/* Open Tracker License Terms and Conditions Copyright (c) 1991-2000, Be Incorporated. All rights reserved. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice applies to all licensees and shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL BE INCORPORATED BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF, OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of Be Incorporated shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from Be Incorporated. Tracker(TM), Be(R), BeOS(R), and BeIA(TM) are trademarks or registered trademarks of Be Incorporated in the United States and other countries. Other brand product names are registered trademarks or trademarks of their respective holders. All rights reserved. */ /******************************************************************************* / / File: ColumnListView.cpp / / Description: Experimental multi-column list view. / / Copyright 2000+, Be Incorporated, All Rights Reserved / By Jeff Bush / *******************************************************************************/ #include "ColumnListView.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "ObjectList.h" #define DOUBLE_BUFFERED_COLUMN_RESIZE 1 #define SMART_REDRAW 1 #define DRAG_TITLE_OUTLINE 1 #define CONSTRAIN_CLIPPING_REGION 1 #define LOWER_SCROLLBAR 0 namespace BPrivate { static const unsigned char kDownSortArrow8x8[] = { 0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0xff }; static const unsigned char kUpSortArrow8x8[] = { 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff }; static const unsigned char kDownSortArrow8x8Invert[] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x1f, 0x1f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0xff, 0xff, 0xff, 0xff }; static const unsigned char kUpSortArrow8x8Invert[] = { 0xff, 0xff, 0xff, 0x1f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x1f, 0x1f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0x1f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff }; static const float kTintedLineTint = 1.04; static const float kMinTitleHeight = 16.0; static const float kMinRowHeight = 16.0; static const float kTitleSpacing = 1.4; static const float kRowSpacing = 1.4; static const float kLatchWidth = 15.0; static const int32 kMaxDepth = 1024; static const float kLeftMargin = kLatchWidth; static const float kRightMargin = 8; static const float kOutlineLevelIndent = kLatchWidth; static const float kColumnResizeAreaWidth = 10.0; static const float kRowDragSensitivity = 5.0; static const float kDoubleClickMoveSensitivity = 4.0; static const float kSortIndicatorWidth = 9.0; static const float kDropHighlightLineHeight = 2.0; static const uint32 kToggleColumn = 'BTCL'; #ifdef DOUBLE_BUFFERED_COLUMN_RESIZE class ColumnResizeBufferView : public BView { public: ColumnResizeBufferView(); virtual ~ColumnResizeBufferView(); void UpdateMaxWidth(float width); void UpdateMaxHeight(float height); bool Lock(); void Unlock(); const BBitmap* Bitmap(); private: void _InitBitmap(); void _FreeBitmap(); BBitmap* fDrawBuffer; }; #endif class BRowContainer : public BObjectList { }; class TitleView : public BView { typedef BView _inherited; public: TitleView(BRect frame, OutlineView* outlineView, BList* visibleColumns, BList* sortColumns, BColumnListView* masterView, uint32 resizingMode); virtual ~TitleView(); void ColumnAdded(BColumn* column); void ColumnResized(BColumn* column, float oldWidth); void SetColumnVisible(BColumn* column, bool visible); virtual void Draw(BRect updateRect); virtual void ScrollTo(BPoint where); virtual void MessageReceived(BMessage* message); virtual void MouseDown(BPoint where); virtual void MouseMoved(BPoint where, uint32 transit, const BMessage* dragMessage); virtual void MouseUp(BPoint where); virtual void FrameResized(float width, float height); void MoveColumn(BColumn* column, int32 index); void SetColumnFlags(column_flags flags); void SetEditMode(bool state) { fEditMode = state; } float MarginWidth() const; private: void GetTitleRect(BColumn* column, BRect* _rect); int32 FindColumn(BPoint where, float* _leftEdge); void FixScrollBar(bool scrollToFit); void DragSelectedColumn(BPoint where); void ResizeSelectedColumn(BPoint where, bool preferred = false); void ComputeDragBoundries(BColumn* column, BPoint where); void DrawTitle(BView* view, BRect frame, BColumn* column, bool depressed); float _VirtualWidth() const; OutlineView* fOutlineView; BList* fColumns; BList* fSortColumns; // float fColumnsWidth; BRect fVisibleRect; enum { INACTIVE, RESIZING_COLUMN, PRESSING_COLUMN, DRAG_COLUMN_INSIDE_TITLE, DRAG_COLUMN_OUTSIDE_TITLE } fCurrentState; BPopUpMenu* fColumnPop; BColumnListView* fMasterView; bool fEditMode; int32 fColumnFlags; // State information for resizing/dragging BColumn* fSelectedColumn; BRect fSelectedColumnRect; bool fResizingFirstColumn; BPoint fClickPoint; // offset within cell float fLeftDragBoundry; float fRightDragBoundry; BPoint fCurrentDragPosition; BBitmap* fUpSortArrow; BBitmap* fDownSortArrow; BCursor* fResizeCursor; BCursor* fMinResizeCursor; BCursor* fMaxResizeCursor; BCursor* fColumnMoveCursor; }; class OutlineView : public BView { typedef BView _inherited; public: OutlineView(BRect, BList* visibleColumns, BList* sortColumns, BColumnListView* listView); virtual ~OutlineView(); virtual void Draw(BRect); const BRect& VisibleRect() const; void RedrawColumn(BColumn* column, float leftEdge, bool isFirstColumn); void StartSorting(); float GetColumnPreferredWidth(BColumn* column); void AddRow(BRow*, int32 index, BRow* TheRow); BRow* CurrentSelection(BRow* lastSelected) const; void ToggleFocusRowSelection(bool selectRange); void ToggleFocusRowOpen(); void ChangeFocusRow(bool up, bool updateSelection, bool addToCurrentSelection); void MoveFocusToVisibleRect(); void ExpandOrCollapse(BRow* parent, bool expand); void RemoveRow(BRow*); BRowContainer* RowList(); void UpdateRow(BRow*); bool FindParent(BRow* row, BRow** _parent, bool* _isVisible); int32 IndexOf(BRow* row); void Deselect(BRow*); void AddToSelection(BRow*); void DeselectAll(); BRow* FocusRow() const; void SetFocusRow(BRow* row, bool select); BRow* FindRow(float ypos, int32* _indent, float* _top); bool FindRect(const BRow* row, BRect* _rect); void ScrollTo(const BRow* row); void Clear(); void SetSelectionMode(list_view_type type); list_view_type SelectionMode() const; void SetMouseTrackingEnabled(bool); void FixScrollBar(bool scrollToFit); void SetEditMode(bool state) { fEditMode = state; } virtual void FrameResized(float width, float height); virtual void ScrollTo(BPoint where); virtual void MouseDown(BPoint where); virtual void MouseMoved(BPoint where, uint32 transit, const BMessage* dragMessage); virtual void MouseUp(BPoint where); virtual void MessageReceived(BMessage* message); #if DOUBLE_BUFFERED_COLUMN_RESIZE ColumnResizeBufferView* ResizeBufferView(); #endif private: bool SortList(BRowContainer* list, bool isVisible); static int32 DeepSortThreadEntry(void* outlineView); void DeepSort(); void SelectRange(BRow* start, BRow* end); int32 CompareRows(BRow* row1, BRow* row2); void AddSorted(BRowContainer* list, BRow* row); void RecursiveDeleteRows(BRowContainer* list, bool owner); void InvalidateCachedPositions(); bool FindVisibleRect(BRow* row, BRect* _rect); BList* fColumns; BList* fSortColumns; float fItemsHeight; BRowContainer fRows; BRect fVisibleRect; #if DOUBLE_BUFFERED_COLUMN_RESIZE ColumnResizeBufferView* fResizeBufferView; #endif BRow* fFocusRow; BRect fFocusRowRect; BRow* fRollOverRow; BRow fSelectionListDummyHead; BRow* fLastSelectedItem; BRow* fFirstSelectedItem; thread_id fSortThread; int32 fNumSorted; bool fSortCancelled; enum CurrentState { INACTIVE, LATCH_CLICKED, ROW_CLICKED, DRAGGING_ROWS }; CurrentState fCurrentState; BColumnListView* fMasterView; list_view_type fSelectionMode; bool fTrackMouse; BField* fCurrentField; BRow* fCurrentRow; BColumn* fCurrentColumn; bool fMouseDown; BRect fFieldRect; int32 fCurrentCode; bool fEditMode; // State information for mouse/keyboard interaction BPoint fClickPoint; bool fDragging; int32 fClickCount; BRow* fTargetRow; float fTargetRowTop; BRect fLatchRect; float fDropHighlightY; friend class RecursiveOutlineIterator; }; class RecursiveOutlineIterator { public: RecursiveOutlineIterator( BRowContainer* container, bool openBranchesOnly = true); BRow* CurrentRow() const; int32 CurrentLevel() const; void GoToNext(); private: struct { BRowContainer* fRowSet; int32 fIndex; int32 fDepth; } fStack[kMaxDepth]; int32 fStackIndex; BRowContainer* fCurrentList; int32 fCurrentListIndex; int32 fCurrentListDepth; bool fOpenBranchesOnly; }; } // namespace BPrivate using namespace BPrivate; #ifdef DOUBLE_BUFFERED_COLUMN_RESIZE ColumnResizeBufferView::ColumnResizeBufferView() : BView(BRect(0, 0, 600, 35), "double_buffer_view", B_FOLLOW_ALL_SIDES, 0), fDrawBuffer(NULL) { _InitBitmap(); } ColumnResizeBufferView::~ColumnResizeBufferView() { _FreeBitmap(); } void ColumnResizeBufferView::UpdateMaxWidth(float width) { Lock(); BRect bounds = Bounds(); Unlock(); if (width > bounds.Width()) { Lock(); ResizeTo(width, bounds.Height()); Unlock(); _InitBitmap(); } } void ColumnResizeBufferView::UpdateMaxHeight(float height) { Lock(); BRect bounds = Bounds(); Unlock(); if (height > bounds.Height()) { Lock(); ResizeTo(bounds.Width(), height); Unlock(); _InitBitmap(); } } bool ColumnResizeBufferView::Lock() { return fDrawBuffer->Lock(); } void ColumnResizeBufferView::Unlock() { fDrawBuffer->Unlock(); } const BBitmap* ColumnResizeBufferView::Bitmap() { return fDrawBuffer; } void ColumnResizeBufferView::_InitBitmap() { _FreeBitmap(); fDrawBuffer = new BBitmap(Bounds(), B_RGB32, true); fDrawBuffer->Lock(); fDrawBuffer->AddChild(this); fDrawBuffer->Unlock(); } void ColumnResizeBufferView::_FreeBitmap() { if (fDrawBuffer) { fDrawBuffer->Lock(); fDrawBuffer->RemoveChild(this); fDrawBuffer->Unlock(); delete fDrawBuffer; fDrawBuffer = NULL; } } #endif BField::BField() { } BField::~BField() { } // #pragma mark - void BColumn::MouseMoved(BColumnListView* /*parent*/, BRow* /*row*/, BField* /*field*/, BRect /*field_rect*/, BPoint/*point*/, uint32 /*buttons*/, int32 /*code*/) { } void BColumn::MouseDown(BColumnListView* /*parent*/, BRow* /*row*/, BField* /*field*/, BRect /*field_rect*/, BPoint /*point*/, uint32 /*buttons*/) { } void BColumn::MouseUp(BColumnListView* /*parent*/, BRow* /*row*/, BField* /*field*/) { } // #pragma mark - BRow::BRow() : fChildList(NULL), fIsExpanded(false), fHeight(std::max(kMinRowHeight, ceilf(be_plain_font->Size() * kRowSpacing))), fNextSelected(NULL), fPrevSelected(NULL), fParent(NULL), fList(NULL) { } BRow::BRow(float height) : fChildList(NULL), fIsExpanded(false), fHeight(height), fNextSelected(NULL), fPrevSelected(NULL), fParent(NULL), fList(NULL) { } BRow::~BRow() { while (true) { BField* field = (BField*) fFields.RemoveItem((int32)0); if (field == 0) break; delete field; } } bool BRow::HasLatch() const { return fChildList != 0; } int32 BRow::CountFields() const { return fFields.CountItems(); } BField* BRow::GetField(int32 index) { return (BField*)fFields.ItemAt(index); } const BField* BRow::GetField(int32 index) const { return (const BField*)fFields.ItemAt(index); } void BRow::SetField(BField* field, int32 logicalFieldIndex) { if (fFields.ItemAt(logicalFieldIndex) != 0) delete (BField*)fFields.RemoveItem(logicalFieldIndex); if (NULL != fList) { ValidateField(field, logicalFieldIndex); Invalidate(); } fFields.AddItem(field, logicalFieldIndex); } float BRow::Height() const { return fHeight; } bool BRow::IsExpanded() const { return fIsExpanded; } bool BRow::IsSelected() const { return fPrevSelected != NULL; } void BRow::Invalidate() { if (fList != NULL) fList->InvalidateRow(this); } void BRow::ValidateFields() const { for (int32 i = 0; i < CountFields(); i++) ValidateField(GetField(i), i); } void BRow::ValidateField(const BField* field, int32 logicalFieldIndex) const { // The Fields may be moved by the user, but the logicalFieldIndexes // do not change, so we need to map them over when checking the // Field types. BColumn* column = NULL; int32 items = fList->CountColumns(); for (int32 i = 0 ; i < items; ++i) { column = fList->ColumnAt(i); if(column->LogicalFieldNum() == logicalFieldIndex ) break; } if (column == NULL) { BString dbmessage("\n\n\tThe parent BColumnListView does not have " "\n\ta BColumn at the logical field index "); dbmessage << logicalFieldIndex << ".\n"; puts(dbmessage.String()); } else { if (!column->AcceptsField(field)) { BString dbmessage("\n\n\tThe BColumn of type "); dbmessage << typeid(*column).name() << "\n\tat logical field index " << logicalFieldIndex << "\n\tdoes not support the field type " << typeid(*field).name() << ".