/* * Copyright 2006-2008, Haiku. * Distributed under the terms of the MIT License. * * Authors: * Artur Wyszynski */ #include #include #include // constructor BGradientLinear::BGradientLinear() { fData.linear.x1 = 0.0f; fData.linear.y1 = 0.0f; fData.linear.x2 = 0.0f; fData.linear.y2 = 0.0f; fType = TYPE_LINEAR; } // constructor BGradientLinear::BGradientLinear(const BPoint& start, const BPoint& end) { fData.linear.x1 = start.x; fData.linear.y1 = start.y; fData.linear.x2 = end.x; fData.linear.y2 = end.y; fType = TYPE_LINEAR; } // constructor BGradientLinear::BGradientLinear(float x1, float y1, float x2, float y2) { fData.linear.x1 = x1; fData.linear.y1 = y1; fData.linear.x2 = x2; fData.linear.y2 = y2; fType = TYPE_LINEAR; } // Start BPoint BGradientLinear::Start() const { return BPoint(fData.linear.x1, fData.linear.y1); } // SetStart void BGradientLinear::SetStart(const BPoint& start) { fData.linear.x1 = start.x; fData.linear.y1 = start.y; } // SetStart void BGradientLinear::SetStart(float x, float y) { fData.linear.x1 = x; fData.linear.y1 = y; } // End BPoint BGradientLinear::End() const { return BPoint(fData.linear.x2, fData.linear.y2); } // SetEnd void BGradientLinear::SetEnd(const BPoint& end) { fData.linear.x2 = end.x; fData.linear.y2 = end.y; } // SetEnd void BGradientLinear::SetEnd(float x, float y) { fData.linear.x2 = x; fData.linear.y2 = y; }