#include "libm.h" #if FLT_EVAL_METHOD == 0 #define EPS FLT_EPSILON #elif FLT_EVAL_METHOD == 1 #define EPS DBL_EPSILON #elif FLT_EVAL_METHOD == 2 #define EPS LDBL_EPSILON #endif static const float_t toint = 1 / EPS; float roundf(float x) { union { float f; uint32_t i; } u = {x}; int e = u.i >> 23 & 0xff; float_t y; if (e >= 0x7f + 23) return x; if (u.i >> 31) x = -x; if (e < 0x7f - 1) { FORCE_EVAL(x + toint); return 0 * u.f; } y = x + toint - toint - x; if (y > 0.5f) y = y + x - 1; else if (y <= -0.5f) y = y + x + 1; else y = y + x; if (u.i >> 31) y = -y; return y; }