\n\n"; debugger(dbmessage.String()); } } } // #pragma mark - BColumn::BColumn(float width, float minWidth, float maxWidth, alignment align) : fWidth(width), fMinWidth(minWidth), fMaxWidth(maxWidth), fVisible(true), fList(0), fShowHeading(true), fAlignment(align) { } BColumn::~BColumn() { } float BColumn::Width() const { return fWidth; } void BColumn::SetWidth(float width) { fWidth = width; } float BColumn::MinWidth() const { return fMinWidth; } float BColumn::MaxWidth() const { return fMaxWidth; } void BColumn::DrawTitle(BRect, BView*) { } void BColumn::DrawField(BField*, BRect, BView*) { } int BColumn::CompareFields(BField*, BField*) { return 0; } void BColumn::GetColumnName(BString* into) const { *into = "(Unnamed)"; } float BColumn::GetPreferredWidth(BField* field, BView* parent) const { return fWidth; } bool BColumn::IsVisible() const { return fVisible; } void BColumn::SetVisible(bool visible) { if (fList && (fVisible != visible)) fList->SetColumnVisible(this, visible); } bool BColumn::ShowHeading() const { return fShowHeading; } void BColumn::SetShowHeading(bool state) { fShowHeading = state; } alignment BColumn::Alignment() const { return fAlignment; } void BColumn::SetAlignment(alignment align) { fAlignment = align; } bool BColumn::WantsEvents() const { return fWantsEvents; } void BColumn::SetWantsEvents(bool state) { fWantsEvents = state; } int32 BColumn::LogicalFieldNum() const { return fFieldID; } bool BColumn::AcceptsField(const BField*) const { return true; } // #pragma mark - BColumnListView::BColumnListView(BRect rect, const char* name, uint32 resizingMode, uint32 flags, border_style border, bool showHorizontalScrollbar) : BView(rect, name, resizingMode, flags | B_WILL_DRAW | B_FRAME_EVENTS | B_FULL_UPDATE_ON_RESIZE), fStatusView(NULL), fSelectionMessage(NULL), fSortingEnabled(true), fLatchWidth(kLatchWidth), fBorderStyle(border), fShowingHorizontalScrollBar(showHorizontalScrollbar) { _Init(); } BColumnListView::BColumnListView(const char* name, uint32 flags, border_style border, bool showHorizontalScrollbar) : BView(name, flags | B_WILL_DRAW | B_FRAME_EVENTS | B_FULL_UPDATE_ON_RESIZE), fStatusView(NULL), fSelectionMessage(NULL), fSortingEnabled(true), fLatchWidth(kLatchWidth), fBorderStyle(border), fShowingHorizontalScrollBar(showHorizontalScrollbar) { _Init(); } BColumnListView::~BColumnListView() { while (BColumn* column = (BColumn*)fColumns.RemoveItem((int32)0)) delete column; } bool BColumnListView::InitiateDrag(BPoint, bool) { return false; } void BColumnListView::MessageDropped(BMessage*, BPoint) { } void BColumnListView::ExpandOrCollapse(BRow* row, bool Open) { fOutlineView->ExpandOrCollapse(row, Open); } status_t BColumnListView::Invoke(BMessage* message) { if (message == 0) message = Message(); return BInvoker::Invoke(message); } void BColumnListView::ItemInvoked() { Invoke(); } void BColumnListView::SetInvocationMessage(BMessage* message) { SetMessage(message); } BMessage* BColumnListView::InvocationMessage() const { return Message(); } uint32 BColumnListView::InvocationCommand() const { return Command(); } BRow* BColumnListView::FocusRow() const { return fOutlineView->FocusRow(); } void BColumnListView::SetFocusRow(int32 Index, bool Select) { SetFocusRow(RowAt(Index), Select); } void BColumnListView::SetFocusRow(BRow* row, bool Select) { fOutlineView->SetFocusRow(row, Select); } void BColumnListView::SetMouseTrackingEnabled(bool Enabled) { fOutlineView->SetMouseTrackingEnabled(Enabled); } list_view_type BColumnListView::SelectionMode() const { return fOutlineView->SelectionMode(); } void BColumnListView::Deselect(BRow* row) { fOutlineView->Deselect(row); } void BColumnListView::AddToSelection(BRow* row) { fOutlineView->AddToSelection(row); } void BColumnListView::DeselectAll() { fOutlineView->DeselectAll(); } BRow* BColumnListView::CurrentSelection(BRow* lastSelected) const { return fOutlineView->CurrentSelection(lastSelected); } void BColumnListView::SelectionChanged() { if (fSelectionMessage) Invoke(fSelectionMessage); } void BColumnListView::SetSelectionMessage(BMessage* message) { if (fSelectionMessage == message) return; delete fSelectionMessage; fSelectionMessage = message; } BMessage* BColumnListView::SelectionMessage() { return fSelectionMessage; } uint32 BColumnListView::SelectionCommand() const { if (fSelectionMessage) return fSelectionMessage->what; return 0; } void BColumnListView::SetSelectionMode(list_view_type mode) { fOutlineView->SetSelectionMode(mode); } void BColumnListView::SetSortingEnabled(bool enabled) { fSortingEnabled = enabled; fSortColumns.MakeEmpty(); fTitleView->Invalidate(); // erase sort indicators } bool BColumnListView::SortingEnabled() const { return fSortingEnabled; } void BColumnListView::SetSortColumn(BColumn* column, bool add, bool ascending) { if (!SortingEnabled()) return; if (!add) fSortColumns.MakeEmpty(); if (!fSortColumns.HasItem(column)) fSortColumns.AddItem(column); column->fSortAscending = ascending; fTitleView->Invalidate(); fOutlineView->StartSorting(); } void BColumnListView::ClearSortColumns() { fSortColumns.MakeEmpty(); fTitleView->Invalidate(); // erase sort indicators } void BColumnListView::AddStatusView(BView* view) { BRect bounds = Bounds(); float width = view->Bounds().Width(); if (width > bounds.Width() / 2) width = bounds.Width() / 2; fStatusView = view; Window()->BeginViewTransaction(); fHorizontalScrollBar->ResizeBy(-(width + 1), 0); fHorizontalScrollBar->MoveBy((width + 1), 0); AddChild(view); BRect viewRect(bounds); viewRect.right = width; viewRect.top = viewRect.bottom - B_H_SCROLL_BAR_HEIGHT; if (fBorderStyle == B_PLAIN_BORDER) viewRect.OffsetBy(1, -1); else if (fBorderStyle == B_FANCY_BORDER) viewRect.OffsetBy(2, -2); view->SetResizingMode(B_FOLLOW_LEFT | B_FOLLOW_BOTTOM); view->ResizeTo(viewRect.Width(), viewRect.Height()); view->MoveTo(viewRect.left, viewRect.top); Window()->EndViewTransaction(); } BView* BColumnListView::RemoveStatusView() { if (fStatusView) { float width = fStatusView->Bounds().Width(); Window()->BeginViewTransaction(); fStatusView->RemoveSelf(); fHorizontalScrollBar->MoveBy(-width, 0); fHorizontalScrollBar->ResizeBy(width, 0); Window()->EndViewTransaction(); } BView* view = fStatusView; fStatusView = 0; return view; } void BColumnListView::AddColumn(BColumn* column, int32 logicalFieldIndex) { ASSERT(column != NULL); column->fList = this; column->fFieldID = logicalFieldIndex; // sanity check -- if there is already a field with this ID, remove it. for (int32 index = 0; index < fColumns.CountItems(); index++) { BColumn* existingColumn = (BColumn*) fColumns.ItemAt(index); if (existingColumn && existingColumn->fFieldID == logicalFieldIndex) { RemoveColumn(existingColumn); break; } } if (column->Width() < column->MinWidth()) column->SetWidth(column->MinWidth()); else if (column->Width() > column->MaxWidth()) column->SetWidth(column->MaxWidth()); fColumns.AddItem((void*) column); fTitleView->ColumnAdded(column); } void BColumnListView::MoveColumn(BColumn* column, int32 index) { ASSERT(column != NULL); fTitleView->MoveColumn(column, index); } void BColumnListView::RemoveColumn(BColumn* column) { if (fColumns.HasItem(column)) { SetColumnVisible(column, false); if (Window() != NULL) Window()->UpdateIfNeeded(); fColumns.RemoveItem(column); } } int32 BColumnListView::CountColumns() const { return fColumns.CountItems(); } BColumn* BColumnListView::ColumnAt(int32 field) const { return (BColumn*) fColumns.ItemAt(field); } BColumn* BColumnListView::ColumnAt(BPoint point) const { float left = MAX(kLeftMargin, LatchWidth()); for (int i = 0; BColumn* column = (BColumn*)fColumns.ItemAt(i); i++) { if (column == NULL || !column->IsVisible()) continue; float right = left + column->Width(); if (point.x >= left && point.x <= right) return column; left = right + 1; } return NULL; } void BColumnListView::SetColumnVisible(BColumn* column, bool visible) { fTitleView->SetColumnVisible(column, visible); } void BColumnListView::SetColumnVisible(int32 index, bool isVisible) { BColumn* column = ColumnAt(index); if (column != NULL) column->SetVisible(isVisible); } bool BColumnListView::IsColumnVisible(int32 index) const { BColumn* column = ColumnAt(index); if (column != NULL) return column->IsVisible(); return false; } void BColumnListView::SetColumnFlags(column_flags flags) { fTitleView->SetColumnFlags(flags); } void BColumnListView::ResizeColumnToPreferred(int32 index) { BColumn* column = ColumnAt(index); if (column == NULL) return; // get the preferred column width float width = fOutlineView->GetColumnPreferredWidth(column); // set it float oldWidth = column->Width(); column->SetWidth(width); fTitleView->ColumnResized(column, oldWidth); fOutlineView->Invalidate(); } void BColumnListView::ResizeAllColumnsToPreferred() { int32 count = CountColumns(); for (int32 i = 0; i < count; i++) ResizeColumnToPreferred(i); } const BRow* BColumnListView::RowAt(int32 Index, BRow* parentRow) const { if (parentRow == 0) return fOutlineView->RowList()->ItemAt(Index); return parentRow->fChildList ? parentRow->fChildList->ItemAt(Index) : NULL; } BRow* BColumnListView::RowAt(int32 Index, BRow* parentRow) { if (parentRow == 0) return fOutlineView->RowList()->ItemAt(Index); return parentRow->fChildList ? parentRow->fChildList->ItemAt(Index) : 0; } const BRow* BColumnListView::RowAt(BPoint point) const { float top; int32 indent; return fOutlineView->FindRow(point.y, &indent, &top); } BRow* BColumnListView::RowAt(BPoint point) { float top; int32 indent; return fOutlineView->FindRow(point.y, &indent, &top); } bool BColumnListView::GetRowRect(const BRow* row, BRect* outRect) const { return fOutlineView->FindRect(row, outRect); } bool BColumnListView::FindParent(BRow* row, BRow** _parent, bool* _isVisible) const { return fOutlineView->FindParent(row, _parent, _isVisible); } int32 BColumnListView::IndexOf(BRow* row) { return fOutlineView->IndexOf(row); } int32 BColumnListView::CountRows(BRow* parentRow) const { if (parentRow == 0) return fOutlineView->RowList()->CountItems(); if (parentRow->fChildList) return parentRow->fChildList->CountItems(); else return 0; } void BColumnListView::AddRow(BRow* row, BRow* parentRow) { AddRow(row, -1, parentRow); } void BColumnListView::AddRow(BRow* row, int32 index, BRow* parentRow) { row->fChildList = 0; row->fList = this; row->ValidateFields(); fOutlineView->AddRow(row, index, parentRow); } void BColumnListView::RemoveRow(BRow* row) { fOutlineView->RemoveRow(row); row->fList = NULL; } void BColumnListView::UpdateRow(BRow* row) { fOutlineView->UpdateRow(row); } bool BColumnListView::SwapRows(int32 index1, int32 index2, BRow* parentRow1, BRow* parentRow2) { BRow* row1 = NULL; BRow* row2 = NULL; BRowContainer* container1 = NULL; BRowContainer* container2 = NULL; if (parentRow1 == NULL) container1 = fOutlineView->RowList(); else container1 = parentRow1->fChildList; if (container1 == NULL) return false; if (parentRow2 == NULL) container2 = fOutlineView->RowList(); else container2 = parentRow2->fChildList; if (container2 == NULL) return false; row1 = container1->ItemAt(index1); if (row1 == NULL) return false; row2 = container2->ItemAt(index2); if (row2 == NULL) return false; container1->ReplaceItem(index2, row1); container2->ReplaceItem(index1, row2); BRect rect1; BRect rect2; BRect rect; fOutlineView->FindRect(row1, &rect1); fOutlineView->FindRect(row2, &rect2); rect = rect1 | rect2; fOutlineView->Invalidate(rect); return true; } void BColumnListView::ScrollTo(const BRow* row) { fOutlineView->ScrollTo(row); } void BColumnListView::ScrollTo(BPoint point) { fOutlineView->ScrollTo(point); } void BColumnListView::Clear() { fOutlineView->Clear(); } void BColumnListView::InvalidateRow(BRow* row) { BRect updateRect; GetRowRect(row, &updateRect); fOutlineView->Invalidate(updateRect); } // This method is deprecated. void BColumnListView::SetFont(const BFont* font, uint32 mask) { fOutlineView->SetFont(font, mask); fTitleView->SetFont(font, mask); } void BColumnListView::SetFont(ColumnListViewFont font_num, const BFont* font, uint32 mask) { switch (font_num) { case B_FONT_ROW: fOutlineView->SetFont(font, mask); break; case B_FONT_HEADER: fTitleView->SetFont(font, mask); break; default: ASSERT(false); break; } } void BColumnListView::GetFont(ColumnListViewFont font_num, BFont* font) const { switch (font_num) { case B_FONT_ROW: fOutlineView->GetFont(font); break; case B_FONT_HEADER: fTitleView->GetFont(font); break; default: ASSERT(false); break; } } void BColumnListView::SetColor(ColumnListViewColor colorIndex, const rgb_color color) { if ((int)colorIndex < 0) { ASSERT(false); colorIndex = (ColumnListViewColor)0; } if ((int)colorIndex >= (int)B_COLOR_TOTAL) { ASSERT(false); colorIndex = (ColumnListViewColor)(B_COLOR_TOTAL - 1); } fColorList[colorIndex] = color; fCustomColors = true; } void BColumnListView::ResetColors() { fCustomColors = false; _UpdateColors(); Invalidate(); } rgb_color BColumnListView::Color(ColumnListViewColor colorIndex) const { if ((int)colorIndex < 0) { ASSERT(false); colorIndex = (ColumnListViewColor)0; } if ((int)colorIndex >= (int)B_COLOR_TOTAL) { ASSERT(false); colorIndex = (ColumnListViewColor)(B_COLOR_TOTAL - 1); } return fColorList[colorIndex]; } void BColumnListView::SetHighColor(rgb_color color) { BView::SetHighColor(color); // fOutlineView->Invalidate(); // Redraw with the new color. // Note that this will currently cause an infinite loop, refreshing // over and over. A better solution is needed. } void BColumnListView::SetSelectionColor(rgb_color color) { fColorList[B_COLOR_SELECTION] = color; fCustomColors = true; } void BColumnListView::SetBackgroundColor(rgb_color color) { fColorList[B_COLOR_BACKGROUND] = color; fCustomColors = true; fOutlineView->Invalidate(); // repaint with new color } void BColumnListView::SetEditColor(rgb_color color) { fColorList[B_COLOR_EDIT_BACKGROUND] = color; fCustomColors = true; } const rgb_color BColumnListView::SelectionColor() const { return fColorList[B_COLOR_SELECTION]; } const rgb_color BColumnListView::BackgroundColor() const { return fColorList[B_COLOR_BACKGROUND]; } const rgb_color BColumnListView::EditColor() const { return fColorList[B_COLOR_EDIT_BACKGROUND]; } BPoint BColumnListView::SuggestTextPosition(const BRow* row, const BColumn* inColumn) const { BRect rect(GetFieldRect(row, inColumn)); font_height fh; fOutlineView->GetFontHeight(&fh); float baseline = floor(rect.top + fh.ascent + (rect.Height() + 1 - (fh.ascent + fh.descent)) / 2); return BPoint(rect.left + 8, baseline); } BRect BColumnListView::GetFieldRect(const BRow* row, const BColumn* inColumn) const { BRect rect; GetRowRect(row, &rect); if (inColumn != NULL) { float leftEdge = MAX(kLeftMargin, LatchWidth()); for (int index = 0; index < fColumns.CountItems(); index++) { BColumn* column = (BColumn*) fColumns.ItemAt(index); if (column == NULL || !column->IsVisible()) continue; if (column == inColumn) { rect.left = leftEdge; rect.right = rect.left + column->Width(); break; } leftEdge += column->Width() + 1; } } return rect; } void BColumnListView::SetLatchWidth(float width) { fLatchWidth = width; Invalidate(); } float BColumnListView::LatchWidth() const { return fLatchWidth; } void BColumnListView::DrawLatch(BView* view, BRect rect, LatchType position, BRow*) { const int32 rectInset = 4; // make square int32 sideLen = rect.IntegerWidth(); if (sideLen > rect.IntegerHeight()) sideLen = rect.IntegerHeight(); // make center int32 halfWidth = rect.IntegerWidth() / 2; int32 halfHeight = rect.IntegerHeight() / 2; int32 halfSide = sideLen / 2; float left = rect.left + halfWidth - halfSide; float top = rect.top + halfHeight - halfSide; BRect itemRect(left, top, left + sideLen, top + sideLen); // Why it is a pixel high? I don't know. itemRect.OffsetBy(0, -1); itemRect.InsetBy(rectInset, rectInset); // make it an odd number of pixels wide, the latch looks better this way if ((itemRect.IntegerWidth() % 2) == 1) { itemRect.right += 1; itemRect.bottom += 1; } rgb_color highColor = view->HighColor(); view->SetHighColor(0, 0, 0); switch (position) { case B_OPEN_LATCH: view->StrokeRect(itemRect); view->StrokeLine( BPoint(itemRect.left + 2, (itemRect.top + itemRect.bottom) / 2), BPoint(itemRect.right - 2, (itemRect.top + itemRect.bottom) / 2)); break; case B_PRESSED_LATCH: view->StrokeRect(itemRect); view->StrokeLine( BPoint(itemRect.left + 2, (itemRect.top + itemRect.bottom) / 2), BPoint(itemRect.right - 2, (itemRect.top + itemRect.bottom) / 2)); view->StrokeLine( BPoint((itemRect.left + itemRect.right) / 2, itemRect.top + 2), BPoint((itemRect.left + itemRect.right) / 2, itemRect.bottom - 2)); view->InvertRect(itemRect); break; case B_CLOSED_LATCH: view->StrokeRect(itemRect); view->StrokeLine( BPoint(itemRect.left + 2, (itemRect.top + itemRect.bottom) / 2), BPoint(itemRect.right - 2, (itemRect.top + itemRect.bottom) / 2)); view->StrokeLine( BPoint((itemRect.left + itemRect.right) / 2, itemRect.top + 2), BPoint((itemRect.left + itemRect.right) / 2, itemRect.bottom - 2)); break; case B_NO_LATCH: default: // No drawing break; } view->SetHighColor(highColor); } void BColumnListView::MakeFocus(bool isFocus) { if (fBorderStyle != B_NO_BORDER) { // Redraw focus marks around view Invalidate(); fHorizontalScrollBar->SetBorderHighlighted(isFocus); fVerticalScrollBar->SetBorderHighlighted(isFocus); } BView::MakeFocus(isFocus); } void BColumnListView::MessageReceived(BMessage* message) { // Propagate mouse wheel messages down to child, so that it can // scroll. Note we have done so, so we don't go into infinite // recursion if this comes back up here. if (message->what == B_MOUSE_WHEEL_CHANGED) { bool handled; if (message->FindBool("be:clvhandled", &handled) != B_OK) { message->AddBool("be:clvhandled", true); fOutlineView->MessageReceived(message); return; } } else if (message->what == B_COLORS_UPDATED) { // Todo: Is it worthwhile to optimize this? _UpdateColors(); } BView::MessageReceived(message); } void BColumnListView::KeyDown(const char* bytes, int32 numBytes) { char key = bytes[0]; switch (key) { case B_RIGHT_ARROW: case B_LEFT_ARROW: { if ((modifiers() & B_SHIFT_KEY) != 0) { float minVal, maxVal; fHorizontalScrollBar->GetRange(&minVal, &maxVal); float smallStep, largeStep; fHorizontalScrollBar->GetSteps(&smallStep, &largeStep); float oldVal = fHorizontalScrollBar->Value(); float newVal = oldVal; if (key == B_LEFT_ARROW) newVal -= smallStep; else if (key == B_RIGHT_ARROW) newVal += smallStep; if (newVal < minVal) newVal = minVal; else if (newVal > maxVal) newVal = maxVal; fHorizontalScrollBar->SetValue(newVal); } else { BRow* focusRow = fOutlineView->FocusRow(); if (focusRow == NULL) break; bool isExpanded = focusRow->HasLatch() && focusRow->IsExpanded(); switch (key) { case B_LEFT_ARROW: if (isExpanded) fOutlineView->ToggleFocusRowOpen(); else if (focusRow->fParent != NULL) { fOutlineView->DeselectAll(); fOutlineView->SetFocusRow(focusRow->fParent, true); fOutlineView->ScrollTo(focusRow->fParent); } break; case B_RIGHT_ARROW: if (!isExpanded) fOutlineView->ToggleFocusRowOpen(); else fOutlineView->ChangeFocusRow(false, true, false); break; } } break; } case B_DOWN_ARROW: fOutlineView->ChangeFocusRow(false, (modifiers() & B_CONTROL_KEY) == 0, (modifiers() & B_SHIFT_KEY) != 0); break; case B_UP_ARROW: fOutlineView->ChangeFocusRow(true, (modifiers() & B_CONTROL_KEY) == 0, (modifiers() & B_SHIFT_KEY) != 0); break; case B_PAGE_UP: case B_PAGE_DOWN: { float minValue, maxValue; fVerticalScrollBar->GetRange(&minValue, &maxValue); float smallStep, largeStep; fVerticalScrollBar->GetSteps(&smallStep, &largeStep); float currentValue = fVerticalScrollBar->Value(); float newValue = currentValue; if (key == B_PAGE_UP) newValue -= largeStep; else newValue += largeStep; if (newValue > maxValue) newValue = maxValue; else if (newValue < minValue) newValue = minValue; fVerticalScrollBar->SetValue(newValue); // Option + pgup or pgdn scrolls and changes the selection. if (modifiers() & B_OPTION_KEY) fOutlineView->MoveFocusToVisibleRect(); break; } case B_ENTER: Invoke(); break; case B_SPACE: fOutlineView->ToggleFocusRowSelection( (modifiers() & B_SHIFT_KEY) != 0); break; case '+': fOutlineView->ToggleFocusRowOpen(); break; default: BView::KeyDown(bytes, numBytes); } } void BColumnListView::AttachedToWindow() { if (!Messenger().IsValid()) SetTarget(Window()); if (SortingEnabled()) fOutlineView->StartSorting(); } void BColumnListView::WindowActivated(bool active) { fOutlineView->Invalidate(); // focus and selection appearance changes with focus Invalidate(); // redraw focus marks around view BView::WindowActivated(active); } void BColumnListView::Draw(BRect updateRect) { BRect rect = Bounds(); uint32 flags = 0; if (IsFocus() && Window()->IsActive()) flags |= BControlLook::B_FOCUSED; rgb_color base = ui_color(B_PANEL_BACKGROUND_COLOR); BRect verticalScrollBarFrame; if (!fVerticalScrollBar->IsHidden()) verticalScrollBarFrame = fVerticalScrollBar->Frame(); BRect horizontalScrollBarFrame; if (!fHorizontalScrollBar->IsHidden()) horizontalScrollBarFrame = fHorizontalScrollBar->Frame(); if (fBorderStyle == B_NO_BORDER) { // We still draw the left/top border, but not focused. // The scrollbars cannot be displayed without frame and // it looks bad to have no frame only along the left/top // side. rgb_color borderColor = tint_color(base, B_DARKEN_2_TINT); SetHighColor(borderColor); StrokeLine(BPoint(rect.left, rect.bottom), BPoint(rect.left, rect.top)); StrokeLine(BPoint(rect.left + 1, rect.top), BPoint(rect.right, rect.top)); } be_control_look->DrawScrollViewFrame(this, rect, updateRect, verticalScrollBarFrame, horizontalScrollBarFrame, base, fBorderStyle, flags); if (fStatusView != NULL) { rect = Bounds(); BRegion region(rect & fStatusView->Frame().InsetByCopy(-2, -2)); ConstrainClippingRegion(®ion); rect.bottom = fStatusView->Frame().top - 1; be_control_look->DrawScrollViewFrame(this, rect, updateRect, BRect(), BRect(), base, fBorderStyle, flags); } } void BColumnListView::SaveState(BMessage* message) { message->MakeEmpty(); for (int32 i = 0; BColumn* column = (BColumn*)fColumns.ItemAt(i); i++) { message->AddInt32("ID", column->fFieldID); message->AddFloat("width", column->fWidth); message->AddBool("visible", column->fVisible); } message->AddBool("sortingenabled", fSortingEnabled); if (fSortingEnabled) { for (int32 i = 0; BColumn* column = (BColumn*)fSortColumns.ItemAt(i); i++) { message->AddInt32("sortID", column->fFieldID); message->AddBool("sortascending", column->fSortAscending); } } } void BColumnListView::LoadState(BMessage* message) { int32 id; for (int i = 0; message->FindInt32("ID", i, &id) == B_OK; i++) { for (int j = 0; BColumn* column = (BColumn*)fColumns.ItemAt(j); j++) { if (column->fFieldID == id) { // move this column to position 'i' and set its attributes MoveColumn(column, i); float width; if (message->FindFloat("width", i, &width) == B_OK) column->SetWidth(width); bool visible; if (message->FindBool("visible", i, &visible) == B_OK) column->SetVisible(visible); } } } bool b; if (message->FindBool("sortingenabled", &b) == B_OK) { SetSortingEnabled(b); for (int k = 0; message->FindInt32("sortID", k, &id) == B_OK; k++) { for (int j = 0; BColumn* column = (BColumn*)fColumns.ItemAt(j); j++) { if (column->fFieldID == id) { // add this column to the sort list bool value; if (message->FindBool("sortascending", k, &value) == B_OK) SetSortColumn(column, true, value); } } } } } void BColumnListView::SetEditMode(bool state) { fOutlineView->SetEditMode(state); fTitleView->SetEditMode(state); } void BColumnListView::Refresh() { if (LockLooper()) { Invalidate(); fOutlineView->FixScrollBar (true); fOutlineView->Invalidate(); Window()->UpdateIfNeeded(); UnlockLooper(); } } BSize BColumnListView::MinSize() { BSize size; size.width = 100; size.height = std::max(kMinTitleHeight, ceilf(be_plain_font->Size() * kTitleSpacing)) + 4 * B_H_SCROLL_BAR_HEIGHT; if (!fHorizontalScrollBar->IsHidden()) size.height += fHorizontalScrollBar->Frame().Height() + 1; // TODO: Take border size into account return BLayoutUtils::ComposeSize(ExplicitMinSize(), size); } BSize BColumnListView::PreferredSize() { BSize size = MinSize(); size.height += ceilf(be_plain_font->Size()) * 20; // return MinSize().width if there are no columns. int32 count = CountColumns(); if (count > 0) { BRect titleRect; BRect outlineRect; BRect vScrollBarRect; BRect hScrollBarRect; _GetChildViewRects(Bounds(), titleRect, outlineRect, vScrollBarRect, hScrollBarRect); // Start with the extra width for border and scrollbars etc. size.width = titleRect.left - Bounds().left; size.width += Bounds().right - titleRect.right; // If we want all columns to be visible at their current width, // we also need to add the extra margin width that the TitleView // uses to compute its _VirtualWidth() for the horizontal scroll bar. size.width += fTitleView->MarginWidth(); for (int32 i = 0; i < count; i++) { BColumn* column = ColumnAt(i); if (column != NULL) size.width += column->Width(); } } return BLayoutUtils::ComposeSize(ExplicitPreferredSize(), size); } BSize BColumnListView::MaxSize() { BSize size(B_SIZE_UNLIMITED, B_SIZE_UNLIMITED); return BLayoutUtils::ComposeSize(ExplicitMaxSize(), size); } void BColumnListView::LayoutInvalidated(bool descendants) { } void BColumnListView::DoLayout() { if ((Flags() & B_SUPPORTS_LAYOUT) == 0) return; BRect titleRect; BRect outlineRect; BRect vScrollBarRect; BRect hScrollBarRect; _GetChildViewRects(Bounds(), titleRect, outlineRect, vScrollBarRect, hScrollBarRect); fTitleView->MoveTo(titleRect.LeftTop()); fTitleView->ResizeTo(titleRect.Width(), titleRect.Height()); fOutlineView->MoveTo(outlineRect.LeftTop()); fOutlineView->ResizeTo(outlineRect.Width(), outlineRect.Height()); fVerticalScrollBar->MoveTo(vScrollBarRect.LeftTop()); fVerticalScrollBar->ResizeTo(vScrollBarRect.Width(), vScrollBarRect.Height()); if (fStatusView != NULL) { BSize size = fStatusView->MinSize(); if (size.height > B_H_SCROLL_BAR_HEIGHT) size.height = B_H_SCROLL_BAR_HEIGHT; if (size.width > Bounds().Width() / 2) size.width = floorf(Bounds().Width() / 2); BPoint offset(hScrollBarRect.LeftTop()); if (fBorderStyle == B_PLAIN_BORDER) { offset += BPoint(0, 1); } else if (fBorderStyle == B_FANCY_BORDER) { offset += BPoint(-1, 2); size.height -= 1; } fStatusView->MoveTo(offset); fStatusView->ResizeTo(size.width, size.height); hScrollBarRect.left = offset.x + size.width + 1; } fHorizontalScrollBar->MoveTo(hScrollBarRect.LeftTop()); fHorizontalScrollBar->ResizeTo(hScrollBarRect.Width(), hScrollBarRect.Height()); fOutlineView->FixScrollBar(true); } void BColumnListView::_Init() { SetViewColor(B_TRANSPARENT_32_BIT); BRect bounds(Bounds()); if (bounds.Width() <= 0) bounds.right = 100; if (bounds.Height() <= 0) bounds.bottom = 100; fCustomColors = false; _UpdateColors(); BRect titleRect; BRect outlineRect; BRect vScrollBarRect; BRect hScrollBarRect; _GetChildViewRects(bounds, titleRect, outlineRect, vScrollBarRect, hScrollBarRect); fOutlineView = new OutlineView(outlineRect, &fColumns, &fSortColumns, this); AddChild(fOutlineView); fTitleView = new TitleView(titleRect, fOutlineView, &fColumns, &fSortColumns, this, B_FOLLOW_LEFT_RIGHT | B_FOLLOW_TOP); AddChild(fTitleView); fVerticalScrollBar = new BScrollBar(vScrollBarRect, "vertical_scroll_bar", fOutlineView, 0.0, bounds.Height(), B_VERTICAL); AddChild(fVerticalScrollBar); fHorizontalScrollBar = new BScrollBar(hScrollBarRect, "horizontal_scroll_bar", fTitleView, 0.0, bounds.Width(), B_HORIZONTAL); AddChild(fHorizontalScrollBar); if (!fShowingHorizontalScrollBar) fHorizontalScrollBar->Hide(); fOutlineView->FixScrollBar(true); } void BColumnListView::_UpdateColors() { if (fCustomColors) return; fColorList[B_COLOR_BACKGROUND] = ui_color(B_LIST_BACKGROUND_COLOR); fColorList[B_COLOR_TEXT] = ui_color(B_LIST_ITEM_TEXT_COLOR); fColorList[B_COLOR_ROW_DIVIDER] = tint_color( ui_color(B_LIST_SELECTED_BACKGROUND_COLOR), B_DARKEN_2_TINT); fColorList[B_COLOR_SELECTION] = ui_color(B_LIST_SELECTED_BACKGROUND_COLOR); fColorList[B_COLOR_SELECTION_TEXT] = ui_color(B_LIST_SELECTED_ITEM_TEXT_COLOR); // For non focus selection uses the selection color as BListView fColorList[B_COLOR_NON_FOCUS_SELECTION] = ui_color(B_LIST_SELECTED_BACKGROUND_COLOR); // edit mode doesn't work very well fColorList[B_COLOR_EDIT_BACKGROUND] = tint_color( ui_color(B_LIST_SELECTED_BACKGROUND_COLOR), B_DARKEN_1_TINT); fColorList[B_COLOR_EDIT_BACKGROUND].alpha = 180; // Unused color fColorList[B_COLOR_EDIT_TEXT] = ui_color(B_LIST_SELECTED_ITEM_TEXT_COLOR); fColorList[B_COLOR_HEADER_BACKGROUND] = ui_color(B_PANEL_BACKGROUND_COLOR); fColorList[B_COLOR_HEADER_TEXT] = ui_color(B_PANEL_TEXT_COLOR); // Unused colors fColorList[B_COLOR_SEPARATOR_LINE] = ui_color(B_LIST_ITEM_TEXT_COLOR); fColorList[B_COLOR_SEPARATOR_BORDER] = ui_color(B_LIST_ITEM_TEXT_COLOR); } void