/**************************************************************************** ** libebml : parse EBML files, see http://embl.sourceforge.net/ ** ** ** ** Copyright (C) 2002-2005 Steve Lhomme. All rights reserved. ** ** This library is free software; you can redistribute it and/or ** modify it under the terms of the GNU Lesser General Public ** License as published by the Free Software Foundation; either ** version 2.1 of the License, or (at your option) any later version. ** ** This library is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ** Lesser General Public License for more details. ** ** You should have received a copy of the GNU Lesser General Public ** License along with this library; if not, write to the Free Software ** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ** ** See http://www.matroska.org/license/lgpl/ for LGPL licensing information. ** ** Contact license@matroska.org if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ /*! \file \version \$Id: EbmlSInteger.cpp 1079 2005-03-03 13:18:14Z robux4 $ \author Steve Lhomme \author Moritz Bunkus */ #include #include "ebml/EbmlSInteger.h" START_LIBEBML_NAMESPACE EbmlSInteger::EbmlSInteger() :EbmlElement(DEFAULT_INT_SIZE, false) {} EbmlSInteger::EbmlSInteger(const int64 aDefaultValue) :EbmlElement(DEFAULT_INT_SIZE, true), Value(aDefaultValue) { DefaultIsSet = true; } EbmlSInteger::EbmlSInteger(const EbmlSInteger & ElementToClone) :EbmlElement(ElementToClone) ,Value(ElementToClone.Value) ,DefaultValue(ElementToClone.DefaultValue) { } /*! \todo handle exception on errors */ uint32 EbmlSInteger::RenderData(IOCallback & output, bool bForceRender, bool bKeepIntact) { binary FinalData[8]; // we don't handle more than 64 bits integers unsigned int i; if (SizeLength > 8) return 0; // integer bigger coded on more than 64 bits are not supported int64 TempValue = Value; for (i=0; i>= 8; } output.writeFully(FinalData,Size); return Size; } uint64 EbmlSInteger::UpdateSize(bool bKeepIntact, bool bForceRender) { if (!bKeepIntact && IsDefaultValue()) return 0; if (Value <= 0x7F && Value >= (-0x80)) { Size = 1; } else if (Value <= 0x7FFF && Value >= (-0x8000)) { Size = 2; } else if (Value <= 0x7FFFFF && Value >= (-0x800000)) { Size = 3; } else if (Value <= 0x7FFFFFFF && Value >= (-0x80000000)) { Size = 4; } else if (Value <= EBML_PRETTYLONGINT(0x7FFFFFFFFF) && Value >= EBML_PRETTYLONGINT(-0x8000000000)) { Size = 5; } else if (Value <= EBML_PRETTYLONGINT(0x7FFFFFFFFFFF) && Value >= EBML_PRETTYLONGINT(-0x800000000000)) { Size = 6; } else if (Value <= EBML_PRETTYLONGINT(0x7FFFFFFFFFFFFF) && Value >= EBML_PRETTYLONGINT(-0x80000000000000)) { Size = 7; } else { Size = 8; } if (DefaultSize > Size) { Size = DefaultSize; } return Size; } uint64 EbmlSInteger::ReadData(IOCallback & input, ScopeMode ReadFully) { if (ReadFully != SCOPE_NO_DATA) { binary Buffer[8]; input.readFully(Buffer, Size); if (Buffer[0] & 0x80) Value = -1; // this is a negative value else Value = 0; // this is a positive value for (unsigned int i=0; i