation of attributes // between file and/or memory nodes // // for example one can use constructs of nodes like: // // destinationNode << transformer << buffer << filter << sourceNode // // transformer may for instance perform endian-swapping or offsetting of // a B_RECT attribute filter may withold certain attributes buffer is a // memory allocated snapshot of attributes, may be repeatedly streamed into // other files, buffers // // In addition to the whacky (but usefull) << syntax, calls like Read, Write // are also available #ifndef _ATTRIBUTE_STREAM_H #define _ATTRIBUTE_STREAM_H #include #include #include #include #include #include namespace BPrivate { struct AttributeTemplate { // used for read-only attribute source const char* fAttributeName; uint32 fAttributeType; off_t fSize; const char* fBits; }; class AttributeInfo { // utility class for internal attribute description public: AttributeInfo(); AttributeInfo(const AttributeInfo& other); AttributeInfo(const char* name, attr_info info); AttributeInfo(const char* name, uint32 type, off_t size); void SetTo(const AttributeInfo& other); void SetTo(const char* name, attr_info info); void SetTo(const char* name, uint32 type, off_t size); const char* Name() const; uint32 Type() const; off_t Size() const; private: BString fName; attr_info fInfo; }; class AttributeStreamNode { public: AttributeStreamNode(); virtual ~AttributeStreamNode(); AttributeStreamNode &operator<<(AttributeStreamNode &source); // workhorse call // to the outside makes this node a part of the stream, passing on // any data it has, gets, transforms, doesn't filter out // // under the hood sets up streaming into the next node; hooking // up source and destination, forces the stream head to start // streaming virtual void Rewind(); // get ready to start all over again virtual void MakeEmpty() {} // remove any attributes the node may have virtual off_t Contains(const char*, uint32); // returns size of attribute if found virtual off_t Read(const char* name, const char* foreignName, uint32 type, off_t size, void* buffer, void (*swapFunc)(void*) = 0); // read from this node virtual off_t Write(const char* name, const char* foreignName, uint32 type, off_t size, const void* buffer); // write to this node // work calls virtual bool Drive(); // node at the head of the stream makes the entire stream // feed it virtual const AttributeInfo* Next(); // give me the next attribute in the stream virtual const char* Get(); // give me the data of the attribute in the stream that was just // returned by Next assumes there is a buffering node somewhere on the // way to the source, from which the resulting buffer is borrowed virtual bool Fill(char* buffer) const; // fill the buffer with data of the attribute in the stream that was // just returned by next is big enough to hold the entire // attribute data virtual bool CanFeed() const { return false; } // return true if can work as a source for the entire stream private: bool Start(); // utility call, used to start up the stream by finding the ultimate // target of the stream and calling Drive on it void Detach(); protected: AttributeStreamNode* fReadFrom; AttributeStreamNode* fWriteTo; }; class AttributeStreamFileNode : public AttributeStreamNode { // handles reading and writing attributes to and from the // stream public: AttributeStreamFileNode(); AttributeStreamFileNode(BNode*); virtual void MakeEmpty(); virtual void Rewind(); virtual off_t Contains(const char* name, uint32 type); virtual off_t Read(const char* name, const char* foreignName, uint32 type, off_t size, void* buffer, void (*swapFunc)(void*) = 0); virtual off_t Write(const char* name, const char* foreignName, uint32 type, off_t size, const void* buffer); void SetTo(BNode*); BNode* Node() { return fNode; } protected: virtual bool CanFeed() const { return true; } virtual bool Drive(); // give me all the attributes, I'll write them into myself virtual const AttributeInfo* Next(); // return the info for the next attribute I can read for you virtual const char* Get(); virtual bool Fill(char* buffer) const; private: AttributeInfo fCurrentAttr; BNode* fNode; typedef AttributeStreamNode _inherited; }; class AttributeStreamMemoryNode : public AttributeStreamNode { // in memory attribute buffer; can be both target of writing and source // of reading at the same time public: AttributeStreamMemoryNode(); virtual void MakeEmpty(); virtual off_t Contains(const char* name, uint32 type); virtual off_t Read(const char* name, const char* foreignName, uint32 type, off_t size, void* buffer, void (*swapFunc)(void*) = 0); virtual off_t Write(const char* name, const char* foreignName, uint32 type, off_t size, const void* buffer); protected: virtual bool CanFeed() const { return true; } virtual void Rewind(); virtual bool Drive(); virtual const AttributeInfo* Next(); virtual const char* Get(); virtual bool Fill(char* buffer) const; class AttrNode { public: AttrNode(const char* name, uint32 type, off_t size, char* data) : fAttr(name, type, size), fData(data) { } ~AttrNode() { delete[] fData; } AttributeInfo fAttr; char* fData; }; // utility calls virtual AttrNode* BufferingGet(); virtual AttrNode* BufferingGet(const char* name, uint32 type, off_t