BColumnListView::_GetChildViewRects(const BRect& bounds, BRect& titleRect, BRect& outlineRect, BRect& vScrollBarRect, BRect& hScrollBarRect) { const float vScrollBarWidth = be_control_look->GetScrollBarWidth(B_VERTICAL), hScrollBarHeight = be_control_look->GetScrollBarWidth(B_HORIZONTAL); titleRect = bounds; titleRect.bottom = titleRect.top + std::max(kMinTitleHeight, ceilf(be_plain_font->Size() * kTitleSpacing)); #if !LOWER_SCROLLBAR titleRect.right -= vScrollBarWidth; #endif outlineRect = bounds; outlineRect.top = titleRect.bottom + 1.0; outlineRect.right -= vScrollBarWidth; if (fShowingHorizontalScrollBar) outlineRect.bottom -= hScrollBarHeight; vScrollBarRect = bounds; #if LOWER_SCROLLBAR vScrollBarRect.top += std::max(kMinTitleHeight, ceilf(be_plain_font->Size() * kTitleSpacing)); #endif vScrollBarRect.left = vScrollBarRect.right - vScrollBarWidth; if (fShowingHorizontalScrollBar) vScrollBarRect.bottom -= hScrollBarHeight; hScrollBarRect = bounds; hScrollBarRect.top = hScrollBarRect.bottom - hScrollBarHeight; hScrollBarRect.right -= vScrollBarWidth; // Adjust stuff so the border will fit. if (fBorderStyle == B_PLAIN_BORDER || fBorderStyle == B_NO_BORDER) { titleRect.InsetBy(1, 0); titleRect.OffsetBy(0, 1); outlineRect.InsetBy(1, 1); } else if (fBorderStyle == B_FANCY_BORDER) { titleRect.InsetBy(2, 0); titleRect.OffsetBy(0, 2); outlineRect.InsetBy(2, 2); vScrollBarRect.OffsetBy(-1, 0); #if LOWER_SCROLLBAR vScrollBarRect.top += 2; vScrollBarRect.bottom -= 1; #else vScrollBarRect.InsetBy(0, 1); #endif hScrollBarRect.OffsetBy(0, -1); hScrollBarRect.InsetBy(1, 0); } } // #pragma mark - TitleView::TitleView(BRect rect, OutlineView* horizontalSlave, BList* visibleColumns, BList* sortColumns, BColumnListView* listView, uint32 resizingMode) : BView(rect, "title_view", resizingMode, B_WILL_DRAW | B_FRAME_EVENTS), fOutlineView(horizontalSlave), fColumns(visibleColumns), fSortColumns(sortColumns), // fColumnsWidth(0), fVisibleRect(rect.OffsetToCopy(0, 0)), fCurrentState(INACTIVE), fColumnPop(NULL), fMasterView(listView), fEditMode(false), fColumnFlags(B_ALLOW_COLUMN_MOVE | B_ALLOW_COLUMN_RESIZE | B_ALLOW_COLUMN_POPUP | B_ALLOW_COLUMN_REMOVE) { SetViewColor(B_TRANSPARENT_COLOR); fUpSortArrow = new BBitmap(BRect(0, 0, 7, 7), B_CMAP8); fDownSortArrow = new BBitmap(BRect(0, 0, 7, 7), B_CMAP8); fUpSortArrow->SetBits((const void*) kUpSortArrow8x8, 64, 0, B_CMAP8); fDownSortArrow->SetBits((const void*) kDownSortArrow8x8, 64, 0, B_CMAP8); fResizeCursor = new BCursor(B_CURSOR_ID_RESIZE_EAST_WEST); fMinResizeCursor = new BCursor(B_CURSOR_ID_RESIZE_EAST); fMaxResizeCursor = new BCursor(B_CURSOR_ID_RESIZE_WEST); fColumnMoveCursor = new BCursor(B_CURSOR_ID_MOVE); FixScrollBar(true); } TitleView::~TitleView() { delete fColumnPop; fColumnPop = NULL; delete fUpSortArrow; delete fDownSortArrow; delete fResizeCursor; delete fMaxResizeCursor; delete fMinResizeCursor; delete fColumnMoveCursor; } void TitleView::ColumnAdded(BColumn* column) { #ifdef DOUBLE_BUFFERED_COLUMN_RESIZE fOutlineView->ResizeBufferView()->UpdateMaxWidth(column->MaxWidth()); #endif // fColumnsWidth += column->Width(); FixScrollBar(false); Invalidate(); } void TitleView::ColumnResized(BColumn* column, float oldWidth) { // fColumnsWidth += column->Width() - oldWidth; FixScrollBar(false); Invalidate(); } void TitleView::SetColumnVisible(BColumn* column, bool visible) { if (column->fVisible == visible) return; // If setting it visible, do this first so we can find its position // to invalidate. If hiding it, do it last. if (visible) column->fVisible = visible; BRect titleInvalid; GetTitleRect(column, &titleInvalid); // Now really set the visibility column->fVisible = visible; // if (visible) // fColumnsWidth += column->Width(); // else // fColumnsWidth -= column->Width(); BRect outlineInvalid(fOutlineView->VisibleRect()); outlineInvalid.left = titleInvalid.left; titleInvalid.right = outlineInvalid.right; Invalidate(titleInvalid); fOutlineView->Invalidate(outlineInvalid); FixScrollBar(false); } void TitleView::GetTitleRect(BColumn* findColumn, BRect* _rect) { float leftEdge = MAX(kLeftMargin, fMasterView->LatchWidth()); int32 numColumns = fColumns->CountItems(); for (int index = 0; index < numColumns; index++) { BColumn* column = (BColumn*) fColumns->ItemAt(index); if (!column->IsVisible()) continue; if (column == findColumn) { _rect->Set(leftEdge, 0, leftEdge + column->Width(), fVisibleRect.bottom); return; } leftEdge += column->Width() + 1; } TRESPASS(); } int32 TitleView::FindColumn(BPoint position, float* _leftEdge) { float leftEdge = MAX(kLeftMargin, fMasterView->LatchWidth()); int32 numColumns = fColumns->CountItems(); for (int index = 0; index < numColumns; index++) { BColumn* column = (BColumn*) fColumns->ItemAt(index); if (!column->IsVisible()) continue; if (leftEdge > position.x) break; if (position.x >= leftEdge && position.x <= leftEdge + column->Width()) { *_leftEdge = leftEdge; return index; } leftEdge += column->Width() + 1; } return 0; } void TitleView::FixScrollBar(bool scrollToFit) { BScrollBar* hScrollBar = ScrollBar(B_HORIZONTAL); if (hScrollBar == NULL) return; float virtualWidth = _VirtualWidth(); if (virtualWidth > fVisibleRect.Width()) { hScrollBar->SetProportion(fVisibleRect.Width() / virtualWidth); // Perform the little trick if the user is scrolled over too far. // See OutlineView::FixScrollBar for a more in depth explanation float maxScrollBarValue = virtualWidth - fVisibleRect.Width(); if (scrollToFit || hScrollBar->Value() <= maxScrollBarValue) { hScrollBar->SetRange(0.0, maxScrollBarValue); hScrollBar->SetSteps(50, fVisibleRect.Width()); } } else if (hScrollBar->Value() == 0.0) { // disable scroll bar. hScrollBar->SetRange(0.0, 0.0); } } void TitleView::DragSelectedColumn(BPoint position) { float invalidLeft = fSelectedColumnRect.left; float invalidRight = fSelectedColumnRect.right; float leftEdge; int32 columnIndex = FindColumn(position, &leftEdge); fSelectedColumnRect.OffsetTo(leftEdge, 0); MoveColumn(fSelectedColumn, columnIndex); fSelectedColumn->fVisible = true; ComputeDragBoundries(fSelectedColumn, position); // Redraw the new column position GetTitleRect(fSelectedColumn, &fSelectedColumnRect); invalidLeft = MIN(fSelectedColumnRect.left, invalidLeft); invalidRight = MAX(fSelectedColumnRect.right, invalidRight); Invalidate(BRect(invalidLeft, 0, invalidRight, fVisibleRect.bottom)); fOutlineView->Invalidate(BRect(invalidLeft, 0, invalidRight, fOutlineView->VisibleRect().bottom)); DrawTitle(this, fSelectedColumnRect, fSelectedColumn, true); } void TitleView::MoveColumn(BColumn* column, int32 index) { fColumns->RemoveItem((void*) column); if (-1 == index) { // Re-add the column at the end of the list. fColumns->AddItem((void*) column); } else { fColumns->AddItem((void*) column, index); } } void TitleView::SetColumnFlags(column_flags flags) { fColumnFlags = flags; } float TitleView::MarginWidth() const { return MAX(kLeftMargin, fMasterView->LatchWidth()) + kRightMargin; } void TitleView::ResizeSelectedColumn(BPoint position, bool preferred) { float minWidth = fSelectedColumn->MinWidth(); float maxWidth = fSelectedColumn->MaxWidth(); float oldWidth = fSelectedColumn->Width(); float originalEdge = fSelectedColumnRect.left + oldWidth; if (preferred) { float width = fOutlineView->GetColumnPreferredWidth(fSelectedColumn); fSelectedColumn->SetWidth(width); } else if (position.x > fSelectedColumnRect.left + maxWidth) fSelectedColumn->SetWidth(maxWidth); else if (position.x < fSelectedColumnRect.left + minWidth) fSelectedColumn->SetWidth(minWidth); else fSelectedColumn->SetWidth(position.x - fSelectedColumnRect.left - 1); float dX = fSelectedColumnRect.left + fSelectedColumn->Width() - originalEdge; if (dX != 0) { float columnHeight = fVisibleRect.Height(); BRect originalRect(originalEdge, 0, 1000000.0, columnHeight); BRect movedRect(originalRect); movedRect.OffsetBy(dX, 0); // Update the size of the title column BRect sourceRect(0, 0, fSelectedColumn->Width(), columnHeight); BRect destRect(sourceRect); destRect.OffsetBy(fSelectedColumnRect.left, 0); #if DOUBLE_BUFFERED_COLUMN_RESIZE ColumnResizeBufferView* bufferView = fOutlineView->ResizeBufferView(); bufferView->Lock(); DrawTitle(bufferView, sourceRect, fSelectedColumn, false); bufferView->Sync(); bufferView->Unlock(); CopyBits(originalRect, movedRect); DrawBitmap(bufferView->Bitmap(), sourceRect, destRect); #else CopyBits(originalRect, movedRect); DrawTitle(this, destRect, fSelectedColumn, false); #endif // Update the body view BRect slaveSize = fOutlineView->VisibleRect(); BRect slaveSource(originalRect); slaveSource.bottom = slaveSize.bottom; BRect slaveDest(movedRect); slaveDest.bottom = slaveSize.bottom; fOutlineView->CopyBits(slaveSource, slaveDest); fOutlineView->RedrawColumn(fSelectedColumn, fSelectedColumnRect.left, fResizingFirstColumn); // fColumnsWidth += dX; // Update the cursor if (fSelectedColumn->Width() == minWidth) SetViewCursor(fMinResizeCursor, true); else if (fSelectedColumn->Width() == maxWidth) SetViewCursor(fMaxResizeCursor, true); else SetViewCursor(fResizeCursor, true); ColumnResized(fSelectedColumn, oldWidth); } } void TitleView::ComputeDragBoundries(BColumn* findColumn, BPoint) { float previousColumnLeftEdge = -1000000.0; float nextColumnRightEdge = 1000000.0; bool foundColumn = false; float leftEdge = MAX(kLeftMargin, fMasterView->LatchWidth()); int32 numColumns = fColumns->CountItems(); for (int index = 0; index < numColumns; index++) { BColumn* column = (BColumn*) fColumns->ItemAt(index); if (!column->IsVisible()) continue; if (column == findColumn) { foundColumn = true; continue; } if (foundColumn) { nextColumnRightEdge = leftEdge + column->Width(); break; } else previousColumnLeftEdge = leftEdge; leftEdge += column->Width() + 1; } float rightEdge = leftEdge + findColumn->Width(); fLeftDragBoundry = MIN(previousColumnLeftEdge + findColumn->Width(), leftEdge); fRightDragBoundry = MAX(nextColumnRightEdge, rightEdge); } void TitleView::DrawTitle(BView* view, BRect rect, BColumn* column, bool depressed) { BRect drawRect; drawRect = rect; font_height fh; GetFontHeight(&fh); float baseline = floor(drawRect.top + fh.ascent + (drawRect.Height() + 1 - (fh.ascent + fh.descent)) / 2); BRect bgRect = rect; rgb_color base = ui_color(B_PANEL_BACKGROUND_COLOR); view->SetHighColor(tint_color(base, B_DARKEN_2_TINT)); view->StrokeLine(bgRect.LeftBottom(), bgRect.RightBottom()); bgRect.bottom--; bgRect.right--; if (depressed) base = tint_color(base, B_DARKEN_1_TINT); be_control_look->DrawButtonBackground(view, bgRect, rect, base, 0, BControlLook::B_TOP_BORDER | BControlLook::B_BOTTOM_BORDER); view->SetHighColor(tint_color(ui_color(B_PANEL_BACKGROUND_COLOR), B_DARKEN_2_TINT)); view->StrokeLine(rect.RightTop(), rect.RightBottom()); // If no column given, nothing else to draw. if (column == NULL) return; view->SetHighColor(fMasterView->Color(B_COLOR_HEADER_TEXT)); BFont font; GetFont(&font); view->SetFont(&font); int sortIndex = fSortColumns->IndexOf(column); if (sortIndex >= 0) { // Draw sort notation. BPoint upperLeft(drawRect.right - kSortIndicatorWidth, baseline); if (fSortColumns->CountItems() > 1) { char str[256]; sprintf(str, "%d", sortIndex + 1); const float w = view->StringWidth(str); upperLeft.x -= w; view->SetDrawingMode(B_OP_COPY); view->MovePenTo(BPoint(upperLeft.x + kSortIndicatorWidth, baseline)); view->DrawString(str); } float bmh = fDownSortArrow->Bounds().Height()+1; view->SetDrawingMode(B_OP_OVER); if (column->fSortAscending) { BPoint leftTop(upperLeft.x, drawRect.top + (drawRect.IntegerHeight() - fDownSortArrow->Bounds().IntegerHeight()) / 2); view->DrawBitmapAsync(fDownSortArrow, leftTop); } else { BPoint leftTop(upperLeft.x, drawRect.top + (drawRect.IntegerHeight() - fUpSortArrow->Bounds().IntegerHeight()) / 2); view->DrawBitmapAsync(fUpSortArrow, leftTop); } upperLeft.y = baseline - bmh + floor((fh.ascent + fh.descent - bmh) / 2); if (upperLeft.y < drawRect.top) upperLeft.y = drawRect.top; // Adjust title stuff for sort indicator drawRect.right = upperLeft.x - 2; } if (drawRect.right > drawRect.left) { #if CONSTRAIN_CLIPPING_REGION BRegion clipRegion(drawRect); view->PushState(); view->ConstrainClippingRegion(&clipRegion); #endif view->MovePenTo(BPoint(drawRect.left + 8, baseline)); view->SetDrawingMode(B_OP_OVER); view->SetHighColor(fMasterView->Color(B_COLOR_HEADER_TEXT)); column->DrawTitle(drawRect, view); #if CONSTRAIN_CLIPPING_REGION view->PopState(); #endif } } float TitleView::_VirtualWidth() const { float width = MarginWidth(); int32 count = fColumns->CountItems(); for (int32 i = 0; i < count; i++) { BColumn* column = reinterpret_cast(fColumns->ItemAt(i)); if (column->IsVisible()) width += column->Width(); } return width; } void TitleView::Draw(BRect invalidRect) { float columnLeftEdge = MAX(kLeftMargin, fMasterView->LatchWidth()); for (int32 columnIndex = 0; columnIndex < fColumns->CountItems(); columnIndex++) { BColumn* column = (BColumn*) fColumns->ItemAt(columnIndex); if (!column->IsVisible()) continue; if (columnLeftEdge > invalidRect.right) break; if (columnLeftEdge + column->Width() >= invalidRect.left) { BRect titleRect(columnLeftEdge, 0, columnLeftEdge + column->Width(), fVisibleRect.Height()); DrawTitle(this, titleRect, column, (fCurrentState == DRAG_COLUMN_INSIDE_TITLE && fSelectedColumn == column)); } columnLeftEdge += column->Width() + 1; } // bevels for right title margin if (columnLeftEdge <= invalidRect.right) { BRect titleRect(columnLeftEdge, 0, Bounds().right + 2, fVisibleRect.Height()); DrawTitle(this, titleRect, NULL, false); } // bevels for left title margin if (invalidRect.left < MAX(kLeftMargin, fMasterView->LatchWidth())) { BRect titleRect(0, 0, MAX(kLeftMargin, fMasterView->LatchWidth()) - 