#include #include float fmodf(float x, float y) { union { float f; uint32_t i; } ux = {x}, uy = {y}; int ex = ux.i >> 23 & 0xff; int ey = uy.i >> 23 & 0xff; uint32_t sx = ux.i & 0x80000000; uint32_t i; uint32_t uxi = ux.i; if (uy.i << 1 == 0 || isnan(y) || ex == 0xff) return (x * y) / (x * y); if (uxi << 1 <= uy.i << 1) { if (uxi << 1 == uy.i << 1) return 0 * x; return x; } /* normalize x and y */ if (!ex) { for (i = uxi << 9; i >> 31 == 0; ex--, i <<= 1) ; uxi <<= -ex + 1; } else { uxi &= -1U >> 9; uxi |= 1U << 23; } if (!ey) { for (i = uy.i << 9; i >> 31 == 0; ey--, i <<= 1) ; uy.i <<= -ey + 1; } else { uy.i &= -1U >> 9; uy.i |= 1U << 23; } /* x mod y */ for (; ex > ey; ex--) { i = uxi - uy.i; if (i >> 31 == 0) { if (i == 0) return 0 * x; uxi = i; } uxi <<= 1; } i = uxi - uy.i; if (i >> 31 == 0) { if (i == 0) return 0 * x; uxi = i; } for (; uxi >> 23 == 0; uxi <<= 1, ex--) ; /* scale result up */ if (ex > 0) { uxi -= 1U << 23; uxi |= (uint32_t)ex << 23; } else { uxi >>= -ex + 1; } uxi |= sx; ux.i = uxi; return ux.f; }