/* * Copyright 2004-2005, Axel Dörfler, axeld@pinc-software.de. All rights reserved. * Distributed under the terms of the MIT License. */ #include #include const uint8 B_HAND_CURSOR[] = { 16, // size (width/height) 1, // depth 2, 2, // hot-spot coordinates // image mask 0x0, 0x0, 0x0, 0x0, 0x38, 0x0, 0x24, 0x0, 0x24, 0x0, 0x13, 0xe0, 0x12, 0x5c, 0x9, 0x2a, 0x8, 0x1, 0x3c, 0x1, 0x4c, 0x1, 0x42, 0x1, 0x30, 0x1, 0xc, 0x1, 0x2, 0x0, 0x1, 0x0, // transparency mask 0x0, 0x0, 0x0, 0x0, 0x38, 0x0, 0x3c, 0x0, 0x3c, 0x0, 0x1f, 0xe0, 0x1f, 0xfc, 0xf, 0xfe, 0xf, 0xff, 0x3f, 0xff, 0x7f, 0xff, 0x7f, 0xff, 0x3f, 0xff, 0xf, 0xff, 0x3, 0xfe, 0x1, 0xf8, }; const uint8 B_I_BEAM_CURSOR[] = { 16, // size (width/height) 1, // depth 5, 8, // hot-spot coordinates // image mask 0x6, 0xc0, 0x3, 0x80, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x1, 0x0, 0x3, 0x80, 0x6, 0xc0, // transparency mask 0xf, 0xc0, 0x7, 0x80, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x3, 0x0, 0x7, 0x80, 0xf, 0xc0, };