1, fVisibleRect.Height()); DrawTitle(this, titleRect, NULL, false); } #if DRAG_TITLE_OUTLINE // (internal) column drag indicator if (fCurrentState == DRAG_COLUMN_INSIDE_TITLE) { BRect dragRect(fSelectedColumnRect); dragRect.OffsetTo(fCurrentDragPosition.x - fClickPoint.x, 0); if (dragRect.Intersects(invalidRect)) { SetHighColor(0, 0, 255); StrokeRect(dragRect); } } #endif } void TitleView::ScrollTo(BPoint position) { fOutlineView->ScrollBy(position.x - fVisibleRect.left, 0); fVisibleRect.OffsetTo(position.x, position.y); // Perform the little trick if the user is scrolled over too far. // See OutlineView::ScrollTo for a more in depth explanation float maxScrollBarValue = _VirtualWidth() - fVisibleRect.Width(); BScrollBar* hScrollBar = ScrollBar(B_HORIZONTAL); float min, max; hScrollBar->GetRange(&min, &max); if (max != maxScrollBarValue && position.x > maxScrollBarValue) FixScrollBar(true); _inherited::ScrollTo(position); } void TitleView::MessageReceived(BMessage* message) { if (message->what == kToggleColumn) { int32 num; if (message->FindInt32("be:field_num", &num) == B_OK) { for (int index = 0; index < fColumns->CountItems(); index++) { BColumn* column = (BColumn*) fColumns->ItemAt(index); if (column == NULL) continue; if (column->LogicalFieldNum() == num) column->SetVisible(!column->IsVisible()); } } return; } BView::MessageReceived(message); } void TitleView::MouseDown(BPoint position) { if (fEditMode) return; int32 buttons = 1; Window()->CurrentMessage()->FindInt32("buttons", &buttons); if (buttons == B_SECONDARY_MOUSE_BUTTON && (fColumnFlags & B_ALLOW_COLUMN_POPUP)) { // Right mouse button -- bring up menu to show/hide columns. if (fColumnPop == NULL) fColumnPop = new BPopUpMenu("Columns", false, false); fColumnPop->RemoveItems(0, fColumnPop->CountItems(), true); BMessenger me(this); for (int index = 0; index < fColumns->CountItems(); index++) { BColumn* column = (BColumn*) fColumns->ItemAt(index); if (column == NULL) continue; BString name; column->GetColumnName(&name); BMessage* message = new BMessage(kToggleColumn); message->AddInt32("be:field_num", column->LogicalFieldNum()); BMenuItem* item = new BMenuItem(name.String(), message); item->SetMarked(column->IsVisible()); item->SetTarget(me); fColumnPop->AddItem(item); } BPoint screenPosition = ConvertToScreen(position); BRect sticky(screenPosition, screenPosition); sticky.InsetBy(-5, -5); fColumnPop->Go(ConvertToScreen(position), true, false, sticky, true); return; } fResizingFirstColumn = true; float leftEdge = MAX(kLeftMargin, fMasterView->LatchWidth()); for (int index = 0; index < fColumns->CountItems(); index++) { BColumn* column = (BColumn*)fColumns->ItemAt(index); if (column == NULL || !column->IsVisible()) continue; if (leftEdge > position.x + kColumnResizeAreaWidth / 2) break; // check for resizing a column float rightEdge = leftEdge + column->Width(); if (column->ShowHeading()) { if (position.x > rightEdge - kColumnResizeAreaWidth / 2 && position.x < rightEdge + kColumnResizeAreaWidth / 2 && column->MaxWidth() > column->MinWidth() && (fColumnFlags & B_ALLOW_COLUMN_RESIZE) != 0) { int32 clicks = 0; fSelectedColumn = column; fSelectedColumnRect.Set(leftEdge, 0, rightEdge, fVisibleRect.Height()); Window()->CurrentMessage()->FindInt32("clicks", &clicks); if (clicks == 2 || buttons == B_TERTIARY_MOUSE_BUTTON) { ResizeSelectedColumn(position, true); fCurrentState = INACTIVE; break; } fCurrentState = RESIZING_COLUMN; fClickPoint = BPoint(position.x - rightEdge - 1, position.y - fSelectedColumnRect.top); SetMouseEventMask(B_POINTER_EVENTS, B_LOCK_WINDOW_FOCUS | B_NO_POINTER_HISTORY); break; } fResizingFirstColumn = false; // check for clicking on a column if (position.x > leftEdge && position.x < rightEdge) { fCurrentState = PRESSING_COLUMN; fSelectedColumn = column; fSelectedColumnRect.Set(leftEdge, 0, rightEdge, fVisibleRect.Height()); DrawTitle(this, fSelectedColumnRect, fSelectedColumn, true); fClickPoint = BPoint(position.x - fSelectedColumnRect.left, position.y - fSelectedColumnRect.top); SetMouseEventMask(B_POINTER_EVENTS, B_LOCK_WINDOW_FOCUS | B_NO_POINTER_HISTORY); break; } } leftEdge = rightEdge + 1; } } void TitleView::MouseMoved(BPoint position, uint32 transit, const BMessage* dragMessage) { if (fEditMode) return; // Handle column manipulation switch (fCurrentState) { case RESIZING_COLUMN: ResizeSelectedColumn(position - BPoint(fClickPoint.x, 0)); break; case PRESSING_COLUMN: { if (abs((int32)(position.x - (fClickPoint.x + fSelectedColumnRect.left))) > kColumnResizeAreaWidth || abs((int32)(position.y - (fClickPoint.y + fSelectedColumnRect.top))) > kColumnResizeAreaWidth) { // User has moved the mouse more than the tolerable amount, // initiate a drag. if (transit == B_INSIDE_VIEW || transit == B_ENTERED_VIEW) { if(fColumnFlags & B_ALLOW_COLUMN_MOVE) { fCurrentState = DRAG_COLUMN_INSIDE_TITLE; ComputeDragBoundries(fSelectedColumn, position); SetViewCursor(fColumnMoveCursor, true); #if DRAG_TITLE_OUTLINE BRect invalidRect(fSelectedColumnRect); invalidRect.OffsetTo(position.x - fClickPoint.x, 0); fCurrentDragPosition = position; Invalidate(invalidRect); #endif } } else { if(fColumnFlags & B_ALLOW_COLUMN_REMOVE) { // Dragged outside view fCurrentState = DRAG_COLUMN_OUTSIDE_TITLE; fSelectedColumn->SetVisible(false); BRect dragRect(fSelectedColumnRect); // There is a race condition where the mouse may have // moved by the time we get to handle this message. // If the user drags a column very quickly, this // results in the annoying bug where the cursor is // outside of the rectangle that is being dragged // around. Call GetMouse with the checkQueue flag set // to false so we can get the most recent position of // the mouse. This minimizes this problem (although // it is currently not possible to completely eliminate // it). uint32 buttons; GetMouse(&position, &buttons, false); dragRect.OffsetTo(position.x - fClickPoint.x, position.y - dragRect.Height() / 2); BeginRectTracking(dragRect, B_TRACK_WHOLE_RECT); } } } break; } case DRAG_COLUMN_INSIDE_TITLE: { if (transit == B_EXITED_VIEW && (fColumnFlags & B_ALLOW_COLUMN_REMOVE)) { // Dragged outside view fCurrentState = DRAG_COLUMN_OUTSIDE_TITLE; fSelectedColumn->SetVisible(false); BRect dragRect(fSelectedColumnRect); // See explanation above. uint32 buttons; GetMouse(&position, &buttons, false); dragRect.OffsetTo(position.x - fClickPoint.x, position.y - fClickPoint.y); BeginRectTracking(dragRect, B_TRACK_WHOLE_RECT); } else if (position.x < fLeftDragBoundry || position.x > fRightDragBoundry) { DragSelectedColumn(position - BPoint(fClickPoint.x, 0)); } #if DRAG_TITLE_OUTLINE // Set up the invalid rect to include the rect for the previous // position of the drag rect, as well as the new one. BRect invalidRect(fSelectedColumnRect); invalidRect.OffsetTo(fCurrentDragPosition.x - fClickPoint.x, 0); if (position.x < fCurrentDragPosition.x) invalidRect.left -= fCurrentDragPosition.x - position.x; else invalidRect.right += position.x - fCurrentDragPosition.x; fCurrentDragPosition = position; Invalidate(invalidRect); #endif break; } case DRAG_COLUMN_OUTSIDE_TITLE: if (transit == B_ENTERED_VIEW) { // Drag back into view EndRectTracking(); fCurrentState = DRAG_COLUMN_INSIDE_TITLE; fSelectedColumn->SetVisible(true); DragSelectedColumn(position - BPoint(fClickPoint.x, 0)); } break; case INACTIVE: // Check for cursor changes if we are over the resize area for // a column. BColumn* resizeColumn = 0; float leftEdge = MAX(kLeftMargin, fMasterView->LatchWidth()); for (int index = 0; index < fColumns->CountItems(); index++) { BColumn* column = (BColumn*) fColumns->ItemAt(index); if (!column->IsVisible()) continue; if (leftEdge > position.x + kColumnResizeAreaWidth / 2) break; float rightEdge = leftEdge + column->Width(); if (position.x > rightEdge - kColumnResizeAreaWidth / 2 && position.x < rightEdge + kColumnResizeAreaWidth / 2 && column->MaxWidth() > column->MinWidth()) { resizeColumn = column; break; } leftEdge = rightEdge + 1; } // Update the cursor if (resizeColumn) { if (resizeColumn->Width() == resizeColumn->MinWidth()) SetViewCursor(fMinResizeCursor, true); else if (resizeColumn->Width() == resizeColumn->MaxWidth()) SetViewCursor(fMaxResizeCursor, true); else SetViewCursor(fResizeCursor, true); } else SetViewCursor(B_CURSOR_SYSTEM_DEFAULT, true); break; } } void TitleView::MouseUp(BPoint position) { if (fEditMode) return; switch (fCurrentState) { case RESIZING_COLUMN: ResizeSelectedColumn(position - BPoint(fClickPoint.x, 0)); fCurrentState = INACTIVE; FixScrollBar(false); break; case PRESSING_COLUMN: { if (fMasterView->SortingEnabled()) { if (fSortColumns->HasItem(fSelectedColumn)) { if ((modifiers() & B_CONTROL_KEY) == 0 && fSortColumns->CountItems() > 1) { fSortColumns->MakeEmpty(); fSortColumns->AddItem(fSelectedColumn); } fSelectedColumn->fSortAscending = !fSelectedColumn->fSortAscending; } else { if ((modifiers() & B_CONTROL_KEY) == 0) fSortColumns->MakeEmpty(); fSortColumns->AddItem(fSelectedColumn); fSelectedColumn->fSortAscending = true; } fOutlineView->StartSorting(); } fCurrentState = INACTIVE; Invalidate(); break; } case DRAG_COLUMN_INSIDE_TITLE: fCurrentState = INACTIVE; #if DRAG_TITLE_OUTLINE Invalidate(); // xxx Can make this smaller #else Invalidate(fSelectedColumnRect); #endif SetViewCursor(B_CURSOR_SYSTEM_DEFAULT, true); break; case DRAG_COLUMN_OUTSIDE_TITLE: fCurrentState = INACTIVE; EndRectTracking(); SetViewCursor(B_CURSOR_SYSTEM_DEFAULT, true); break; default: ; } } void TitleView::FrameResized(float width, float height) { fVisibleRect.right = fVisibleRect.left + width; fVisibleRect.bottom = fVisibleRect.top + height; FixScrollBar(true); } // #pragma mark - OutlineView OutlineView::OutlineView(BRect rect, BList* visibleColumns, BList* sortColumns, BColumnListView* listView) : BView(rect, "outline_view", B_FOLLOW_ALL_SIDES, B_WILL_DRAW | B_FRAME_EVENTS), fColumns(visibleColumns), fSortColumns(sortColumns), fItemsHeight(0.0), fVisibleRect(rect.OffsetToCopy(0, 0)), fFocusRow(0), fRollOverRow(0), fLastSelectedItem(0), fFirstSelectedItem(0), fSortThread(B_BAD_THREAD_ID), fCurrentState(INACTIVE), fMasterView(listView), fSelectionMode(B_MULTIPLE_SELECTION_LIST), fTrackMouse(false), fCurrentField(0), fCurrentRow(0), fCurrentColumn(0), fMouseDown(false), fCurrentCode(B_OUTSIDE_VIEW), fEditMode(false), fDragging(false), fClickCount(0), fDropHighlightY(-1) { SetViewColor(B_TRANSPARENT_COLOR); #if DOUBLE_BUFFERED_COLUMN_RESIZE fResizeBufferView = new ColumnResizeBufferView(); #endif FixScrollBar(true); fSelectionListDummyHead.fNextSelected = &fSelectionListDummyHead; fSelectionListDummyHead.fPrevSelected = &fSelectionListDummyHead; } OutlineView::~OutlineView() { #if DOUBLE_BUFFERED_COLUMN_RESIZE delete fResizeBufferView; #endif Clear(); } void OutlineView::Clear() { DeselectAll(); // Make sure selection list doesn't point to deleted rows! RecursiveDeleteRows(&fRows, false); fItemsHeight = 0.0; FixScrollBar(true); Invalidate(); } void OutlineView::SetSelectionMode(list_view_type mode) { DeselectAll(); fSelectionMode = mode; } list_view_type OutlineView::SelectionMode() const { return fSelectionMode; } void OutlineView::Deselect(BRow* row) { if (row == NULL) return; if (row->fNextSelected != 0) { row->fNextSelected->fPrevSelected = row->fPrevSelected; row->fPrevSelected->fNextSelected = row->fNextSelected; row->fNextSelected = 0; row->fPrevSelected = 0; Invalidate(); } } void OutlineView::AddToSelection(BRow* row) { if (row == NULL) return; if (row->fNextSelected == 0) { if (fSelectionMode == B_SINGLE_SELECTION_LIST) DeselectAll(); row->fNextSelected = fSelectionListDummyHead.fNextSelected; row->fPrevSelected = &fSelectionListDummyHead; row->fNextSelected->fPrevSelected = row; row->fPrevSelected->fNextSelected = row; BRect invalidRect; if (FindVisibleRect(row, &invalidRect)) Invalidate(invalidRect); } } void OutlineView::RecursiveDeleteRows(BRowContainer* list, bool isOwner) { if (list == NULL) return; while (true) { BRow* row = list->RemoveItemAt(0L); if (row == 0) break; if (row->fChildList) RecursiveDeleteRows(row->fChildList, true); delete row; } if (isOwner) delete list; } void OutlineView::RedrawColumn(BColumn* column, float leftEdge, bool isFirstColumn) { // TODO: Remove code duplication (private function which takes a view // pointer, pass "this" in non-double buffered mode)! // Watch out for sourceRect versus destRect though! if (!column) return; font_height fh; GetFontHeight(&fh); float line = 0.0; bool tintedLine = true; for (RecursiveOutlineIterator iterator(&fRows); iterator.CurrentRow(); line += iterator.CurrentRow()->Height() + 1, iterator.GoToNext()) { BRow* row = iterator.CurrentRow(); float rowHeight = row->Height(); if (line > fVisibleRect.bottom) break; tintedLine = !tintedLine; if (line + rowHeight >= fVisibleRect.top) { #if DOUBLE_BUFFERED_COLUMN_RESIZE BRect sourceRect(0, 0, column->Width(), rowHeight); #endif BRect destRect(leftEdge, line, leftEdge + column->Width(), line + rowHeight); rgb_color highColor; rgb_color lowColor; if (row->fNextSelected != 0) { if (fEditMode) { highColor = fMasterView->Color(B_COLOR_EDIT_BACKGROUND); lowColor = fMasterView->Color(B_COLOR_EDIT_BACKGROUND); } else { highColor = fMasterView->Color(B_COLOR_SELECTION); lowColor = fMasterView->Color(B_COLOR_SELECTION); } } else { highColor = fMasterView->Color(B_COLOR_BACKGROUND); lowColor = fMasterView->Color(B_COLOR_BACKGROUND); } if (tintedLine) lowColor = tint_color(lowColor, kTintedLineTint); #if DOUBLE_BUFFERED_COLUMN_RESIZE fResizeBufferView->Lock(); fResizeBufferView->SetHighColor(highColor); fResizeBufferView->SetLowColor(lowColor); BFont font; GetFont(&font); fResizeBufferView->SetFont(&font); fResizeBufferView->FillRect(sourceRect, B_SOLID_LOW); if (isFirstColumn) { // If this is the first column, double buffer drawing the latch // too. destRect.left += iterator.CurrentLevel() * kOutlineLevelIndent - fMasterView->LatchWidth(); sourceRect.left += iterator.CurrentLevel() * kOutlineLevelIndent - fMasterView->LatchWidth(); LatchType pos = B_NO_LATCH; if (row->HasLatch()) pos = row->fIsExpanded ? B_OPEN_LATCH : B_CLOSED_LATCH; BRect latchRect(sourceRect); latchRect.right = latchRect.left + fMasterView->LatchWidth(); fMasterView->DrawLatch(fResizeBufferView, latchRect, pos, row); } BField* field = row->GetField(column->fFieldID); if (field) { BRect fieldRect(sourceRect); if (isFirstColumn) fieldRect.left += fMasterView->LatchWidth(); #if CONSTRAIN_CLIPPING_REGION BRegion clipRegion(fieldRect); fResizeBufferView->PushState(); fResizeBufferView->ConstrainClippingRegion(&clipRegion); #endif fResizeBufferView->SetHighColor(fMasterView->Color( row->fNextSelected ? B_COLOR_SELECTION_TEXT : B_COLOR_TEXT)); float baseline = floor(fieldRect.top + fh.ascent + (fieldRect.Height() + 1 - (fh.ascent+fh.descent)) / 2); fResizeBufferView->MovePenTo(fieldRect.left + 8, baseline); column->DrawField(field, fieldRect, fResizeBufferView); #if CONSTRAIN_CLIPPING_REGION fResizeBufferView->PopState(); #endif } if (fFocusRow == row && !fEditMode && fMasterView->IsFocus() && Window()->IsActive()) { fResizeBufferView->SetHighColor(fMasterView->Color( B_COLOR_ROW_DIVIDER)); fResizeBufferView->StrokeRect(BRect(-1, sourceRect.top, 10000.0, sourceRect.bottom)); } fResizeBufferView->Sync(); fResizeBufferView->Unlock(); SetDrawingMode(B_OP_COPY); DrawBitmap(fResizeBufferView->Bitmap(), sourceRect, destRect); #else SetHighColor(highColor); SetLowColor(lowColor); FillRect(destRect, B_SOLID_LOW); BField* field = row->GetField(column->fFieldID); if (field) { #if CONSTRAIN_CLIPPING_REGION BRegion clipRegion(destRect); PushState(); ConstrainClippingRegion(&clipRegion); #endif SetHighColor(fMasterView->Color(row->fNextSelected ? B_COLOR_SELECTION_TEXT : B_COLOR_TEXT)); float baseline = floor(destRect.top + fh.ascent + (destRect.Height() + 1 - (fh.ascent + fh.descent)) / 2); MovePenTo(destRect.left + 8, baseline); column->DrawField(field, destRect, this); #if CONSTRAIN_CLIPPING_REGION PopState(); #endif } if (fFocusRow == row && !fEditMode && fMasterView->IsFocus() && Window()->IsActive()) { SetHighColor(fMasterView->Color(B_COLOR_ROW_DIVIDER)); StrokeRect(BRect(0, destRect.top, 10000.0, destRect.bottom)); } #endif } } } void OutlineView::Draw(BRect invalidBounds) { #if SMART_REDRAW BRegion invalidRegion; GetClippingRegion(&invalidRegion); #endif font_height fh; GetFontHeight(&fh); float line = 0.0; bool tintedLine = true; int32 numColumns = fColumns->CountItems(); for (RecursiveOutlineIterator iterator(&fRows); iterator.CurrentRow(); iterator.GoToNext()) { BRow* row = iterator.CurrentRow(); if (line > invalidBounds.bottom) break; tintedLine = !tintedLine; float rowHeight = row->Height(); if (line >= invalidBounds.top - rowHeight) { bool isFirstColumn = true; float fieldLeftEdge = MAX(kLeftMargin, fMasterView->LatchWidth()); // setup background color rgb_color lowColor; if (row->fNextSelected != 0) { if (Window()->IsActive()) { if (fEditMode) lowColor = fMasterView->Color(B_COLOR_EDIT_BACKGROUND); else lowColor = fMasterView->Color(B_COLOR_SELECTION); } else lowColor = fMasterView->Color(B_COLOR_NON_FOCUS_SELECTION); } else lowColor = fMasterView->Color(B_COLOR_BACKGROUND); if (tintedLine) lowColor = tint_color(lowColor, kTintedLineTint); for (int columnIndex = 0; columnIndex < numColumns; columnIndex++) { BColumn* column = (BColumn*) fColumns->ItemAt(columnIndex); if (!column->IsVisible()) continue; if (!isFirstColumn && fieldLeftEdge > invalidBounds.right) break; if (fieldLeftEdge + column->Width() >= invalidBounds.left) { BRect fullRect(fieldLeftEdge, line, fieldLeftEdge + column->Width(), line + rowHeight); bool clippedFirstColumn = false; // This happens when a column is indented past the // beginning of the next column. SetHighColor(lowColor); BRect destRect(fullRect); if (isFirstColumn) { fullRect.left -= fMasterView->LatchWidth(); destRect.left += iterator.CurrentLevel() * kOutlineLevelIndent; if (destRect.left >= destRect.right) { // clipped FillRect(BRect(0, line, fieldLeftEdge + column->Width(), line + rowHeight)); clippedFirstColumn = true; } FillRect(BRect(0, line, MAX(kLeftMargin, fMasterView->LatchWidth()), line + row->Height())); } #if SMART_REDRAW if (!clippedFirstColumn && invalidRegion.Intersects(fullRect)) { #else if (!clippedFirstColumn) { #endif FillRect(fullRect); // Using color set above // Draw the latch widget if it has one. if (isFirstColumn) { if (row == fTargetRow && fCurrentState == LATCH_CLICKED) { // Note that this only occurs if the user is // holding down a latch while items are added // in the background. BPoint pos; uint32 buttons; GetMouse(&pos, &buttons); if (fLatchRect.Contains(pos)) { fMasterView->DrawLatch(this, fLatchRect, B_PRESSED_LATCH, fTargetRow); } else { fMasterView->DrawLatch(this, fLatchRect, row->fIsExpanded ? B_OPEN_LATCH : B_CLOSED_LATCH, fTargetRow); } } else { LatchType pos = B_NO_LATCH; if (row->HasLatch()) pos = row->fIsExpanded ? B_OPEN_LATCH : B_CLOSED_LATCH; fMasterView->DrawLatch(this, BRect(destRect.left - fMasterView->LatchWidth(), destRect.top, destRect.left, destRect.bottom), pos, row); } } SetHighColor(fMasterView->HighColor()); // The master view just holds the high color for us. SetLowColor(lowColor); BField* field = row->GetField(column->fFieldID); if (field) { #if CONSTRAIN_CLIPPING_REGION BRegion clipRegion(destRect); PushState(); ConstrainClippingRegion(&clipRegion); #endif SetHighColor(fMasterView->Color( row->fNextSelected ? B_COLOR_SELECTION_TEXT : B_COLOR_TEXT)); float baseline = floor(destRect.top + fh.ascent + (destRect.Height() + 1 - (fh.ascent+fh.descent)) / 2); MovePenTo(destRect.left + 8, baseline); column->DrawField(field, destRect, this); #if CONSTRAIN_CLIPPING_REGION PopState(); #endif } } } isFirstColumn = false; fieldLeftEdge += column->Width() + 1; } if (fieldLeftEdge <= invalidBounds.right) { SetHighColor(lowColor); FillRect(BRect(fieldLeftEdge, line, invalidBounds.right, line + rowHeight)); } } // indicate the keyboard focus row if (fFocusRow == row && !fEditMode && fMasterView->IsFocus() && Window()->IsActive()) { SetHighColor(fMasterView->Color(B_COLOR_ROW_DIVIDER)); StrokeRect(BRect(0, line, 10000.0, line + rowHeight)); } line += rowHeight + 1; } if (line <= invalidBounds.bottom) { // fill background below last item SetHighColor(fMasterView->Color(B_COLOR_BACKGROUND)); FillRect(BRect(invalidBounds.left, line, invalidBounds.right, invalidBounds.bottom)); } // Draw the drop target line if (fDropHighlightY != -1) { InvertRect(BRect(0, fDropHighlightY - kDropHighlightLineHeight / 2, 1000000, fDropHighlightY + kDropHighlightLineHeight / 2)); } } BRow* OutlineView::FindRow(float ypos, int32* _rowIndent, float* _top) { if (_rowIndent && _top) { float line = 0.0; for (RecursiveOutlineIterator iterator(&fRows); iterator.CurrentRow(); iterator.GoToNext()) { BRow* row = iterator.CurrentRow(); if (line > ypos) break; float rowHeight = row->Height(); if (ypos <= line + rowHeight) { *_top = line; *_rowIndent = iterator.CurrentLevel(); return row; } line += rowHeight + 1; } } return NULL; } void OutlineView::SetMouseTrackingEnabled(bool enabled) { fTrackMouse = enabled; if (!enabled && fDropHighlightY != -1) { // Erase the old target line InvertRect(BRect(0, fDropHighlightY - kDropHighlightLineHeight / 2, 1000000, fDropHighlightY + kDropHighlightLineHeight / 2)); fDropHighlightY = -1; } } // // Note that this interaction is not totally safe. If items are added to // the list in the background, the widget rect will be incorrect, possibly // resulting in drawing glitches. The code that adds items needs to be a little smarter // about invalidating state. // void OutlineView::MouseDown(BPoint position) { if (!fEditMode) fMasterView->MakeFocus(true); // Check to see if the user is clicking on a widget to open a section // of the list. bool reset_click_count = false; int32 indent; float rowTop; BRow* row = FindRow(position.y, &indent, &rowTop); if (row != NULL) { // Update fCurrentField bool handle_field = false; BField* new_field = 0; BRow* new_row = 0; BColumn* new_column = 0; BRect new_rect; if (position.y >= 0) { if (position.x >= 0) { float x = 0; for (int32 c = 0; c < fMasterView->CountColumns(); c++) { new_column = fMasterView->ColumnAt(c); if (!new_column->IsVisible()) continue; if ((MAX(kLeftMargin, fMasterView->LatchWidth()) + x) + new_column->Width() >= position.x) { if (new_column->WantsEvents()) { new_field = row->GetField(c); new_row = row; FindRect(new_row,&new_rect); new_rect.left = MAX(kLeftMargin, fMasterView->LatchWidth()) + x; new_rect.right = new_rect.left + new_column->Width() - 1; handle_field = true; } break; } x += new_column->Width(); } } } // Handle mouse down if (handle_field) { fMouseDown = true; fFieldRect = new_rect; fCurrentColumn = new_column; fCurrentRow = new_row; fCurrentField = new_field; fCurrentCode = B_INSIDE_VIEW; BMessage* message = Window()->CurrentMessage(); int32 buttons = 1; message->FindInt32("buttons", &buttons); fCurrentColumn->MouseDown(fMasterView, fCurrentRow, fCurrentField, fFieldRect, position, buttons); } if (!fEditMode) { fTargetRow = row; fTargetRowTop = rowTop; FindVisibleRect(fFocusRow, &fFocusRowRect); float leftWidgetBoundry = indent * kOutlineLevelIndent + MAX(kLeftMargin, fMasterView->LatchWidth()) - fMasterView->LatchWidth(); fLatchRect.Set(leftWidgetBoundry, rowTop, leftWidgetBoundry + fMasterView->LatchWidth(), rowTop + row->Height()); if (fLatchRect.Contains(position) && row->HasLatch()) { fCurrentState = LATCH_CLICKED; if (fTargetRow->fNextSelected != 0) SetHighColor(fMasterView->Color(B_COLOR_SELECTION)); else SetHighColor(fMasterView->Color(B_COLOR_BACKGROUND)); FillRect(fLatchRect); if (fLatchRect.Contains(position)) { fMasterView->DrawLatch(this, fLatchRect, B_PRESSED_LATCH, row); } else { fMasterView->DrawLatch(this, fLatchRect, fTargetRow->fIsExpanded ? B_OPEN_LATCH : B_CLOSED_LATCH, row); } } else { Invalidate(fFocusRowRect); fFocusRow = fTargetRow; FindVisibleRect(fFocusRow, &fFocusRowRect); ASSERT(fTargetRow != 0); if ((modifiers() & B_CONTROL_KEY) == 0) DeselectAll(); if ((modifiers() & B_SHIFT_KEY) != 0 && fFirstSelectedItem != 0 && fSelectionMode == B_MULTIPLE_SELECTION_LIST) { SelectRange(fFirstSelectedItem, fTargetRow); } else { if (fTargetRow->fNextSelected != 0) { // Unselect row fTargetRow->fNextSelected->fPrevSelected = fTargetRow->fPrevSelected; fTargetRow->fPrevSelected->fNextSelected = fTargetRow->fNextSelected; fTargetRow->fPrevSelected = 0; fTargetRow->fNextSelected = 0; fFirstSelectedItem = NULL; } else { // Select row if (fSelectionMode == B_SINGLE_SELECTION_LIST) DeselectAll(); fTargetRow->fNextSelected = fSelectionListDummyHead.fNextSelected; fTargetRow->fPrevSelected = &fSelectionListDummyHead; fTargetRow->fNextSelected->fPrevSelected = fTargetRow; fTargetRow->fPrevSelected->fNextSelected = fTargetRow; fFirstSelectedItem = fTargetRow; } Invalidate(BRect(fVisibleRect.left, fTargetRowTop, fVisibleRect.right, fTargetRowTop + fTargetRow->Height())); } fCurrentState = ROW_CLICKED; if (fLastSelectedItem != fTargetRow) reset_click_count = true; fLastSelectedItem = fTargetRow; fMasterView->SelectionChanged(); } } SetMouseEventMask(B_POINTER_EVENTS, B_LOCK_WINDOW_FOCUS | B_NO_POINTER_HISTORY); } else if (fFocusRow != 0) { // User clicked in open space, unhighlight focus row. FindVisibleRect(fFocusRow, &fFocusRowRect); fFocusRow = 0; Invalidate(fFocusRowRect); } // We stash the click counts here because the 'clicks' field // is not in the CurrentMessage() when MouseUp is called... ;( if (reset_click_count) fClickCount = 1; else Window()->CurrentMessage()->FindInt32("clicks", &fClickCount); fClickPoint = position; } void OutlineView::MouseMoved(BPoint position, uint32 /*transit*/, const BMessage* /*dragMessage*/) { if (!fMouseDown) { // Update fCurrentField bool handle_field = false; BField* new_field = 0; BRow* new_row = 0; BColumn* new_column = 0; BRect new_rect(0,0,0,0); if (position.y >=0 ) { float top; int32 indent; BRow* row = FindRow(position.y, &indent, &top); if (row && position.x >=0 ) { float x=0; for (int32 c=0;cCountColumns();c++) { new_column = fMasterView->ColumnAt(c); if (!new_column->IsVisible()) continue; if ((MAX(kLeftMargin, fMasterView->LatchWidth()) + x) + new_column->Width() > position.x) { if(new_column->WantsEvents()) { new_field = row->GetField(c); new_row = row; FindRect(new_row,&new_rect); new_rect.left = MAX(kLeftMargin, fMasterView->LatchWidth()) + x; new_rect.right = new_rect.left + new_column->Width() - 1; handle_field = true; } break; } x += new_column->Width(); } } } // Handle mouse moved if (handle_field) { if (new_field != fCurrentField) { if (fCurrentField) { fCurrentColumn->MouseMoved(fMasterView, fCurrentRow, fCurrentField, fFieldRect, position, 0, fCurrentCode = B_EXITED_VIEW); } fCurrentColumn = new_column; fCurrentRow = new_row; fCurrentField = new_field; fFieldRect = new_rect; if (fCurrentField) { fCurrentColumn->MouseMoved(fMasterView, fCurrentRow, fCurrentField, fFieldRect, position, 0, fCurrentCode = B_ENTERED_VIEW); } } else { if (fCurrentField) { fCurrentColumn->MouseMoved(fMasterView, fCurrentRow, fCurrentField, fFieldRect, position, 0, fCurrentCode = B_INSIDE_VIEW); } } } else { if (fCurrentField) { fCurrentColumn->MouseMoved(fMasterView, fCurrentRow, fCurrentField, fFieldRect, position, 0, fCurrentCode = B_EXITED_VIEW); fCurrentField = 0; fCurrentColumn = 0; fCurrentRow = 0; } } } else { if (fCurrentField) { if (fFieldRect.Contains(position)) { if (fCurrentCode == B_OUTSIDE_VIEW || fCurrentCode == B_EXITED_VIEW) { fCurrentColumn->MouseMoved(fMasterView, fCurrentRow, fCurrentField, fFieldRect, position, 