/* * Copyright 2006, Haiku, Inc. * Distributed under the terms of the MIT License. */ #ifndef _BITMAP_PRIVATE_H #define _BITMAP_PRIVATE_H #include #include // This structure is placed in the client/server shared memory area. struct overlay_client_data { sem_id lock; uint8* buffer; }; void reconnect_bitmaps_to_app_server(); class BBitmap::Private { public: Private(BBitmap* bitmap); void ReconnectToAppServer(); private: BBitmap* fBitmap; }; #endif // _BITMAP_PRIVATE_H