size); int32 Find(const char* name, uint32 type) const; private: BObjectList fAttributes; int32 fCurrentIndex; typedef AttributeStreamNode _inherited; }; class AttributeStreamTemplateNode : public AttributeStreamNode { // in read-only memory attribute source // can only be used as a source for Next and Get public: AttributeStreamTemplateNode(const AttributeTemplate*, int32 count); virtual off_t Contains(const char* name, uint32 type); protected: virtual bool CanFeed() const { return true; } virtual void Rewind(); virtual const AttributeInfo* Next(); virtual const char* Get(); virtual bool Fill(char* buffer) const; int32 Find(const char* name, uint32 type) const; private: AttributeInfo fCurrentAttr; const AttributeTemplate* fAttributes; int32 fCurrentIndex; int32 fCount; typedef AttributeStreamNode _inherited; }; class AttributeStreamFilterNode : public AttributeStreamNode { // filter node may not pass thru specified attributes public: AttributeStreamFilterNode() {} virtual off_t Contains(const char* name, uint32 type); virtual off_t Read(const char* name, const char* foreignName, uint32 type, off_t size, void* buffer, void (*swapFunc)(void*) = 0); virtual off_t Write(const char* name, const char* foreignName, uint32 type, off_t size, const void* buffer); protected: virtual bool Reject(const char* name, uint32 type, off_t size); // override to implement filtering virtual const AttributeInfo* Next(); private: typedef AttributeStreamNode _inherited; }; class NamesToAcceptAttrFilter : public AttributeStreamFilterNode { // filter node that only passes thru attributes that match // a list of names public: NamesToAcceptAttrFilter(const char**); protected: virtual bool Reject(const char* name, uint32 type, off_t size); private: const char** fNameList; }; class SelectiveAttributeTransformer : public AttributeStreamNode { // node applies a transformation on specified attributes public: SelectiveAttributeTransformer(const char* attributeName, bool (*)(const char*, uint32 , off_t , void*, void*), void* params); virtual ~SelectiveAttributeTransformer(); virtual off_t Read(const char* name, const char* foreignName, uint32 type, off_t size, void* buffer, void (*swapFunc)(void*) = 0); virtual void Rewind(); protected: virtual bool WillTransform(const char* name, uint32 type, off_t size, const char* data) const; // override to implement filtering, should only return true if // transformation will occur virtual char* CopyAndApplyTransformer(const char* name, uint32 type, off_t size, const char* data); // makes a copy of data virtual bool ApplyTransformer(const char* name, uint32 type, off_t size, char* data); // transforms in place virtual const AttributeInfo* Next(); virtual const char* Get(); private: AttributeInfo fCurrentAttr; const char* fAttributeNameToTransform; bool (*fTransformFunc)(const char*, uint32 , off_t , void*, void*); void* fTransformParams; BObjectList fTransformedBuffers; typedef AttributeStreamNode _inherited; }; template class AttributeStreamConstValue : public AttributeStreamNode { public: AttributeStreamConstValue(const char* name, uint32 attributeType, Type value); protected: virtual bool CanFeed() const { return true; } virtual void Rewind() { fRewound = true; } virtual const AttributeInfo* Next(); virtual const char* Get(); virtual bool Fill(char* buffer) const; int32 Find(const char* name, uint32 type) const; private: AttributeInfo fAttr; Type fValue; bool fRewound; typedef AttributeStreamNode _inherited; }; template AttributeStreamConstValue::AttributeStreamConstValue(const char* name, uint32 attributeType, Type value) : fAttr(name, attributeType, sizeof(Type)), fValue(value), fRewound(true) { } template const AttributeInfo* AttributeStreamConstValue::Next() { if (!fRewound) return NULL; fRewound = false; return &fAttr; } template const char* AttributeStreamConstValue::Get() { return (const char*)&fValue; } template bool AttributeStreamConstValue::Fill(char* buffer) const { memcpy(buffer, &fValue, sizeof(Type)); return true; } template int32 AttributeStreamConstValue::Find(const char* name, uint32 type) const { if (strcmp(fAttr.Name(), name) == 0 && type == fAttr.Type()) return 0; return -1; } class AttributeStreamBoolValue : public AttributeStreamConstValue { public: AttributeStreamBoolValue(const char* name, bool value) : AttributeStreamConstValue(name, B_BOOL_TYPE, value) { } }; class AttributeStreamInt32Value : public AttributeStreamConstValue { public: AttributeStreamInt32Value(const char* name, int32 value) : AttributeStreamConstValue(name, B_INT32_TYPE, value) { } }; class AttributeStreamInt64Value : public AttributeStreamConstValue { public: AttributeStreamInt64Value(const char* name, int64 value) : AttributeStreamConstValue(name, B_INT64_TYPE, value) { } }; class AttributeStreamRectValue : public AttributeStreamConstValue { public: AttributeStreamRectValue(const char* name, BRect value) : AttributeStreamConstValue(name, B_RECT_TYPE, value) { } }; class AttributeStreamFloatValue : public AttributeStreamConstValue { public: AttributeStreamFloatValue(const char* name, float value) : AttributeStreamConstValue(name, B_FLOAT_TYPE, value) { } }; } // namespace BPrivate using namespace BPrivate; #endif // _ATTRIBUTE_STREAM_H