/* * Copyright (c) 1999-2000, Eric Moon. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions, and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // ILockable.h (Cortex) // * PURPOSE // Simple interface by which an object's locking capabilites // are declared/exposed. Includes support for multiple lock // modes (read/write) which objects can choose to support if // they wish. // // * IMPLEMENTATION/USAGE // Implementations are expected to follow the rules described // in the MultiLock documentation (Be Developer Newsletter // Vol.2 #36, Sep '98). In brief: write locks can be nested // (a thread holding the write lock may nest as many read or // or write locks as it likes) but read locks may not (only one // per thread.) // // If using a simple BLocker to implement, ignore the mode. // // * HISTORY // e.moon 26jul99 Moved Autolock into this file to // resolve header-naming conflict. // e.moon 7jul99 Reworked slightly for Cortex. // e.moon 13apr99 Begun (beDub) #ifndef __ILockable_H__ #define __ILockable_H__ #include #include "cortex_defs.h" __BEGIN_CORTEX_NAMESPACE // the locking interface class ILockable { public: ILockable() { } virtual ~ILockable() { } public: // constants enum lock_t { WRITE, READ }; public: // interface virtual bool lock( lock_t type=WRITE, bigtime_t timeout=B_INFINITE_TIMEOUT)=0; virtual bool unlock( lock_t type=WRITE)=0; virtual bool isLocked( lock_t type=WRITE) const=0; }; // a simple hands-free lock helper class Autolock { public: // *** ctor/dtor virtual ~Autolock() { ASSERT(m_target); if(m_locked) m_target->unlock(); } Autolock(ILockable& target) : m_target(&target) { init(); } Autolock(ILockable* target) : m_target( target) { init(); } Autolock(const ILockable& target) : m_target(const_cast(&target)) { init(); } Autolock(const ILockable* target) : m_target(const_cast( target)) { init(); } private: void init() { ASSERT(m_target); m_locked = m_target->lock(); } ILockable* m_target; bool m_locked; }; __END_CORTEX_NAMESPACE #endif /*__ILockable_H__*/