1, fCurrentCode = B_ENTERED_VIEW); } else { fCurrentColumn->MouseMoved(fMasterView, fCurrentRow, fCurrentField, fFieldRect, position, 1, fCurrentCode = B_INSIDE_VIEW); } } else { if (fCurrentCode == B_INSIDE_VIEW || fCurrentCode == B_ENTERED_VIEW) { fCurrentColumn->MouseMoved(fMasterView, fCurrentRow, fCurrentField, fFieldRect, position, 1, fCurrentCode = B_EXITED_VIEW); } else { fCurrentColumn->MouseMoved(fMasterView, fCurrentRow, fCurrentField, fFieldRect, position, 1, fCurrentCode = B_OUTSIDE_VIEW); } } } } if (!fEditMode) { switch (fCurrentState) { case LATCH_CLICKED: if (fTargetRow->fNextSelected != 0) SetHighColor(fMasterView->Color(B_COLOR_SELECTION)); else SetHighColor(fMasterView->Color(B_COLOR_BACKGROUND)); FillRect(fLatchRect); if (fLatchRect.Contains(position)) { fMasterView->DrawLatch(this, fLatchRect, B_PRESSED_LATCH, fTargetRow); } else { fMasterView->DrawLatch(this, fLatchRect, fTargetRow->fIsExpanded ? B_OPEN_LATCH : B_CLOSED_LATCH, fTargetRow); } break; case ROW_CLICKED: if (abs((int)(position.x - fClickPoint.x)) > kRowDragSensitivity || abs((int)(position.y - fClickPoint.y)) > kRowDragSensitivity) { fCurrentState = DRAGGING_ROWS; fMasterView->InitiateDrag(fClickPoint, fTargetRow->fNextSelected != 0); } break; case DRAGGING_ROWS: #if 0 // falls through... #else if (fTrackMouse /*&& message*/) { if (fVisibleRect.Contains(position)) { float top; int32 indent; BRow* target = FindRow(position.y, &indent, &top); if (target) SetFocusRow(target, true); } } break; #endif default: { if (fTrackMouse /*&& message*/) { // Draw a highlight line... if (fVisibleRect.Contains(position)) { float top; int32 indent; BRow* target = FindRow(position.y, &indent, &top); if (target == fRollOverRow) break; if (fRollOverRow) { BRect rect; FindRect(fRollOverRow, &rect); Invalidate(rect); } fRollOverRow = target; #if 0 SetFocusRow(fRollOverRow,false); #else PushState(); SetDrawingMode(B_OP_BLEND); SetHighColor(255, 255, 255, 255); BRect rect; FindRect(fRollOverRow, &rect); rect.bottom -= 1.0; FillRect(rect); PopState(); #endif } else { if (fRollOverRow) { BRect rect; FindRect(fRollOverRow, &rect); Invalidate(rect); fRollOverRow = NULL; } } } } } } } void OutlineView::MouseUp(BPoint position) { if (fCurrentField) { fCurrentColumn->MouseUp(fMasterView, fCurrentRow, fCurrentField); fMouseDown = false; } if (fEditMode) return; switch (fCurrentState) { case LATCH_CLICKED: if (fLatchRect.Contains(position)) { fMasterView->ExpandOrCollapse(fTargetRow, !fTargetRow->fIsExpanded); } Invalidate(fLatchRect); fCurrentState = INACTIVE; break; case ROW_CLICKED: if (fClickCount > 1 && abs((int)fClickPoint.x - (int)position.x) < kDoubleClickMoveSensitivity && abs((int)fClickPoint.y - (int)position.y) < kDoubleClickMoveSensitivity) { fMasterView->ItemInvoked(); } fCurrentState = INACTIVE; break; case DRAGGING_ROWS: fCurrentState = INACTIVE; // Falls through default: if (fDropHighlightY != -1) { InvertRect(BRect(0, fDropHighlightY - kDropHighlightLineHeight / 2, 1000000, fDropHighlightY + kDropHighlightLineHeight / 2)); // Erase the old target line fDropHighlightY = -1; } } } void OutlineView::MessageReceived(BMessage* message) { if (message->WasDropped()) { fMasterView->MessageDropped(message, ConvertFromScreen(message->DropPoint())); } else { BView::MessageReceived(message); } } #if DOUBLE_BUFFERED_COLUMN_RESIZE ColumnResizeBufferView* OutlineView::ResizeBufferView() { return fResizeBufferView; } #endif void OutlineView::ChangeFocusRow(bool up, bool updateSelection, bool addToCurrentSelection) { int32 indent; float top; float newRowPos = 0; float verticalScroll = 0; if (fFocusRow) { // A row currently has the focus, get information about it newRowPos = fFocusRowRect.top + (up ? -4 : fFocusRow->Height() + 4); if (newRowPos < fVisibleRect.top + 20) verticalScroll = newRowPos - 20; else if (newRowPos > fVisibleRect.bottom - 20) verticalScroll = newRowPos - fVisibleRect.Height() + 20; } else newRowPos = fVisibleRect.top + 2; // no row is currently focused, set this to the top of the window // so we will select the first visible item in the list. BRow* newRow = FindRow(newRowPos, &indent, &top); if (newRow) { if (fFocusRow) { fFocusRowRect.right = 10000; Invalidate(fFocusRowRect); } BRow* oldFocusRow = fFocusRow; fFocusRow = newRow; fFocusRowRect.top = top; fFocusRowRect.left = 0; fFocusRowRect.right = 10000; fFocusRowRect.bottom = fFocusRowRect.top + fFocusRow->Height(); Invalidate(fFocusRowRect); if (updateSelection) { if (!addToCurrentSelection || fSelectionMode == B_SINGLE_SELECTION_LIST) { DeselectAll(); } // if the focus row isn't selected, add it to the selection if (fFocusRow->fNextSelected == 0) { fFocusRow->fNextSelected = fSelectionListDummyHead.fNextSelected; fFocusRow->fPrevSelected = &fSelectionListDummyHead; fFocusRow->fNextSelected->fPrevSelected = fFocusRow; fFocusRow->fPrevSelected->fNextSelected = fFocusRow; } else if (oldFocusRow != NULL && fSelectionListDummyHead.fNextSelected == oldFocusRow && (((IndexOf(oldFocusRow->fNextSelected) < IndexOf(oldFocusRow)) == up) || fFocusRow == oldFocusRow->fNextSelected)) { // if the focus row is selected, if: // 1. the previous focus row is last in the selection // 2a. the next selected row is now the focus row // 2b. or the next selected row is beyond the focus row // in the move direction // then deselect the previous focus row fSelectionListDummyHead.fNextSelected = oldFocusRow->fNextSelected; if (fSelectionListDummyHead.fNextSelected != NULL) { fSelectionListDummyHead.fNextSelected->fPrevSelected = &fSelectionListDummyHead; oldFocusRow->fNextSelected = NULL; } oldFocusRow->fPrevSelected = NULL; } fLastSelectedItem = fFocusRow; } } else Invalidate(fFocusRowRect); if (verticalScroll != 0) { BScrollBar* vScrollBar = ScrollBar(B_VERTICAL); float min, max; vScrollBar->GetRange(&min, &max); if (verticalScroll < min) verticalScroll = min; else if (verticalScroll > max) verticalScroll = max; vScrollBar->SetValue(verticalScroll); } if (newRow && updateSelection) fMasterView->SelectionChanged(); } void OutlineView::MoveFocusToVisibleRect() { fFocusRow = 0; ChangeFocusRow(true, true, false); } BRow* OutlineView::CurrentSelection(BRow* lastSelected) const { BRow* row; if (lastSelected == 0) row = fSelectionListDummyHead.fNextSelected; else row = lastSelected->fNextSelected; if (row == &fSelectionListDummyHead) row = 0; return row; } void OutlineView::ToggleFocusRowSelection(bool selectRange) { if (fFocusRow == 0) return; if (selectRange && fSelectionMode == B_MULTIPLE_SELECTION_LIST) SelectRange(fLastSelectedItem, fFocusRow); else { if (fFocusRow->fNextSelected != 0) { // Unselect row fFocusRow->fNextSelected->fPrevSelected = fFocusRow->fPrevSelected; fFocusRow->fPrevSelected->fNextSelected = fFocusRow->fNextSelected; fFocusRow->fPrevSelected = 0; fFocusRow->fNextSelected = 0; } else { // Select row if (fSelectionMode == B_SINGLE_SELECTION_LIST) DeselectAll(); fFocusRow->fNextSelected = fSelectionListDummyHead.fNextSelected; fFocusRow->fPrevSelected = &fSelectionListDummyHead; fFocusRow->fNextSelected->fPrevSelected = fFocusRow; fFocusRow->fPrevSelected->fNextSelected = fFocusRow; } } fLastSelectedItem = fFocusRow; fMasterView->SelectionChanged(); Invalidate(fFocusRowRect); } void OutlineView::ToggleFocusRowOpen() { if (fFocusRow) fMasterView->ExpandOrCollapse(fFocusRow, !fFocusRow->fIsExpanded); } void OutlineView::ExpandOrCollapse(BRow* parentRow, bool expand) { // TODO: Could use CopyBits here to speed things up. if (parentRow == NULL) return; if (parentRow->fIsExpanded == expand) return; parentRow->fIsExpanded = expand; BRect parentRect; if (FindRect(parentRow, &parentRect)) { // Determine my new height float subTreeHeight = 0.0; if (parentRow->fIsExpanded) for (RecursiveOutlineIterator iterator(parentRow->fChildList); iterator.CurrentRow(); iterator.GoToNext() ) { subTreeHeight += iterator.CurrentRow()->Height()+1; } else for (RecursiveOutlineIterator iterator(parentRow->fChildList); iterator.CurrentRow(); iterator.GoToNext() ) { subTreeHeight -= iterator.CurrentRow()->Height()+1; } fItemsHeight += subTreeHeight; // Adjust focus row if necessary. if (FindRect(fFocusRow, &fFocusRowRect) == false) { // focus row is in a subtree that has collapsed, // move it up to the parent. fFocusRow = parentRow; FindRect(fFocusRow, &fFocusRowRect); } Invalidate(BRect(0, parentRect.top, fVisibleRect.right, fVisibleRect.bottom)); FixScrollBar(false); } } void OutlineView::RemoveRow(BRow* row) { if (row == NULL) return; BRow* parentRow = NULL; bool parentIsVisible = false; FindParent(row, &parentRow, &parentIsVisible); // NOTE: This could be a root row without a parent, in which case // it is always visible, though. // Adjust height for the visible sub-tree that is going to be removed. float subTreeHeight = 0.0f; if (parentIsVisible && (parentRow == NULL || parentRow->fIsExpanded)) { // The row itself is visible at least. subTreeHeight = row->Height() + 1; if (row->fIsExpanded) { // Adjust for the height of visible sub-items as well. // (By default, the iterator follows open branches only.) for (RecursiveOutlineIterator iterator(row->fChildList); iterator.CurrentRow(); iterator.GoToNext()) subTreeHeight += iterator.CurrentRow()->Height() + 1; } BRect invalid; if (FindRect(row, &invalid)) { invalid.bottom = Bounds().bottom; if (invalid.IsValid()) Invalidate(invalid); } } fItemsHeight -= subTreeHeight; FixScrollBar(false); int32 indent = 0; float top = 0.0; if (FindRow(fVisibleRect.top, &indent, &top) == NULL && ScrollBar(B_VERTICAL) != NULL) { // after removing this row, no rows are actually visible any more, // force a scroll to make them visible again if (fItemsHeight > fVisibleRect.Height()) ScrollBy(0.0, fItemsHeight - fVisibleRect.Height() - Bounds().top); else ScrollBy(0.0, -Bounds().top); } if (parentRow != NULL) { parentRow->fChildList->RemoveItem(row); if (parentRow->fChildList->CountItems() == 0) { delete parentRow->fChildList; parentRow->fChildList = 0; // It was the last child row of the parent, which also means the // latch disappears. BRect parentRowRect; if (parentIsVisible && FindRect(parentRow, &parentRowRect)) Invalidate(parentRowRect); } } else fRows.RemoveItem(row); // Adjust focus row if necessary. if (fFocusRow && !FindRect(fFocusRow, &fFocusRowRect)) { // focus row is in a subtree that is gone, move it up to the parent. fFocusRow = parentRow; if (fFocusRow) FindRect(fFocusRow, &fFocusRowRect); } // Remove this from the selection if necessary if (row->fNextSelected != 0) { row->fNextSelected->fPrevSelected = row->fPrevSelected; row->fPrevSelected->fNextSelected = row->fNextSelected; row->fPrevSelected = 0; row->fNextSelected = 0; fMasterView->SelectionChanged(); } fCurrentColumn = 0; fCurrentRow = 0; fCurrentField = 0; } BRowContainer* OutlineView::RowList() { return &fRows; } void OutlineView::UpdateRow(BRow* row) { if (row) { // Determine if this row has changed its sort order BRow* parentRow = NULL; bool parentIsVisible = false; FindParent(row, &parentRow, &parentIsVisible); BRowContainer* list = (parentRow == NULL) ? &fRows : parentRow->fChildList; if(list) { int32 rowIndex = list->IndexOf(row); ASSERT(rowIndex >= 0); ASSERT(list->ItemAt(rowIndex) == row); bool rowMoved = false; if (rowIndex > 0 && CompareRows(list->ItemAt(rowIndex - 1), row) > 0) rowMoved = true; if (rowIndex < list->CountItems() - 1 && CompareRows(list->ItemAt(rowIndex + 1), row) < 0) rowMoved = true; if (rowMoved) { // Sort location of this row has changed. // Remove and re-add in the right spot SortList(list, parentIsVisible && (parentRow == NULL || parentRow->fIsExpanded)); } else if (parentIsVisible && (parentRow == NULL || parentRow->fIsExpanded)) { BRect invalidRect; if (FindVisibleRect(row, &invalidRect)) Invalidate(invalidRect); } } } } void OutlineView::AddRow(BRow* row, int32 Index, BRow* parentRow) { if (!row) return; row->fParent = parentRow; if (fMasterView->SortingEnabled() && !fSortColumns->IsEmpty()) { // Ignore index here. if (parentRow) { if (parentRow->fChildList == NULL) parentRow->fChildList = new BRowContainer; AddSorted(parentRow->fChildList, row); } else AddSorted(&fRows, row); } else { // Note, a -1 index implies add to end if sorting is not enabled if (parentRow) { if (parentRow->fChildList == 0) parentRow->fChildList = new BRowContainer; if (Index < 0 || Index > parentRow->fChildList->CountItems()) parentRow->fChildList->AddItem(row); else parentRow->fChildList->AddItem(row, Index); } else { if (Index < 0 || Index >= fRows.CountItems()) fRows.AddItem(row); else fRows.AddItem(row, Index); } } #ifdef DOUBLE_BUFFERED_COLUMN_RESIZE ResizeBufferView()->UpdateMaxHeight(row->Height()); #endif if (parentRow == 0 || parentRow->fIsExpanded) fItemsHeight += row->Height() + 1; FixScrollBar(false); BRect newRowRect; const bool newRowIsInOpenBranch = FindRect(row, &newRowRect); if (newRowIsInOpenBranch) { if (fFocusRow && fFocusRowRect.top > newRowRect.bottom) { // The focus row has moved. Invalidate(fFocusRowRect); FindRect(fFocusRow, &fFocusRowRect); Invalidate(fFocusRowRect); } if (fCurrentState == INACTIVE) { if (newRowRect.bottom < fVisibleRect.top) { // The new row is totally above the current viewport, move // everything down and redraw the first line. BRect source(fVisibleRect); BRect dest(fVisibleRect); source.bottom -= row->Height() + 1; dest.top += row->Height() + 1; CopyBits(source, dest); Invalidate(BRect(fVisibleRect.left, fVisibleRect.top, fVisibleRect.right, fVisibleRect.top + newRowRect.Height())); } else if (newRowRect.top < fVisibleRect.bottom) { // New item is somewhere in the current region. Scroll everything // beneath it down and invalidate just the new row rect. BRect source(fVisibleRect.left, newRowRect.top, fVisibleRect.right, fVisibleRect.bottom - newRowRect.Height()); BRect dest(source); dest.OffsetBy(0, newRowRect.Height() + 