/* * Copyright 2008-2015, Axel Dörfler, axeld@pinc-software.de. * Distributed under the terms of the MIT License. */ #include "ActivityView.h" #include #include #include #include #ifdef __HAIKU__ # include # include # include #endif #include #include #include #include #include #include #include #include #include #include #include "ActivityMonitor.h" #include "ActivityWindow.h" #include "SettingsWindow.h" #include "SystemInfo.h" #include "SystemInfoHandler.h" #undef B_TRANSLATION_CONTEXT #define B_TRANSLATION_CONTEXT "ActivityView" template class ListAddDeleter { public: ListAddDeleter(BObjectList& list, ObjectType* object, int32 spot) : fList(list), fObject(object) { if (fObject != NULL && !fList.AddItem(fObject, spot)) { delete fObject; fObject = NULL; } } ~ListAddDeleter() { if (fObject != NULL) { fList.RemoveItem(fObject); delete fObject; } } bool Failed() const { return fObject == NULL; } void Detach() { fObject = NULL; } private: BObjectList& fList; ObjectType* fObject; }; /*! This class manages the scale of a history with a dynamic scale. Every history value will be input via Update(), and the minimum/maximum is computed from that. */ class Scale { public: Scale(scale_type type); int64 MinimumValue() const { return fMinimumValue; } int64 MaximumValue() const { return fMaximumValue; } void Update(int64 value); private: scale_type fType; int64 fMinimumValue; int64 fMaximumValue; bool fInitialized; }; /*! Stores the interpolated on screen view values. This is done so that the interpolation is fixed, and does not change when being scrolled. We could also just do this by making sure we always ask for the same interval only, but this way we also save the interpolation. */ class ViewHistory { public: ViewHistory(); int64 ValueAt(int32 x); int32 Start() const { return fValues.Size() - fValues.CountItems(); } void Update(DataHistory* history, int32 width, int32 resolution, bigtime_t toTime, bigtime_t step, bigtime_t refresh); private: CircularBuffer fValues; int32 fResolution; bigtime_t fRefresh; bigtime_t fLastTime; }; struct data_item { bigtime_t time; int64 value; }; #ifdef __HAIKU__ class ActivityView::HistoryLayoutItem : public BAbstractLayoutItem { public: HistoryLayoutItem(ActivityView* parent); virtual bool IsVisible(); virtual void SetVisible(bool visible); virtual BRect Frame(); virtual void SetFrame(BRect frame); virtual BView* View(); virtual BSize BasePreferredSize(); private: ActivityView* fParent; BRect fFrame; }; class ActivityView::LegendLayoutItem : public BAbstractLayoutItem { public: LegendLayoutItem(ActivityView* parent); virtual bool IsVisible(); virtual void SetVisible(bool visible); virtual BRect Frame(); virtual void SetFrame(BRect frame); virtual BView* View(); virtual BSize BaseMinSize(); virtual BSize BaseMaxSize(); virtual BSize BasePreferredSize(); virtual BAlignment BaseAlignment(); private: ActivityView* fParent; BRect fFrame; }; #endif const bigtime_t kInitialRefreshInterval = 250000LL; const uint32 kMsgToggleDataSource = 'tgds'; const uint32 kMsgToggleLegend = 'tglg'; const uint32 kMsgUpdateResolution = 'ures'; extern const char* kAppName; extern const char* kSignature; Scale::Scale(scale_type type) : fType(type), fMinimumValue(0), fMaximumValue(0), fInitialized(false) { } void Scale::Update(int64 value) { if (!fInitialized || fMinimumValue > value) fMinimumValue = value; if (!fInitialized || fMaximumValue < value) fMaximumValue = value; fInitialized = true; } // #pragma mark - ViewHistory::ViewHistory() : fValues(1), fResolution(-1), fRefresh(-1), fLastTime(0) { } int64 ViewHistory::ValueAt(int32 x) { int64* value = fValues.ItemAt(x - Start()); if (value != NULL) return *value; return 0; } void