/* * Copyright (c) 1999-2000, Eric Moon. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions, and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ // DormantNodeWindow.cpp // e.moon 2jun99 #include "DormantNodeWindow.h" // DormantNodeView #include "DormantNodeView.h" #include "RouteWindow.h" // Application Kit #include // Locale Kit #undef B_CATALOG #define B_CATALOG (&sCatalog) #include // Interface Kit #include #include #undef B_TRANSLATION_CONTEXT #define B_TRANSLATION_CONTEXT "CortexDormantNodeWindow" __USE_CORTEX_NAMESPACE #include #define D_ALLOC(x) //PRINT (x) // ctor/dtor #define D_HOOK(x) //PRINT (x) // BWindow impl. #define D_MESSAGE(x) //PRINT (x) // MessageReceived() #define D_INTERNAL(x) //PRINT (x) // internal operations static BCatalog sCatalog("x-vnd.Cortex.DormantNodeView"); // -------------------------------------------------------- // // constants // -------------------------------------------------------- // // this should be a bit more sophisticated :) const BRect DormantNodeWindow::s_initFrame(500.0, 350.0, 640.0, 480.0); // -------------------------------------------------------- // // ctor/dtor // -------------------------------------------------------- // DormantNodeWindow::DormantNodeWindow( BWindow* parent) : BWindow(s_initFrame, B_TRANSLATE("Media add-ons"), B_FLOATING_WINDOW_LOOK, B_FLOATING_SUBSET_WINDOW_FEEL, B_WILL_ACCEPT_FIRST_CLICK|B_AVOID_FOCUS|B_ASYNCHRONOUS_CONTROLS), m_parent(parent), m_zoomed(false), m_zooming(false) { D_ALLOC(("DormantNodeWindow::DormantNodeWindow()\n")); ASSERT(m_parent); AddToSubset(m_parent); // Create the ListView BRect r = Bounds(); r.right -= B_V_SCROLL_BAR_WIDTH; m_listView = new DormantNodeView(r, "Dormant Node ListView", B_FOLLOW_ALL_SIDES); // Add the vertical ScrollBar r.left = r.right + 1.0; r.right = r.left + B_V_SCROLL_BAR_WIDTH; r.InsetBy(0.0, -1.0); AddChild(new BScrollBar(r, "", m_listView, 0.0, 0.0, B_VERTICAL)); // Add the ListView AddChild(m_listView); _constrainToScreen(); } DormantNodeWindow::~DormantNodeWindow() { D_ALLOC(("DormantNodeWindow::~DormantNodeWindow()\n")); } // -------------------------------------------------------- // // BWindow impl. // -------------------------------------------------------- // bool DormantNodeWindow::QuitRequested() { D_HOOK(("DormantNodeWindow::QuitRequested()\n")); // [e.moon 29nov99] the RouteWindow is now responsible for // closing me m_parent->PostMessage(RouteWindow::M_TOGGLE_DORMANT_NODE_WINDOW); return false; } void DormantNodeWindow::Zoom( BPoint origin, float width, float height) { D_HOOK(("DormantNodeWindow::Zoom()\n")); m_zooming = true; BScreen screen(this); if (!screen.Frame().Contains(Frame())) { m_zoomed = false; } if (!m_zoomed) { // resize to the ideal size m_manualSize = Bounds(); m_listView->GetPreferredSize(&width, &height); ResizeTo(width + B_V_SCROLL_BAR_WIDTH, height); m_zoomed = true; _constrainToScreen(); } else { // resize to the most recent manual size ResizeTo(m_manualSize.Width(), m_manualSize.Height()); m_zoomed = false; } } // -------------------------------------------------------- // // internal operations // -------------------------------------------------------- // void DormantNodeWindow::_constrainToScreen() { D_INTERNAL(("DormantNodeWindow::_constrainToScreen()\n")); BScreen screen(this); BRect screenRect = screen.Frame(); BRect windowRect = Frame(); // if the window is outside the screen rect // move it to the default position if (!screenRect.Intersects(windowRect)) { windowRect.OffsetTo(screenRect.LeftTop()); MoveTo(windowRect.LeftTop()); windowRect = Frame(); } // if the window is larger than the screen rect // resize it to fit at each side if (!screenRect.Contains(windowRect)) { if (windowRect.left < screenRect.left) { windowRect.left = screenRect.left + 5.0; MoveTo(windowRect.LeftTop()); windowRect = Frame(); } if (windowRect.top < screenRect.top) { windowRect.top = screenRect.top + 5.0; MoveTo(windowRect.LeftTop()); windowRect = Frame(); } if (windowRect.right > screenRect.right) { windowRect.right = screenRect.right - 5.0; } if (windowRect.bottom > screenRect.bottom) { windowRect.bottom = screenRect.bottom - 5.0; } ResizeTo(windowRect.Width(), windowRect.Height()); } } // END -- DormantNodeWindow.cpp --