/* * Copyright 2001-2019, Haiku, Inc. * Distributed under the terms of the MIT License. * * Authors: * Axel Dörfler, axeld@pinc-software.de * Ingo Weinhold, bonefish@@users.sf.net * Jacob Secunda */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace BPrivate { static team_id sCurrentTeam = -1; /*! \brief Returns the path to an application's executable. \param team The application's team ID. \param buffer A pointer to a pre-allocated character array of at least size B_PATH_NAME_LENGTH to be filled in by this function. \return - \c B_OK: Everything went fine. - \c B_BAD_VALUE: \c NULL \a buffer. - another error code */ status_t get_app_path(team_id team, char *buffer) { // The only way to get the path to the application's executable seems to // be to get an image_info of its image, which also contains a path. // Several images may belong to the team (libraries, add-ons), but only // the one in question should be typed B_APP_IMAGE. if (!buffer) return B_BAD_VALUE; image_info info; int32 cookie = 0; while (get_next_image_info(team, &cookie, &info) == B_OK) { if (info.type == B_APP_IMAGE) { strlcpy(buffer, info.name, B_PATH_NAME_LENGTH - 1); return B_OK; } } return B_ENTRY_NOT_FOUND; } /*! \brief Returns the path to the application's executable. \param buffer A pointer to a pre-allocated character array of at least size B_PATH_NAME_LENGTH to be filled in by this function. \return - \c B_OK: Everything went fine. - \c B_BAD_VALUE: \c NULL \a buffer. - another error code */ status_t get_app_path(char *buffer) { return get_app_path(B_CURRENT_TEAM, buffer); } /*! \brief Returns an entry_ref referring to an application's executable. \param team The application's team ID. \param ref A pointer to a pre-allocated entry_ref to be initialized to an entry_ref referring to the application's executable. \param traverse If \c true, the function traverses symbolic links. \return - \c B_OK: Everything went fine. - \c B_BAD_VALUE: \c NULL \a ref. - another error code */ status_t get_app_ref(team_id team, entry_ref *ref, bool traverse) { status_t error = (ref ? B_OK : B_BAD_VALUE); char appFilePath[B_PATH_NAME_LENGTH]; if (error == B_OK) error = get_app_path(team, appFilePath); if (error == B_OK) { BEntry entry(appFilePath, traverse); error = entry.GetRef(ref); } return error; } /*! \brief Returns an entry_ref referring to the application's executable. \param ref A pointer to a pre-allocated entry_ref to be initialized to an entry_ref referring to the application's executable. \param traverse If \c true, the function traverses symbolic links. \return - \c B_OK: Everything went fine. - \c B_BAD_VALUE: \c NULL \a ref. - another error code */ status_t get_app_ref(entry_ref *ref, bool traverse) { return get_app_ref(B_CURRENT_TEAM, ref, traverse); } /*! \brief Returns the ID of the current team. \return The ID of the current team. */ team_id current_team() { if (sCurrentTeam < 0) { thread_info info; if (get_thread_info(find_thread(NULL), &info) == B_OK) sCurrentTeam = info.team; } return sCurrentTeam; } void init_team_after_fork() { sCurrentTeam = -1; } /*! Returns the ID of the supplied team's main thread. \param team The team. \return - The thread ID of the supplied team's main thread - \c B_BAD_TEAM_ID: The supplied team ID does not identify a running team. - another error code */ thread_id main_thread_for(team_id team) { // Under Haiku the team ID is equal to it's main thread ID. We just get // a team info to verify the existence of the team. team_info info; status_t error = get_team_info(team, &info); return error == B_OK ? team : error; } /*! \brief Returns whether the application identified by the supplied \c team_id is currently showing a modal window. \param team the ID of the application in question. \return \c true, if the application is showing a modal window, \c false otherwise. */ bool is_app_showing_modal_window(team_id team) { int32 tokenCount; int32* tokens = get_token_list(team, &tokenCount); if (tokens != NULL) { MemoryDeleter tokenDeleter(tokens); for (int32 index = 0; index < tokenCount; index++) { client_window_info* matchWindowInfo = get_window_info(tokens[index]); if (matchWindowInfo == NULL) { // That window probably closed. Just go to the next one. continue; } window_feel theFeel = (window_feel)matchWindowInfo->feel; free(matchWindowInfo); if (theFeel == B_MODAL_SUBSET_WINDOW_FEEL || theFeel == B_MODAL_APP_WINDOW_FEEL || theFeel == B_MODAL_ALL_WINDOW_FEEL) return true; } } return false; } #ifndef HAIKU_TARGET_PLATFORM_LIBBE_TEST /*! Creates a connection with the desktop. */ status_t create_desktop_connection(ServerLink* link, const char* name, int32 capacity) { // Create the port so that the app_server knows where to send messages port_id clientPort = create_port(capacity, name); if (clientPort < 0) return clientPort; link->SetReceiverPort(clientPort); BMessage request(AS_GET_DESKTOP); request.AddInt32("user", getuid()); request.AddInt32("version", AS_PROTOCOL_VERSION); request.AddString("target", getenv("TARGET_SCREEN")); BMessenger server("application/x-vnd.Haiku-app_server"); BMessage reply; status_t status = server.SendMessage(&request, &reply); if (status != B_OK) return status; port_id desktopPort = reply.GetInt32("port", B_ERROR); if (desktopPort < 0) return desktopPort; link->SetSenderPort(desktopPort); return B_OK; } #else // HAIKU_TARGET_PLATFORM_LIBBE_TEST static port_id sServerPort = -1; port_id get_app_server_port() { if (sServerPort < 0) { // No need for synchronization - in the worst case, we'll call // find_port() twice. sServerPort = find_port(SERVER_PORT_NAME); } return sServerPort; } /*! Creates a connection with the desktop. */ status_t create_desktop_connection(ServerLink* link, const char* name, int32 capacity) { port_id serverPort = get_app_server_port(); if (serverPort < 0) return serverPort; // Create the port so that the app_server knows where to send messages port_id clientPort = create_port(capacity, name); if (clientPort < 0) return clientPort; link->SetTo(serverPort, clientPort); link->StartMessage(AS_GET_DESKTOP); link->Attach(clientPort); link->Attach(getuid()); link->AttachString(getenv("TARGET_SCREEN")); link->Attach(AS_PROTOCOL_VERSION); int32 code; if (link->FlushWithReply(code) != B_OK || code != B_OK) { link->SetSenderPort(-1); return B_ERROR; } link->Read(&serverPort); link->SetSenderPort(serverPort); return B_OK; } #endif // HAIKU_TARGET_PLATFORM_LIBBE_TEST } // namespace BPrivate