ViewHistory::Update(DataHistory* history, int32 width, int32 resolution, bigtime_t toTime, bigtime_t step, bigtime_t refresh) { if (width > 16384) { // ignore this - it seems the view hasn't been layouted yet return; } // Check if we need to invalidate the existing values if ((int32)fValues.Size() != width || fResolution != resolution || fRefresh != refresh) { fValues.SetSize(width); fResolution = resolution; fRefresh = refresh; fLastTime = 0; } // Compute how many new values we need to retrieve if (fLastTime < history->Start()) fLastTime = history->Start(); if (fLastTime > history->End()) return; int32 updateWidth = int32((toTime - fLastTime) / step); if (updateWidth < 1) return; if (updateWidth > (int32)fValues.Size()) { updateWidth = fValues.Size(); fLastTime = toTime - updateWidth * step; } for (int32 i = 0; i < updateWidth; i++) { int64 value = history->ValueAt(fLastTime += step); if (step > refresh) { uint32 count = 1; for (bigtime_t offset = refresh; offset < step; offset += refresh) { // TODO: handle int64 overflow correctly! value += history->ValueAt(fLastTime + offset); count++; } value /= count; } fValues.AddItem(value); } } // #pragma mark - DataHistory::DataHistory(bigtime_t memorize, bigtime_t interval) : fBuffer(10000), fMinimumValue(0), fMaximumValue(0), fRefreshInterval(interval), fLastIndex(-1), fScale(NULL) { } DataHistory::~DataHistory() { } void DataHistory::AddValue(bigtime_t time, int64 value) { if (fBuffer.IsEmpty() || fMaximumValue < value) fMaximumValue = value; if (fBuffer.IsEmpty() || fMinimumValue > value) fMinimumValue = value; if (fScale != NULL) fScale->Update(value); data_item item = {time, value}; fBuffer.AddItem(item); } int64 DataHistory::ValueAt(bigtime_t time) { int32 left = 0; int32 right = fBuffer.CountItems() - 1; data_item* item = NULL; while (left <= right) { int32 index = (left + right) / 2; item = fBuffer.ItemAt(index); if (item->time > time) { // search in left part right = index - 1; } else { data_item* nextItem = fBuffer.ItemAt(index + 1); if (nextItem == NULL) return item->value; if (nextItem->time > time) { // found item int64 value = item->value; value += int64(double(nextItem->value - value) / (nextItem->time - item->time) * (time - item->time)); return value; } // search in right part left = index + 1; } } return 0; } int64 DataHistory::MaximumValue() const { if (fScale != NULL) return fScale->MaximumValue(); return fMaximumValue; } int64 DataHistory::MinimumValue() const { if (fScale != NULL) return fScale->MinimumValue(); return fMinimumValue; } bigtime_t DataHistory::Start() const { if (fBuffer.CountItems() == 0) return 0; return fBuffer.ItemAt(0)->time; } bigtime_t DataHistory::End() const { if (fBuffer.CountItems() == 0) return 0; return fBuffer.ItemAt(fBuffer.CountItems() - 1)->time; } void DataHistory::SetRefreshInterval(bigtime_t interval) { // TODO: adjust buffer size } void DataHistory::SetScale(Scale* scale) { fScale = scale; } // #pragma mark - #ifdef __HAIKU__ ActivityView::HistoryLayoutItem::HistoryLayoutItem(ActivityView* parent) : fParent(parent), fFrame() { } bool ActivityView::HistoryLayoutItem::IsVisible() { return !fParent->IsHidden(fParent); } void ActivityView::HistoryLayoutItem::SetVisible(bool visible) { // not allowed } BRect ActivityView::HistoryLayoutItem::Frame() { return fFrame; } void ActivityView::HistoryLayoutItem::SetFrame(BRect frame) { fFrame = frame; fParent->_UpdateFrame(); } BView* ActivityView::HistoryLayoutItem::View() { return fParent; } BSize ActivityView::HistoryLayoutItem::BasePreferredSize() { BSize size(BaseMaxSize()); return size; } // #pragma mark - ActivityView::LegendLayoutItem::LegendLayoutItem(ActivityView* parent) : fParent(parent), fFrame() { } bool