// FSObject.cpp #include "FSObject.h" // constructor FSObject::FSObject() : BReferenceable(), fRemoved(false) { } // destructor FSObject::~FSObject() { } // MarkRemoved void FSObject::MarkRemoved() { fRemoved = true; } // IsRemoved bool FSObject::IsRemoved() const { return fRemoved; } void FSObject::LastReferenceReleased() { // don't delete }