#ifndef APE_APECOMPRESS_H #define APE_APECOMPRESS_H #include "MACLib.h" class CAPECompressCreate; /************************************************************************************************* CAPECompress - uses the CAPECompressHub to provide a simpler compression interface (with buffering, etc) *************************************************************************************************/ class CAPECompress : public IAPECompress { public: CAPECompress(); ~CAPECompress(); // start encoding int Start(const wchar_t * pOutputFilename, const WAVEFORMATEX * pwfeInput, int nMaxAudioBytes, int nCompressionLevel = COMPRESSION_LEVEL_NORMAL, const void * pHeaderData = NULL, int nHeaderBytes = CREATE_WAV_HEADER_ON_DECOMPRESSION); int StartEx(CIO * pioOutput, const WAVEFORMATEX * pwfeInput, int nMaxAudioBytes, int nCompressionLevel = COMPRESSION_LEVEL_NORMAL, const void * pHeaderData = NULL, int nHeaderBytes = CREATE_WAV_HEADER_ON_DECOMPRESSION); // add data / compress data // allows linear, immediate access to the buffer (fast) int GetBufferBytesAvailable(); int UnlockBuffer(int nBytesAdded, BOOL bProcess = TRUE); unsigned char * LockBuffer(int * pBytesAvailable); // slower, but easier than locking and unlocking (copies data) int AddData(unsigned char * pData, int nBytes); // use a CIO (input source) to add data int AddDataFromInputSource(CInputSource * pInputSource, int nMaxBytes = -1, int * pBytesAdded = NULL); // finish / kill int Finish(unsigned char * pTerminatingData, int nTerminatingBytes, int nWAVTerminatingBytes); int Kill(); private: int ProcessBuffer(BOOL bFinalize = FALSE); CSmartPtr m_spAPECompressCreate; int m_nBufferHead; int m_nBufferTail; int m_nBufferSize; unsigned char * m_pBuffer; BOOL m_bBufferLocked; CIO * m_pioOutput; BOOL m_bOwnsOutputIO; WAVEFORMATEX m_wfeInput; }; #endif // #ifndef APE_APECOMPRESS_H