1); CopyBits(source, dest); Invalidate(newRowRect); } // otherwise, this is below the currently visible region } else { // Adding the item may have caused the item that the user is currently // selected to move. This would cause annoying drawing and interaction // bugs, as the position of that item is cached. If this happens, resize // the scroll bar, then scroll back so the selected item is in view. BRect targetRect; if (FindRect(fTargetRow, &targetRect)) { float delta = targetRect.top - fTargetRowTop; if (delta != 0) { // This causes a jump because ScrollBy will copy a chunk of the view. // Since the actual contents of the view have been offset, we don't // want this, we just want to change the virtual origin of the window. // Constrain the clipping region so everything is clipped out so no // copy occurs. // // xxx this currently doesn't work if the scroll bars aren't enabled. // everything will still move anyway. A minor annoyance. BRegion emptyRegion; ConstrainClippingRegion(&emptyRegion); PushState(); ScrollBy(0, delta); PopState(); ConstrainClippingRegion(NULL); fTargetRowTop += delta; fClickPoint.y += delta; fLatchRect.OffsetBy(0, delta); } } } } // If the parent was previously childless, it will need to have a latch // drawn. BRect parentRect; if (parentRow && parentRow->fChildList->CountItems() == 1 && FindVisibleRect(parentRow, &parentRect)) Invalidate(parentRect); } void OutlineView::FixScrollBar(bool scrollToFit) { BScrollBar* vScrollBar = ScrollBar(B_VERTICAL); if (vScrollBar) { if (fItemsHeight > fVisibleRect.Height()) { float maxScrollBarValue = fItemsHeight - fVisibleRect.Height(); vScrollBar->SetProportion(fVisibleRect.Height() / fItemsHeight); // If the user is scrolled down too far when making the range smaller, the list // will jump suddenly, which is undesirable. In this case, don't fix the scroll // bar here. In ScrollTo, it checks to see if this has occured, and will // fix the scroll bars sneakily if the user has scrolled up far enough. if (scrollToFit || vScrollBar->Value() <= maxScrollBarValue) { vScrollBar->SetRange(0.0, maxScrollBarValue); vScrollBar->SetSteps(20.0, fVisibleRect.Height()); } } else if (vScrollBar->Value() == 0.0 || fItemsHeight == 0.0) vScrollBar->SetRange(0.0, 0.0); // disable scroll bar. } } void OutlineView::AddSorted(BRowContainer* list, BRow* row) { if (list && row) { // Find general vicinity with binary search. int32 lower = 0; int32 upper = list->CountItems()-1; while( lower < upper ) { int32 middle = lower + (upper-lower+1)/2; int32 cmp = CompareRows(row, list->ItemAt(middle)); if( cmp < 0 ) upper = middle-1; else if( cmp > 0 ) lower = middle+1; else lower = upper = middle; } // At this point, 'upper' and 'lower' at the last found item. // Arbitrarily use 'upper' and determine the final insertion // point -- either before or after this item. if( upper < 0 ) upper = 0; else if( upper < list->CountItems() ) { if( CompareRows(row, list->ItemAt(upper)) > 0 ) upper++; } if (upper >= list->CountItems()) list->AddItem(row); // Adding to end. else list->AddItem(row, upper); // Insert } } int32 OutlineView::CompareRows(BRow* row1, BRow* row2) { int32 itemCount (fSortColumns->CountItems()); if (row1 && row2) { for (int32 index = 0; index < itemCount; index++) { BColumn* column = (BColumn*) fSortColumns->ItemAt(index); int comp = 0; BField* field1 = (BField*) row1->GetField(column->fFieldID); BField* field2 = (BField*) row2->GetField(column->fFieldID); if (field1 && field2) comp = column->CompareFields(field1, field2); if (!column->fSortAscending) comp = -comp; if (comp != 0) return comp; } } return 0; } void OutlineView::FrameResized(float width, float height) { fVisibleRect.right = fVisibleRect.left + width; fVisibleRect.bottom = fVisibleRect.top + height; FixScrollBar(true); _inherited::FrameResized(width, height); } void OutlineView::ScrollTo(BPoint position) { fVisibleRect.OffsetTo(position.x, position.y); // In FixScrollBar, we might not have been able to change the size of // the scroll bar because the user was scrolled down too far. Take // this opportunity to sneak it in if we can. BScrollBar* vScrollBar = ScrollBar(B_VERTICAL); float maxScrollBarValue = fItemsHeight - fVisibleRect.Height(); float min, max; vScrollBar->GetRange(&min, &max); if (max != maxScrollBarValue && position.y > maxScrollBarValue) FixScrollBar(true); _inherited::ScrollTo(position); } const BRect& OutlineView::VisibleRect() const { return fVisibleRect; } bool OutlineView::FindVisibleRect(BRow* row, BRect* _rect) { if (row && _rect) { float line = 0.0; for (RecursiveOutlineIterator iterator(&fRows); iterator.CurrentRow(); iterator.GoToNext()) { if (iterator.CurrentRow() == row) { _rect->Set(fVisibleRect.left, line, fVisibleRect.right, line + row->Height()); return line <= fVisibleRect.bottom; } line += iterator.CurrentRow()->Height() + 1; } } return false; } bool OutlineView::FindRect(const BRow* row, BRect* _rect) { float line = 0.0; for (RecursiveOutlineIterator iterator(&fRows); iterator.CurrentRow(); iterator.GoToNext()) { if (iterator.CurrentRow() == row) { _rect->Set(fVisibleRect.left, line, fVisibleRect.right, line + row->Height()); return true; } line += iterator.CurrentRow()->Height() + 1; } return false; } void OutlineView::ScrollTo(const BRow* row) { BRect rect; if (FindRect(row, &rect)) { BRect bounds = Bounds(); if (rect.top < bounds.top) ScrollTo(BPoint(bounds.left, rect.top)); else if (rect.bottom > bounds.bottom) ScrollBy(0, rect.bottom - bounds.bottom); } } void OutlineView::DeselectAll() { // Invalidate all selected rows float line = 0.0; for (RecursiveOutlineIterator iterator(&fRows); iterator.CurrentRow(); iterator.GoToNext()) { if (line > fVisibleRect.bottom) break; BRow* row = iterator.CurrentRow(); if (line + row->Height() > fVisibleRect.top) { if (row->fNextSelected != 0) Invalidate(BRect(fVisibleRect.left, line, fVisibleRect.right, line + row->Height())); } line += row->Height() + 1; } // Set items not selected while (fSelectionListDummyHead.fNextSelected != &fSelectionListDummyHead) { BRow* row = fSelectionListDummyHead.fNextSelected; row->fNextSelected->fPrevSelected = row->fPrevSelected; row->fPrevSelected->fNextSelected = row->fNextSelected; row->fNextSelected = 0; row->fPrevSelected = 0; } } BRow* OutlineView::FocusRow() const { return fFocusRow; } void OutlineView::SetFocusRow(BRow* row, bool Select) { if (row) { if (Select) AddToSelection(row); if (fFocusRow == row) return; Invalidate(fFocusRowRect); // invalidate previous fTargetRow = fFocusRow = row; FindVisibleRect(fFocusRow, &fFocusRowRect); Invalidate(fFocusRowRect); // invalidate current fFocusRowRect.right = 10000; fMasterView->SelectionChanged(); } } bool OutlineView::SortList(BRowContainer* list, bool isVisible) { if (list) { // Shellsort BRow** items = (BRow**) BObjectList::Private(list).AsBList()->Items(); int32 numItems = list->CountItems(); int h; for (h = 1; h < numItems / 9; h = 3 * h + 1) ; for (;h > 0; h /= 3) { for (int step = h; step < numItems; step++) { BRow* temp = items[step]; int i; for (i = step - h; i >= 0; i -= h) { if (CompareRows(temp, items[i]) < 0) items[i + h] = items[i]; else break; } items[i + h] = temp; } } if (isVisible) { Invalidate(); InvalidateCachedPositions(); int lockCount = Window()->CountLocks(); for (int i = 0; i < lockCount; i++) Window()->Unlock(); while (lockCount--) if (!Window()->Lock()) return false; // Window is gone... } } return true; } int32 OutlineView::DeepSortThreadEntry(void* _outlineView) { ((OutlineView*) _outlineView)->DeepSort(); return 0; } void OutlineView::DeepSort() { struct stack_entry { bool isVisible; BRowContainer* list; int32 listIndex; } stack[kMaxDepth]; int32 stackTop = 0; stack[stackTop].list = &fRows; stack[stackTop].isVisible = true; stack[stackTop].listIndex = 0; fNumSorted = 0; if (Window()->Lock() == false) return; bool doneSorting = false; while (!doneSorting && !fSortCancelled) { stack_entry* currentEntry = &stack[stackTop]; // xxx Can make the invalidate area smaller by finding the rect for the // parent item and using that as the top of the invalid rect. bool haveLock = SortList(currentEntry->list, currentEntry->isVisible); if (!haveLock) return ; // window is gone. // Fix focus rect. InvalidateCachedPositions(); if (fCurrentState != INACTIVE) fCurrentState = INACTIVE; // sorry... // next list. bool foundNextList = false; while (!foundNextList && !fSortCancelled) { for (int32 index = currentEntry->listIndex; index < currentEntry->list->CountItems(); index++) { BRow* parentRow = currentEntry->list->ItemAt(index); BRowContainer* childList = parentRow->fChildList; if (childList != 0) { currentEntry->listIndex = index + 1; stackTop++; ASSERT(stackTop < kMaxDepth); stack[stackTop].listIndex = 0; stack[stackTop].list = childList; stack[stackTop].isVisible = (currentEntry->isVisible && parentRow->fIsExpanded); foundNextList = true; break; } } if (!foundNextList) { // back up if (--stackTop < 0) { doneSorting = true; break; } currentEntry = &stack[stackTop]; } } } Window()->Unlock(); } void OutlineView::StartSorting() { // If this view is not yet attached to a window, don't start a sort thread! if (Window() == NULL) return; if (fSortThread != B_BAD_THREAD_ID) { thread_info tinfo; if (get_thread_info(fSortThread, &tinfo) == B_OK) { // Unlock window so this won't deadlock (sort thread is probably // waiting to lock window). int lockCount = Window()->CountLocks(); for (int i = 0; i < lockCount; i++) Window()->Unlock(); fSortCancelled = true; int32 status; wait_for_thread(fSortThread, &status); while (lockCount--) if (!Window()->Lock()) return ; // Window is gone... } } fSortCancelled = false; fSortThread = spawn_thread(DeepSortThreadEntry, "sort_thread", B_NORMAL_PRIORITY, this); resume_thread(fSortThread); } void OutlineView::SelectRange(BRow* start, BRow* end) { if (!start || !end) return; if (start == end) // start is always selected when this is called return; RecursiveOutlineIterator iterator(&fRows, false); while (iterator.CurrentRow() != 0) { if (iterator.CurrentRow() == end) { // reverse selection, swap to fix special case BRow* temp = start; start = end; end = temp; break; } else if (iterator.CurrentRow() == start) break; iterator.GoToNext(); } while (true) { BRow* row = iterator.CurrentRow(); if (row) { if (row->fNextSelected == 0) { row->fNextSelected = fSelectionListDummyHead.fNextSelected; row->fPrevSelected = &fSelectionListDummyHead; row->fNextSelected->fPrevSelected = row; row->fPrevSelected->fNextSelected = row; } } else break; if (row == end) break; iterator.GoToNext(); } Invalidate(); // xxx make invalidation smaller } bool OutlineView::FindParent(BRow* row, BRow** outParent, bool* outParentIsVisible) { bool result = false; if (row != NULL && outParent != NULL) { *outParent = row->fParent; if (outParentIsVisible != NULL) { // Walk up the parent chain to determine if this row is visible *outParentIsVisible = true; for (BRow* currentRow = row->fParent; currentRow != NULL; currentRow = currentRow->fParent) { if (!currentRow->fIsExpanded) { *outParentIsVisible = false; break; } } } result = *outParent != NULL; } return result; } int32 OutlineView::IndexOf(BRow* row) { if (row) { if (row->fParent == 0) return fRows.IndexOf(row); ASSERT(row->fParent->fChildList); return row->fParent->fChildList->IndexOf(row); } return B_ERROR; } void OutlineView::InvalidateCachedPositions() { if (fFocusRow) FindRect(fFocusRow, &fFocusRowRect); } float OutlineView::GetColumnPreferredWidth(BColumn* column) { float preferred = 0.0; for (RecursiveOutlineIterator iterator(&fRows); BRow* row = iterator.CurrentRow(); iterator.GoToNext()) { BField* field = row->GetField(column->fFieldID); if (field) { float width = column->GetPreferredWidth(field, this) + iterator.CurrentLevel() * kOutlineLevelIndent; preferred = max_c(preferred, width); } } BString name; column->GetColumnName(&name); preferred = max_c(preferred, StringWidth(name)); // Constrain to preferred width. This makes the method do a little // more than asked, but it's for convenience. if (preferred < column->MinWidth()) preferred = column->MinWidth(); else if (preferred > column->MaxWidth()) preferred = column->MaxWidth(); return preferred; } // #pragma mark - RecursiveOutlineIterator::RecursiveOutlineIterator(BRowContainer* list, bool openBranchesOnly) : fStackIndex(0), fCurrentListIndex(0), fCurrentListDepth(0), fOpenBranchesOnly(openBranchesOnly) { if (list == 0 || list->CountItems() == 0) fCurrentList = 0; else fCurrentList = list; } BRow* RecursiveOutlineIterator::CurrentRow() const { if (fCurrentList == 0) return 0; return fCurrentList->ItemAt(fCurrentListIndex); } void RecursiveOutlineIterator::GoToNext() { if (fCurrentList == 0) return; if (fCurrentListIndex < 0 || fCurrentListIndex >= fCurrentList->CountItems()) { fCurrentList = 0; return; } BRow* currentRow = fCurrentList->ItemAt(fCurrentListIndex); if(currentRow) { if (currentRow->fChildList && (currentRow->fIsExpanded || !fOpenBranchesOnly) && currentRow->fChildList->CountItems() > 0) { // Visit child. // Put current list on the stack if it needs to be revisited. if (fCurrentListIndex < fCurrentList->CountItems() - 1) { fStack[fStackIndex].fRowSet = fCurrentList; fStack[fStackIndex].fIndex = fCurrentListIndex + 1; fStack[fStackIndex].fDepth = fCurrentListDepth; fStackIndex++; } fCurrentList = currentRow->fChildList; fCurrentListIndex = 0; fCurrentListDepth++; } else if (fCurrentListIndex < fCurrentList->CountItems() - 1) fCurrentListIndex++; // next item in current list else if (--fStackIndex >= 0) { fCurrentList = fStack[fStackIndex].fRowSet; fCurrentListIndex = fStack[fStackIndex].fIndex; fCurrentListDepth = fStack[fStackIndex].fDepth; } else fCurrentList = 0; } } int32 RecursiveOutlineIterator::CurrentLevel() const { return fCurrentListDepth; }