//===- GIMatchTree.cpp - A decision tree to match GIMatchDag's ------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #include "GIMatchTree.h" #include "../CodeGenInstruction.h" #include "llvm/Support/Debug.h" #include "llvm/Support/Format.h" #include "llvm/Support/ScopedPrinter.h" #include "llvm/Support/raw_ostream.h" #include "llvm/TableGen/Error.h" #include "llvm/TableGen/Record.h" #define DEBUG_TYPE "gimatchtree" using namespace llvm; void GIMatchTree::writeDOTGraph(raw_ostream &OS) const { OS << "digraph \"matchtree\" {\n"; writeDOTGraphNode(OS); OS << "}\n"; } void GIMatchTree::writeDOTGraphNode(raw_ostream &OS) const { OS << format(" Node%p", this) << " [shape=record,label=\"{"; if (Partitioner) { Partitioner->emitDescription(OS); OS << "|" << Partitioner->getNumPartitions() << " partitions|"; } else OS << "No partitioner|"; bool IsFullyTraversed = true; bool IsFullyTested = true; StringRef Separator = ""; for (const auto &Leaf : PossibleLeaves) { OS << Separator << Leaf.getName(); Separator = ","; if (!Leaf.isFullyTraversed()) IsFullyTraversed = false; if (!Leaf.isFullyTested()) IsFullyTested = false; } if (!Partitioner && !IsFullyTraversed) OS << "|Not fully traversed"; if (!Partitioner && !IsFullyTested) { OS << "|Not fully tested"; if (IsFullyTraversed) { for (const GIMatchTreeLeafInfo &Leaf : PossibleLeaves) { if (Leaf.isFullyTested()) continue; OS << "\\n" << Leaf.getName() << ": " << &Leaf; for (const GIMatchDagPredicate *P : Leaf.untested_predicates()) OS << *P; } } } OS << "}\""; if (!Partitioner && (!IsFullyTraversed || !IsFullyTested || PossibleLeaves.size() > 1)) OS << ",color=red"; OS << "]\n"; for (const auto &C : Children) C.writeDOTGraphNode(OS); writeDOTGraphEdges(OS); } void GIMatchTree::writeDOTGraphEdges(raw_ostream &OS) const { for (const auto &Child : enumerate(Children)) { OS << format(" Node%p", this) << " -> " << format("Node%p", &Child.value()) << " [label=\"#" << Child.index() << " "; Partitioner->emitPartitionName(OS, Child.index()); OS << "\"]\n"; } } GIMatchTreeBuilderLeafInfo::GIMatchTreeBuilderLeafInfo( GIMatchTreeBuilder &Builder, StringRef Name, unsigned RootIdx, const GIMatchDag &MatchDag, void *Data) : Builder(Builder), Info(Name, RootIdx, Data), MatchDag(MatchDag), InstrNodeToInfo(), RemainingInstrNodes(BitVector(MatchDag.getNumInstrNodes(), true)), RemainingEdges(BitVector(MatchDag.getNumEdges(), true)), RemainingPredicates(BitVector(MatchDag.getNumPredicates(), true)), TraversableEdges(MatchDag.getNumEdges()), TestablePredicates(MatchDag.getNumPredicates()) { // Number all the predicates in this DAG for (auto &P : enumerate(MatchDag.predicates())) { PredicateIDs.insert(std::make_pair(P.value(), P.index())); } // Number all the predicate dependencies in this DAG and set up a bitvector // for each predicate indicating the unsatisfied dependencies. for (auto &Dep : enumerate(MatchDag.predicate_edges())) { PredicateDepIDs.insert(std::make_pair(Dep.value(), Dep.index())); } UnsatisfiedPredDepsForPred.resize(MatchDag.getNumPredicates(), BitVector(PredicateDepIDs.size())); for (auto &Dep : enumerate(MatchDag.predicate_edges())) { unsigned ID = PredicateIDs.lookup(Dep.value()->getPredicate()); UnsatisfiedPredDepsForPred[ID].set(Dep.index()); } } void GIMatchTreeBuilderLeafInfo::declareInstr(const GIMatchDagInstr *Instr, unsigned ID) { // Record the assignment of this instr to the given ID. auto InfoI = InstrNodeToInfo.insert(std::make_pair( Instr, GIMatchTreeInstrInfo(ID, Instr))); InstrIDToInfo.insert(std::make_pair(ID, &InfoI.first->second)); if (Instr == nullptr) return; if (!Instr->getUserAssignedName().empty()) Info.bindInstrVariable(Instr->getUserAssignedName(), ID); for (const auto &VarBinding : Instr->user_assigned_operand_names()) Info.bindOperandVariable(VarBinding.second, ID, VarBinding.first); // Clear the bit indicating we