/* * Copyright 2012-2013 Tri-Edge AI * Copyright 2014 Haiku, Inc. All rights reserved. * * Distributed under the terms of the MIT license. * * Authors: * Tri-Edge AI * John Scipione, jscipione@gmail.com */ #ifndef GRAVITY_VIEW_H #define GRAVITY_VIEW_H #include class Gravity; struct GravitySource; class GravityView : public BGLView { public: GravityView(BRect frame, Gravity* parent); ~GravityView(); void AttachedToWindow(); void DirectDraw(); private: Gravity* fParent; GravitySource* fGravitySource; int32 fSize; int32 fShade; }; #endif // GRAVITY_VIEW_H