// InsecureConnection.h #ifndef NET_FS_INSECURE_CONNECTION_H #define NET_FS_INSECURE_CONNECTION_H #ifdef HAIKU_TARGET_PLATFORM_BEOS # include #else # include # include #endif #include "AbstractConnection.h" // InsecureConnection class InsecureConnection : public AbstractConnection { public: InsecureConnection(); virtual ~InsecureConnection(); status_t Init(int socket); // server side virtual status_t Init(const char* parameters); // client side status_t FinishInitialization(); private: status_t _OpenClientChannel(in_addr serverAddr, uint16 port, Channel** channel); status_t _SendErrorReply(Channel* channel, status_t error); }; // InsecureConnectionDefs namespace InsecureConnectionDefs { // ConnectRequest struct ConnectRequest { int32 protocolVersion; uint32 serverAddress; int32 upStreamChannels; int32 downStreamChannels; }; // ConnectReply struct ConnectReply { int32 error; int32 upStreamChannels; int32 downStreamChannels; uint16 port; }; extern const int32 kProtocolVersion; extern const bigtime_t kAcceptingTimeout; // number of client up/down stream channels extern const int32 kMinUpStreamChannels; extern const int32 kMaxUpStreamChannels; extern const int32 kDefaultUpStreamChannels; extern const int32 kMinDownStreamChannels; extern const int32 kMaxDownStreamChannels; extern const int32 kDefaultDownStreamChannels; } // namespace InsecureConnectionDefs #endif // NET_FS_INSECURE_CONNECTION_H