haven't visited this instr. const auto &NodeI = std::find(MatchDag.instr_nodes_begin(), MatchDag.instr_nodes_end(), Instr); assert(NodeI != MatchDag.instr_nodes_end() && "Instr isn't in this DAG"); unsigned InstrIdx = MatchDag.getInstrNodeIdx(NodeI); RemainingInstrNodes.reset(InstrIdx); // When we declare an instruction, we don't expose any traversable edges just // yet. A partitioner has to check they exist and are registers before they // are traversable. // When we declare an instruction, we potentially activate some predicates. // Mark the dependencies that are now satisfied as a result of this // instruction and mark any predicates whose dependencies are fully // satisfied. for (auto &Dep : enumerate(MatchDag.predicate_edges())) { if (Dep.value()->getRequiredMI() == Instr && Dep.value()->getRequiredMO() == nullptr) { for (auto &DepsFor : enumerate(UnsatisfiedPredDepsForPred)) { DepsFor.value().reset(Dep.index()); if (DepsFor.value().none()) TestablePredicates.set(DepsFor.index()); } } } } void GIMatchTreeBuilderLeafInfo::declareOperand(unsigned InstrID, unsigned OpIdx) { const GIMatchDagInstr *Instr = InstrIDToInfo.lookup(InstrID)->getInstrNode(); OperandIDToInfo.insert(std::make_pair( std::make_pair(InstrID, OpIdx), GIMatchTreeOperandInfo(Instr, OpIdx))); // When an operand becomes reachable, we potentially activate some traversals. // Record the edges that can now be followed as a result of this // instruction. for (auto &E : enumerate(MatchDag.edges())) { if (E.value()->getFromMI() == Instr && E.value()->getFromMO()->getIdx() == OpIdx) { TraversableEdges.set(E.index()); } } // When an operand becomes reachable, we potentially activate some predicates. // Clear the dependencies that are now satisfied as a result of this // operand and activate any predicates whose dependencies are fully // satisfied. for (auto &Dep : enumerate(MatchDag.predicate_edges())) { if (Dep.value()->getRequiredMI() == Instr && Dep.value()->getRequiredMO() && Dep.value()->getRequiredMO()->getIdx() == OpIdx) { for (auto &DepsFor : enumerate(UnsatisfiedPredDepsForPred)) { DepsFor.value().reset(Dep.index()); if (DepsFor.value().none()) TestablePredicates.set(DepsFor.index()); } } } } void GIMatchTreeBuilder::addPartitionersForInstr(unsigned InstrIdx) { // Find the partitioners that can be used now that this node is // uncovered. Our choices are: // - Test the opcode addPartitioner(std::make_unique(InstrIdx)); } void GIMatchTreeBuilder::addPartitionersForOperand(unsigned InstrID, unsigned OpIdx) { LLVM_DEBUG(dbgs() << "Add partitioners for Instrs[" << InstrID << "].getOperand(" << OpIdx << ")\n"); addPartitioner( std::make_unique(InstrID, OpIdx)); } void GIMatchTreeBuilder::filterRedundantPartitioners() { // TODO: Filter partitioners for facts that are already known // - If we know the opcode, we can elide the num operand check so long as // the instruction has a fixed number of operands. // - If we know an exact number of operands then we can elide further number // of operand checks. // - If the current min number of operands exceeds the one we want to check // then we can elide it. } void GIMatchTreeBuilder::evaluatePartitioners() { // Determine the partitioning the partitioner would produce for (auto &Partitioner : Partitioners) { LLVM_DEBUG(dbgs() << " Weighing up "; Partitioner->emitDescription(dbgs()); dbgs() << "\n"); Partitioner->repartition(Leaves); LLVM_DEBUG(Partitioner->emitPartitionResults(dbgs())); } } void GIMatchTreeBuilder::runStep() { LLVM_DEBUG(dbgs() << "Building match tree node for " << TreeNode << "\n"); LLVM_DEBUG(dbgs() << " Rules reachable at this node:\n"); for (const auto &Leaf : Leaves) { LLVM_DEBUG(dbgs() << " " << Leaf.getName() << " (" << &Leaf.getInfo() << "\n"); TreeNode->addPossibleLeaf(Leaf.getInfo(), Leaf.isFullyTraversed(), Leaf.isFullyTested()); } LLVM_DEBUG(dbgs() << " Partitioners