ActivityView::LegendLayoutItem::IsVisible() { return !fParent->IsHidden(fParent); } void ActivityView::LegendLayoutItem::SetVisible(bool visible) { // not allowed } BRect ActivityView::LegendLayoutItem::Frame() { return fFrame; } void ActivityView::LegendLayoutItem::SetFrame(BRect frame) { fFrame = frame; fParent->_UpdateFrame(); } BView* ActivityView::LegendLayoutItem::View() { return fParent; } BSize ActivityView::LegendLayoutItem::BaseMinSize() { // TODO: Cache the info. Might be too expensive for this call. BSize size; size.width = 80; size.height = fParent->_LegendHeight(); return size; } BSize ActivityView::LegendLayoutItem::BaseMaxSize() { BSize size(BaseMinSize()); size.width = B_SIZE_UNLIMITED; return size; } BSize ActivityView::LegendLayoutItem::BasePreferredSize() { BSize size(BaseMinSize()); return size; } BAlignment ActivityView::LegendLayoutItem::BaseAlignment() { return BAlignment(B_ALIGN_USE_FULL_WIDTH, B_ALIGN_USE_FULL_HEIGHT); } #endif // #pragma mark - const rgb_color kWhite = (rgb_color){255, 255, 255, 255}; const rgb_color kBlack = (rgb_color){0, 0, 0, 255}; const float kDraggerSize = 7; ActivityView::ActivityView(BRect frame, const char* name, const BMessage* settings, uint32 resizingMode) : BView(frame, name, resizingMode, B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE | B_FRAME_EVENTS), fSourcesLock("data sources") { _Init(settings); BRect rect(Bounds()); rect.top = rect.bottom - kDraggerSize; rect.left = rect.right - kDraggerSize; BDragger* dragger = new BDragger(rect, this, B_FOLLOW_RIGHT | B_FOLLOW_BOTTOM); AddChild(dragger); } ActivityView::ActivityView(const char* name, const BMessage* settings) #ifdef __HAIKU__ : BView(name, B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE | B_FRAME_EVENTS), #else : BView(BRect(0, 0, 300, 200), name, B_FOLLOW_NONE, B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE | B_FRAME_EVENTS), #endif fSourcesLock("data sources") { SetLowUIColor(B_PANEL_BACKGROUND_COLOR); _Init(settings); BRect rect(Bounds()); rect.top = rect.bottom - kDraggerSize; rect.left = rect.right - kDraggerSize; BDragger* dragger = new BDragger(rect, this, B_FOLLOW_RIGHT | B_FOLLOW_BOTTOM); AddChild(dragger); } ActivityView::ActivityView(BMessage* archive) : BView(archive) { _Init(archive); } ActivityView::~ActivityView() { delete fOffscreen; delete fSystemInfoHandler; } void ActivityView::_Init(const BMessage* settings) { fHistoryBackgroundColor = (rgb_color){255, 255, 240}; fLegendBackgroundColor = LowColor(); // the low color is restored by the BView unarchiving fOffscreen = NULL; #ifdef __HAIKU__ fHistoryLayoutItem = NULL; fLegendLayoutItem = NULL; #endif SetViewColor(B_TRANSPARENT_COLOR); SetFlags(Flags() | B_TRANSPARENT_BACKGROUND); fLastRefresh = 0; fDrawResolution = 1; fZooming = false; fSystemInfoHandler = new SystemInfoHandler; if (settings == NULL || settings->FindInt64("refresh interval", &fRefreshInterval) != B_OK) fRefreshInterval = kInitialRefreshInterval; if (settings == NULL || settings->FindBool("show legend", &fShowLegend) != B_OK) fShowLegend = true; if (settings == NULL) return; ssize_t colorLength; rgb_color *color; if (settings->FindData("history background color", B_RGB_COLOR_TYPE, (const void **)&color, &colorLength) == B_OK && colorLength == sizeof(rgb_color)) fHistoryBackgroundColor = *color; const char* name; for (int32 i = 0; settings->FindString("source", i, &name) == B_OK; i++) AddDataSource(DataSource::FindSource(name), settings); } status_t ActivityView::Archive(BMessage* into, bool deep) const { status_t status; status = BView::Archive(into, deep); if (status < B_OK) return status; status = into->AddString("add_on", kSignature); if (status < B_OK) return status; status = SaveState(*into); if (status < B_OK) return status; return B_OK; } BArchivable* ActivityView::Instantiate(BMessage* archive) { if (!validate_instantiation(archive, "ActivityView")) return NULL; return new ActivityView(archive); } status_t ActivityView::SaveState(BMessage& state) const { status_t status = state.AddBool("show legend", fShowLegend); if (status != B_OK) return status; status = state.AddInt64("refresh interval", fRefreshInterval); if (status != B_OK) return status; status = state.AddData("history background color", B_RGB_COLOR_TYPE, &fHistoryBackgroundColor, sizeof(rgb_color)); if (status != B_OK) return status; for (int32 i = 0; i < fSources.CountItems(); i++) { DataSource* source = fSources.ItemAt(i); if (!source->PerCPU() || source->CPU() == 0) status = state.AddString("source", source->InternalName()); if (status != B_OK) return status; BString name = source->Name(); name << " color"; rgb_color color = source->Color(); state.AddData(name.String(), B_RGB_COLOR_TYPE, &color, sizeof(rgb_color)); } return B_OK; } Scale* ActivityView::_ScaleFor(scale_type type) { if (type == kNoScale) return NULL; std::map::iterator iterator = fScales.find(type); if (iterator != fScales.end()) return iterator->second; // add new scale ::Scale* scale = new ::Scale(type); fScales[type] = scale; return scale; } #ifdef __HAIKU__ BLayoutItem* ActivityView::CreateHistoryLayoutItem() { if (fHistoryLayoutItem == NULL) fHistoryLayoutItem = new HistoryLayoutItem(this); return fHistoryLayoutItem; } BLayoutItem* ActivityView::CreateLegendLayoutItem() { if (fLegendLayoutItem == NULL) fLegendLayoutItem = new LegendLayoutItem(this); return fLegendLayoutItem; } #endif DataSource* ActivityView::FindDataSource(const DataSource* search) { BAutolock _(fSourcesLock); for (int32 i = fSources.CountItems(); i-- > 0;) { DataSource* source = fSources.ItemAt(i); if (!strcmp(source->Name(), search->Name())) return source; } return NULL; } status_t ActivityView::AddDataSource(const DataSource* source, const BMessage* state) { if (source == NULL) return B_BAD_VALUE; BAutolock _(fSourcesLock); // Search for the correct insert spot to maintain the order of the sources int32 insert = DataSource::IndexOf(source); for (int32 i = 0; i < fSources.CountItems() && i < insert; i++) { DataSource* before = fSources.ItemAt(i); if (DataSource::IndexOf(before) > insert) { insert = i; break; } } if (insert > fSources.CountItems()) insert = fSources.CountItems(); // Generate DataHistory and ViewHistory objects for the source // (one might need one history per CPU) uint32 count = 1; if (source->PerCPU()) { SystemInfo info; count = info.CPUCount(); } for (uint32 i = 0; i < count; i++) { DataHistory* values = new(std::nothrow) DataHistory(10 * 60000000LL, RefreshInterval()); ListAddDeleter valuesDeleter(fValues, values, insert); ViewHistory* viewValues = new(std::nothrow) ViewHistory; ListAddDeleter viewValuesDeleter(fViewValues, viewValues, insert); if (valuesDeleter.Failed() || viewValuesDeleter.Failed()) return B_NO_MEMORY; values->SetScale(_ScaleFor(source->ScaleType())); DataSource* copy; if (source->PerCPU()) copy = source->CopyForCPU(i); else copy = source->Copy(); ListAddDeleter sourceDeleter(fSources, copy, insert); if (sourceDeleter.Failed()) return B_NO_MEMORY; BString colorName = source->Name(); colorName << " color"; if (state != NULL) { const rgb_color* color = NULL; ssize_t colorLength; if (state->FindData(colorName.String(), B_RGB_COLOR_TYPE, i, (const void**)&color, &colorLength) == B_OK && colorLength == sizeof(rgb_color)) copy->SetColor(*color); } valuesDeleter.Detach(); viewValuesDeleter.Detach(); sourceDeleter.Detach(); insert++; } #ifdef __HAIKU__ InvalidateLayout(); #endif return B_OK; } status_t ActivityView::RemoveDataSource(const DataSource* remove) { bool removed = false; BAutolock _(fSourcesLock); while (true) { DataSource* source = FindDataSource(remove); if (source == NULL) { if (removed) break; return B_ENTRY_NOT_FOUND; } int32 index = fSources.IndexOf(source); if (index < 0) return B_ENTRY_NOT_FOUND; fSources.RemoveItemAt(index); delete source; DataHistory* values = fValues.RemoveItemAt(index); delete values; removed = true; } #ifdef __HAIKU__ InvalidateLayout(); #endif return B_OK; } void ActivityView::RemoveAllDataSources() { BAutolock _(fSourcesLock); fSources.MakeEmpty(); fValues.MakeEmpty(); } void ActivityView::AttachedToWindow() { Looper()->AddHandler(fSystemInfoHandler); fSystemInfoHandler->StartWatching(); fRefreshSem = create_sem(0, "refresh sem"); fRefreshThread = spawn_thread(&_RefreshThread, "source refresh", B_URGENT_DISPLAY_PRIORITY, this); resume_thread(fRefreshThread); FrameResized(Bounds().Width(), Bounds().Height()); } void ActivityView::DetachedFromWindow() { fSystemInfoHandler->StopWatching(); Looper()->RemoveHandler(fSystemInfoHandler); delete_sem(fRefreshSem); wait_for_thread(fRefreshThread, NULL); } #ifdef __HAIKU__ BSize ActivityView::MinSize() { BSize size(32, 32); if (fShowLegend) size.height = _LegendHeight(); return size; } #endif void ActivityView::FrameResized(float /*width*/, float /*height*/) { _UpdateOffscreenBitmap(); } void ActivityView::_UpdateOffscreenBitmap() { BRect frame = _HistoryFrame(); frame.OffsetTo(B_ORIGIN); if (fOffscreen != NULL && frame == fOffscreen->Bounds()) return; delete fOffscreen; // create offscreen bitmap fOffscreen = new(std::nothrow) BBitmap(frame, B_BITMAP_ACCEPTS_VIEWS, B_RGB32); if (fOffscreen == NULL || fOffscreen->InitCheck() != B_OK) { delete fOffscreen; fOffscreen = NULL; return; } BView* view = new BView(frame, NULL, B_FOLLOW_NONE, B_SUBPIXEL_PRECISE); view->SetViewColor(fHistoryBackgroundColor); view->SetLowColor(view->ViewColor()); fOffscreen->AddChild(view); } BView* ActivityView::_OffscreenView() { if (fOffscreen == NULL) return NULL; return fOffscreen->ChildAt(0); } void ActivityView::MouseDown(BPoint where) { int32 buttons = B_SECONDARY_MOUSE_BUTTON; if (Looper() != NULL && Looper()->CurrentMessage() != NULL) Looper()->CurrentMessage()->FindInt32("buttons", &buttons); if (buttons == B_PRIMARY_MOUSE_BUTTON) { fZoomPoint = where; fOriginalResolution = fDrawResolution; fZooming = true; SetMouseEventMask(B_POINTER_EVENTS); return; } BPopUpMenu *menu = new BPopUpMenu(B_EMPTY_STRING, false, false); menu->SetFont(be_plain_font); BMenu* additionalMenu = new BMenu(B_TRANSLATE("Additional items")); additionalMenu->SetFont(be_plain_font); SystemInfo info; BMenuItem* item; for (int32 i = 0; i < DataSource::CountSources(); i++) { const DataSource* source = DataSource::SourceAt(i); if (source->MultiCPUOnly() && info.CPUCount() == 1) continue; BMessage* message = new BMessage(kMsgToggleDataSource); message->AddInt32("index", i); item = new BMenuItem(source->Name(), message); if (FindDataSource(source)) item->SetMarked(true); if (source->Primary()) menu->AddItem(item); else additionalMenu->AddItem(item); } menu->AddItem(new BMenuItem(additionalMenu)); menu->AddSeparatorItem(); menu->AddItem(item = new BMenuItem(B_TRANSLATE("Show legend"), new BMessage(kMsgToggleLegend))); item->SetMarked(fShowLegend); menu->SetTargetForItems(this); additionalMenu->SetTargetForItems(this); ActivityWindow* window = dynamic_cast(Window()); if (window != NULL && window->ActivityViewCount() > 1) { menu->AddSeparatorItem(); BMessage* message = new