/* * Copyright 2006 Haiku, Inc. All Rights Reserved. * Distributed under the terms of the MIT License. * * Authors: * Stephan Aßmus, superstippi@gmx.de */ #ifndef INPUT_TEXT_VIEW_H #define INPUT_TEXT_VIEW_H #include #include class InputTextView : public BTextView, public BInvoker { public: InputTextView(BRect frame, const char* name, BRect textRect, uint32 resizingMode, uint32 flags); virtual ~InputTextView(); // BTextView interface virtual void MouseDown(BPoint where); virtual void MouseUp(BPoint where); virtual void KeyDown(const char* bytes, int32 numBytes); virtual void MakeFocus(bool focus); // BInvoker interface virtual status_t Invoke(BMessage* message = NULL); // InputTextView virtual void RevertChanges() = 0; virtual void ApplyChanges() = 0; protected: bool fWasFocus; }; #endif // INPUT_TEXT_VIEW_H