/* * Copyright 2011-2015, Haiku, Inc. All rights reserved. * Distributed under the terms of the MIT License. */ #ifndef _TOOLBAR_H #define _TOOLBAR_H #include class BButton; namespace BPrivate { class BToolBar : public BGroupView { public: BToolBar(BRect frame, orientation ont = B_HORIZONTAL); BToolBar(orientation ont = B_HORIZONTAL); virtual ~BToolBar(); virtual void Hide(); void AddAction(uint32 command, BHandler* target, const BBitmap* icon, const char* toolTipText = NULL, const char* text = NULL, bool lockable = false); void AddAction(BMessage* message, BHandler* target, const BBitmap* icon, const char* toolTipText = NULL, const char* text = NULL, bool lockable = false); void AddSeparator(); void AddGlue(); void AddView(BView* view); void SetActionEnabled(uint32 command, bool enabled); void SetActionPressed(uint32 command, bool pressed); void SetActionVisible(uint32 command, bool visible); BButton* FindButton(uint32 command) const; private: virtual void Pulse(); virtual void FrameResized(float width, float height); void _Init(); void _HideToolTips() const; orientation fOrientation; }; } // namespace BPrivate using BPrivate::BToolBar; #endif // _TOOLBAR_H