BMessage(kMsgRemoveView); message->AddPointer("view", this); menu->AddItem(item = new BMenuItem(B_TRANSLATE("Remove graph"), message)); item->SetTarget(window); } ConvertToScreen(&where); menu->Go(where, true, false, true); } void ActivityView::MouseUp(BPoint where) { fZooming = false; } void ActivityView::MouseMoved(BPoint where, uint32 transit, const BMessage* dragMessage) { if (!fZooming) return; int32 shift = int32(where.x - fZoomPoint.x) / 25; int32 resolution; if (shift > 0) resolution = fOriginalResolution << shift; else resolution = fOriginalResolution >> -shift; _UpdateResolution(resolution); } void ActivityView::MessageReceived(BMessage* message) { // if a color is dropped, use it as background if (message->WasDropped()) { rgb_color* color; ssize_t size; if (message->FindData("RGBColor", B_RGB_COLOR_TYPE, 0, (const void**)&color, &size) == B_OK && size == sizeof(rgb_color)) { BPoint dropPoint = message->DropPoint(); ConvertFromScreen(&dropPoint); if (_HistoryFrame().Contains(dropPoint)) { fHistoryBackgroundColor = *color; Invalidate(_HistoryFrame()); } else { // check each legend color box BAutolock _(fSourcesLock); BRect legendFrame = _LegendFrame(); for (int32 i = 0; i < fSources.CountItems(); i++) { BRect frame = _LegendColorFrameAt(legendFrame, i); if (frame.Contains(dropPoint)) { fSources.ItemAt(i)->SetColor(*color); Invalidate(_HistoryFrame()); Invalidate(frame); return; } } if (dynamic_cast(be_app) == NULL) { // allow background color change in the replicant only fLegendBackgroundColor = *color; SetLowColor(fLegendBackgroundColor); Invalidate(legendFrame); } } return; } } switch (message->what) { case B_ABOUT_REQUESTED: { BAboutWindow* window = new BAboutWindow(kAppName, kSignature); const char* authors[] = { "Axel Dörfler", NULL }; window->AddCopyright(2008, "Haiku, Inc."); window->AddAuthors(authors); window->Show(); break; } case kMsgUpdateResolution: { int32 resolution; if (message->FindInt32("resolution", &resolution) != B_OK) break; _UpdateResolution(resolution, false); break; } case kMsgTimeIntervalUpdated: bigtime_t interval; if (message->FindInt64("interval", &interval) != B_OK) break; if (interval < 10000) interval = 10000; atomic_set64(&fRefreshInterval, interval); break; case kMsgToggleDataSource: { int32 index; if (message->FindInt32("index", &index) != B_OK) break; const DataSource* baseSource = DataSource::SourceAt(index); if (baseSource == NULL) break; DataSource* source = FindDataSource(baseSource); if (source == NULL) AddDataSource(baseSource); else RemoveDataSource(baseSource); Invalidate(); break; } case kMsgToggleLegend: fShowLegend = !fShowLegend; Invalidate(); break; case B_MOUSE_WHEEL_CHANGED: { float deltaY = 0.0f; if (message->FindFloat("be:wheel_delta_y", &deltaY) != B_OK || deltaY == 0.0f) break; int32 resolution = fDrawResolution; if (deltaY > 0) resolution *= 2; else resolution /= 2; _UpdateResolution(resolution); break; } default: BView::MessageReceived(message); break; } } void ActivityView::_UpdateFrame() { #ifdef __HAIKU__ if (fLegendLayoutItem == NULL || fHistoryLayoutItem == NULL) return; BRect historyFrame = fHistoryLayoutItem->Frame(); BRect legendFrame = fLegendLayoutItem->Frame(); #else BRect historyFrame = Bounds(); BRect legendFrame = Bounds(); historyFrame.bottom -= 2 * Bounds().Height() / 3; legendFrame.top += Bounds().Height() / 3; #endif MoveTo(historyFrame.left, historyFrame.top); ResizeTo(legendFrame.left + legendFrame.Width() - historyFrame.left, legendFrame.top + legendFrame.Height() - historyFrame.top); } BRect ActivityView::_HistoryFrame() const { BRect frame = Bounds(); if (fShowLegend) { BRect legendFrame = _LegendFrame(); frame.bottom = legendFrame.top - 1; } frame.InsetBy(2, 2); return frame; } float ActivityView::_LegendHeight() const { font_height fontHeight; GetFontHeight(&fontHeight); BAutolock _(fSourcesLock); int32 rows = (fSources.CountItems() + 1) / 2; int32 boldMargin = Parent() && (Parent()->Flags() & B_DRAW_ON_CHILDREN) != 0 ? 