/* * Copyright 2001-2012, Haiku, Inc. All rights reserved. * Distributed under the terms of the MIT License. */ #ifndef _RECT_H #define _RECT_H #include #include #include class BRect { public: float left; float top; float right; float bottom; BRect(); BRect(const BRect& other); BRect(float left, float top, float right, float bottom); BRect(BPoint leftTop, BPoint rightBottom); BRect(BPoint leftTop, BSize size); BRect(float side); BRect& operator=(const BRect& other); void Set(float left, float top, float right, float bottom); void PrintToStream() const; BPoint LeftTop() const; BPoint RightBottom() const; BPoint LeftBottom() const; BPoint RightTop() const; void SetLeftTop(const BPoint point); void SetRightBottom(const BPoint point); void SetLeftBottom(const BPoint point); void SetRightTop(const BPoint point); // Transformation void InsetBy(BPoint inset); void InsetBy(float dx, float dy); void OffsetBy(BPoint delta); void OffsetBy(float dx, float dy); void OffsetTo(BPoint offset); void OffsetTo(float x, float y); // Expression transformations BRect& InsetBySelf(BPoint inset); BRect& InsetBySelf(float dx, float dy); BRect InsetByCopy(BPoint inset) const; BRect InsetByCopy(float dx, float dy) const; BRect& OffsetBySelf(BPoint offset); BRect& OffsetBySelf(float dx, float dy); BRect OffsetByCopy(BPoint offset) const; BRect OffsetByCopy(float dx, float dy) const; BRect& OffsetToSelf(BPoint offset); BRect& OffsetToSelf(float x, float y); BRect OffsetToCopy(BPoint offset) const; BRect OffsetToCopy(float x, float y) const; // Comparison bool operator==(BRect other) const; bool operator!=(BRect other) const; // Intersection and union BRect operator&(BRect other) const; BRect operator|(BRect other) const; bool IsValid() const; float Width() const; int32 IntegerWidth() const; float Height() const; int32 IntegerHeight() const; BSize Size() const; bool Intersects(BRect rect) const; bool Contains(BPoint point) const; bool Contains(BRect rect) const; }; // #pragma mark - inline definitions inline BPoint BRect::LeftTop() const { return *(const BPoint*)&left; } inline BPoint BRect::RightBottom() const { return *(const BPoint*)&right; } inline BPoint BRect::LeftBottom() const { return BPoint(left, bottom); } inline BPoint BRect::RightTop() const { return BPoint(right, top); } inline BRect::BRect() : left(0), top(0), right(-1), bottom(-1) { } inline BRect::BRect(float left, float top, float right, float bottom) : left(left), top(top), right(right), bottom(bottom) { } inline BRect::BRect(const BRect& other) : left(other.left), top(other.top), right(other.right), bottom(other.bottom) { } inline BRect::BRect(BPoint leftTop, BPoint rightBottom) : left(leftTop.x), top(leftTop.y), right(rightBottom.x), bottom(rightBottom.y) { } inline BRect::BRect(BPoint leftTop, BSize size) : left(leftTop.x), top(leftTop.y), right(leftTop.x + size.width), bottom(leftTop.y + size.height) { } inline BRect::BRect(float side) : left(0), top(0), right(side - 1), bottom(side - 1) { } inline BRect& BRect::operator=(const BRect& other) { left = other.left; top = other.top; right = other.right; bottom = other.bottom; return *this; } inline void BRect::Set(float left, float top, float right, float bottom) { this->left = left; this->top = top; this->right = right; this->bottom = bottom; } inline bool BRect::IsValid() const { return left <= right && top <= bottom; } inline int32 BRect::IntegerWidth() const { return (int32)ceil(right - left); } inline float BRect::Width() const { return right - left; } inline int32 BRect::IntegerHeight() const { return (int32)ceil(bottom - top); } inline float BRect::Height() const { return bottom - top; } inline BSize BRect::Size() const { return BSize(right - left, bottom - top); } #endif // _RECT_H