// String.cpp #include #include #include "String.h" /*! \class String \brief A very simple string class. */ // constructor String::String() : fLength(0), fString(NULL) { } // copy constructor String::String(const String &string) : fLength(0), fString(NULL) { *this = string; } // constructor String::String(const char *string, int32 length) : fLength(0), fString(NULL) { SetTo(string, length); } // destructor String::~String() { Unset(); } // SetTo bool String::SetTo(const char *string, int32 maxLength) { if (string) { if (maxLength > 0) maxLength = strnlen(string, maxLength); else if (maxLength < 0) maxLength = strlen(string); } return _SetTo(string, maxLength); } // Unset void String::Unset() { if (fString) { delete[] fString; fString = NULL; } fLength = 0; } // Truncate void String::Truncate(int32 newLength) { if (newLength < 0) newLength = 0; if (newLength < fLength) { char *string = fString; fString = NULL; if (!_SetTo(string, newLength)) { fString = string; fLength = newLength; fString[fLength] = '\0'; } else delete[] string; } } // GetString const char * String::GetString() const { if (fString) return fString; return ""; } // = String & String::operator=(const String &string) { if (&string != this) _SetTo(string.fString, string.fLength); return *this; } // == bool String::operator==(const String &string) const { return (fLength == string.fLength && (fLength == 0 || !strcmp(fString, string.fString))); } // _SetTo bool String::_SetTo(const char *string, int32 length) { bool result = true; Unset(); if (string && length > 0) { fString = new(std::nothrow) char[length + 1]; if (fString) { memcpy(fString, string, length); fString[length] = '\0'; fLength = length; } else result = false; } return result; }