2 : 0; return rows * (4 + ceilf(fontHeight.ascent) + ceilf(fontHeight.descent) + ceilf(fontHeight.leading)) + boldMargin; } BRect ActivityView::_LegendFrame() const { float height; #ifdef __HAIKU__ if (fLegendLayoutItem != NULL) height = fLegendLayoutItem->Frame().Height(); else #endif height = _LegendHeight(); BRect frame = Bounds(); frame.bottom -= kDraggerSize; frame.top = frame.bottom - height; return frame; } BRect ActivityView::_LegendFrameAt(BRect frame, int32 index) const { int32 column = index & 1; int32 row = index / 2; if (column == 0) { // Use the full width if there is only one item if (fSources.CountItems() != 1) frame.right = frame.left + floorf(frame.Width() / 2) - 5; } else frame.left = frame.right - floorf(frame.Width() / 2) + 5; BAutolock _(fSourcesLock); int32 rows = (fSources.CountItems() + 1) / 2; float height = floorf((frame.Height() - 5) / rows); frame.top = frame.top + 5 + row * height; frame.bottom = frame.top + height - 1; return frame; } BRect ActivityView::_LegendColorFrameAt(BRect frame, int32 index) const { frame = _LegendFrameAt(frame, index); frame.InsetBy(1, 1); frame.right = frame.left + frame.Height(); return frame; } float ActivityView::_PositionForValue(DataSource* source, DataHistory* values, int64 value) { int64 min = source->Minimum(); int64 max = source->Maximum(); if (source->AdaptiveScale()) { int64 adaptiveMax = int64(values->MaximumValue() * 1.2); if (adaptiveMax < max) max = adaptiveMax; } if (value > max) value = max; if (value < min) value = min; float height = _HistoryFrame().Height(); return height - (value - min) * height / (max - min); } void ActivityView::_DrawHistory() { _UpdateOffscreenBitmap(); BView* view = this; if (fOffscreen != NULL) { fOffscreen->Lock(); view = _OffscreenView(); } BRect frame = _HistoryFrame(); BRect outerFrame = frame.InsetByCopy(-2, -2); // draw the outer frame uint32 flags = BControlLook::B_BLEND_FRAME; be_control_look->DrawTextControlBorder(this, outerFrame, outerFrame, fLegendBackgroundColor, flags); // convert to offscreen view if necessary if (view != this) frame.OffsetTo(B_ORIGIN); view->SetLowColor(fHistoryBackgroundColor); view->FillRect(frame, B_SOLID_LOW); uint32 step = 2; uint32 resolution = fDrawResolution; if (fDrawResolution > 1) { step = 1; resolution--; } // We would get a negative number of steps which isn't a good idea. if (frame.IntegerWidth() <= 10) return; uint32 width = frame.IntegerWidth() - 10; uint32 steps = width / step; bigtime_t timeStep = RefreshInterval() * resolution; bigtime_t now = system_time(); // Draw scale // TODO: add second markers? view->SetPenSize(1); rgb_color scaleColor = view->LowColor(); uint32 average = (scaleColor.red + scaleColor.green + scaleColor.blue) / 3; if (average < 96) scaleColor = tint_color(scaleColor, B_LIGHTEN_2_TINT); else scaleColor = tint_color(scaleColor, B_DARKEN_2_TINT); view->SetHighColor(scaleColor); view->StrokeLine(BPoint(frame.left, frame.top + frame.Height() / 2), BPoint(frame.right, frame.top + frame.Height() / 2)); // Draw values view->SetPenSize(1.5); BAutolock _(fSourcesLock); for (uint32 i = fSources.CountItems(); i-- > 0;) { ViewHistory* viewValues = fViewValues.ItemAt(i); DataSource* source = fSources.ItemAt(i); DataHistory* values = fValues.ItemAt(i); viewValues->Update(values, steps, fDrawResolution, now, timeStep, RefreshInterval()); if (viewValues->Start() >= (int32)steps - 1) continue; uint32 x = viewValues->Start() * step; bool first = true; view->SetHighColor(source->Color()); view->SetLineMode(B_BUTT_CAP, B_ROUND_JOIN); view->MovePenTo(B_ORIGIN); try { view->BeginLineArray(steps - viewValues->Start() - 1); BPoint prev; for (uint32 j = viewValues->Start(); j < steps; x += step, j++) { float y = _PositionForValue(source, values, viewValues->ValueAt(j)); if (first) { first = false; } else view->AddLine(prev, BPoint(x, y), source->Color()); prev.Set(x, y); } } catch (std::bad_alloc&) { // Not enough memory to allocate the line array. // TODO we could try to draw using the slower but less memory // consuming solution using StrokeLine. } view->EndLineArray(); } // TODO: add marks when an app started or quit view->Sync(); if (fOffscreen != NULL) { fOffscreen->Unlock(); DrawBitmap(fOffscreen, outerFrame.LeftTop()); } } void ActivityView::_UpdateResolution(int32 resolution, bool broadcast) { if (resolution < 1) resolution = 1; if (resolution > 128) resolution = 128; if (resolution == fDrawResolution) return; ActivityWindow* window = dynamic_cast(Window()); if (broadcast && window != NULL) { BMessage update(kMsgUpdateResolution); update.AddInt32("resolution", resolution); window->BroadcastToActivityViews(&update, this); } fDrawResolution = resolution; Invalidate(); } void ActivityView::Draw(BRect updateRect) { _DrawHistory(); if (!fShowLegend) return; // draw legend BRect legendFrame = _LegendFrame(); if (LowUIColor() == B_NO_COLOR) SetLowColor(fLegendBackgroundColor); BAutolock _(fSourcesLock); font_height fontHeight; GetFontHeight(&fontHeight); for (int32 i = 0; i < fSources.CountItems(); i++) { DataSource* source = fSources.ItemAt(i); DataHistory* values = fValues.ItemAt(i); BRect frame = _LegendFrameAt(legendFrame, i); // draw color box BRect colorBox = _LegendColorFrameAt(legendFrame, i); BRect rect = colorBox; uint32 flags = BControlLook::B_BLEND_FRAME; be_control_look->DrawTextControlBorder(this, rect, rect, fLegendBackgroundColor, flags); SetHighColor(source->Color()); FillRect(rect); // show current value and label float y = frame.top + ceilf(fontHeight.ascent); int64 value = values->ValueAt(values->End()); BString text; source->Print(text, value); float width = StringWidth(text.String()); BString label = source->Label(); float possibleLabelWidth = frame.right - colorBox.right - 12 - width; if (ceilf(StringWidth(label.String())) > possibleLabelWidth) label = source->ShortLabel(); TruncateString(&label, B_TRUNCATE_MIDDLE, possibleLabelWidth); if (be_control_look == NULL) { DrawString(label.String(), BPoint(6 + colorBox.right, y)); DrawString(text.String(), BPoint(frame.right - width, y)); } else { be_control_look->DrawLabel(this, label.String(), Parent()->ViewColor(), 0, BPoint(6 + colorBox.right, y)); be_control_look->DrawLabel(this, text.String(), Parent()->ViewColor(), 0, BPoint(frame.right - width, y)); } } } void ActivityView::_Refresh() { bigtime_t lastTimeout = system_time() - RefreshInterval(); BMessenger target(this); while (true) { status_t status = acquire_sem_etc(fRefreshSem, 1, B_ABSOLUTE_TIMEOUT, lastTimeout + RefreshInterval()); if (status == B_OK || status == B_BAD_SEM_ID) break; if (status == B_INTERRUPTED) continue; SystemInfo info(fSystemInfoHandler); lastTimeout += RefreshInterval(); fSourcesLock.Lock(); for (uint32 i = fSources.CountItems(); i-- > 0;) { DataSource* source = fSources.ItemAt(i); DataHistory* values = fValues.ItemAt(i); int64 value = source->NextValue(info); values->AddValue(info.Time(), value); } fSourcesLock.Unlock(); target.SendMessage(B_INVALIDATE); } } /*static*/ status_t ActivityView::_RefreshThread(void* self) { ((ActivityView*)self)->_Refresh(); return B_OK; }