available at this node:\n"); #ifndef NDEBUG for (const auto &Partitioner : Partitioners) LLVM_DEBUG(dbgs() << " "; Partitioner->emitDescription(dbgs()); dbgs() << "\n"); #endif // ifndef NDEBUG // Check for unreachable rules. Rules are unreachable if they are preceeded by // a fully tested rule. // Note: This is only true for the current algorithm, if we allow the // algorithm to compare equally valid rules then they will become // reachable. { auto FullyTestedLeafI = Leaves.end(); for (auto LeafI = Leaves.begin(), LeafE = Leaves.end(); LeafI != LeafE; ++LeafI) { if (LeafI->isFullyTraversed() && LeafI->isFullyTested()) FullyTestedLeafI = LeafI; else if (FullyTestedLeafI != Leaves.end()) { PrintError("Leaf " + LeafI->getName() + " is unreachable"); PrintNote("Leaf " + FullyTestedLeafI->getName() + " will have already matched"); } } } LLVM_DEBUG(dbgs() << " Eliminating redundant partitioners:\n"); filterRedundantPartitioners(); LLVM_DEBUG(dbgs() << " Partitioners remaining:\n"); #ifndef NDEBUG for (const auto &Partitioner : Partitioners) LLVM_DEBUG(dbgs() << " "; Partitioner->emitDescription(dbgs()); dbgs() << "\n"); #endif // ifndef NDEBUG if (Partitioners.empty()) { // Nothing left to do but check we really did identify a single rule. if (Leaves.size() > 1) { LLVM_DEBUG(dbgs() << "Leaf contains multiple rules, drop after the first " "fully tested rule\n"); auto FirstFullyTested = std::find_if(Leaves.begin(), Leaves.end(), [](const GIMatchTreeBuilderLeafInfo &X) { return X.isFullyTraversed() && X.isFullyTested() && !X.getMatchDag().hasPostMatchPredicate(); }); if (FirstFullyTested != Leaves.end()) FirstFullyTested++; #ifndef NDEBUG for (auto &Leaf : make_range(Leaves.begin(), FirstFullyTested)) LLVM_DEBUG(dbgs() << " Kept " << Leaf.getName() << "\n"); for (const auto &Leaf : make_range(FirstFullyTested, Leaves.end())) LLVM_DEBUG(dbgs() << " Dropped " << Leaf.getName() << "\n"); #endif // ifndef NDEBUG TreeNode->dropLeavesAfter( std::distance(Leaves.begin(), FirstFullyTested)); } for (const auto &Leaf : Leaves) { if (!Leaf.isFullyTraversed()) { PrintError("Leaf " + Leaf.getName() + " is not fully traversed"); PrintNote("This indicates a missing partitioner within tblgen"); Leaf.dump(errs()); for (unsigned InstrIdx : Leaf.untested_instrs()) PrintNote("Instr " + llvm::to_string(*Leaf.getInstr(InstrIdx))); for (unsigned EdgeIdx : Leaf.untested_edges()) PrintNote("Edge " + llvm::to_string(*Leaf.getEdge(EdgeIdx))); } } // Copy out information about untested predicates so the user of the tree // can deal with them. for (auto LeafPair : zip(Leaves, TreeNode->possible_leaves())) { const GIMatchTreeBuilderLeafInfo &BuilderLeaf = std::get<0>(LeafPair); GIMatchTreeLeafInfo &TreeLeaf = std::get<1>(LeafPair); if (!BuilderLeaf.isFullyTested()) for (unsigned PredicateIdx : BuilderLeaf.untested_predicates()) TreeLeaf.addUntestedPredicate(BuilderLeaf.getPredicate(PredicateIdx)); } return; } LLVM_DEBUG(dbgs() << " Weighing up partitioners:\n"); evaluatePartitioners(); // Select the best partitioner by its ability to partition // - Prefer partitioners that don't distinguish between partitions. This // is to fail early on decisions that must go a single way. auto PartitionerI = std::max_element( Partitioners.begin(), Partitioners.end(), [](const std::unique_ptr &A, const std::unique_ptr &B) { // We generally want partitioners that subdivide the // ruleset as much as possible since these take fewer // checks to converge on a particular rule. However, // it's important to note that one leaf can end up in // multiple partitions if the check isn't mutually // exclusive (e.g. getVRegDef() vs isReg()). // We therefore minimize average leaves per partition. return (double)A->getNumLeavesWithDupes() / A->getNumPartitions() > (double)B->getNumLeavesWithDupes() / B->getNumPartitions(); }); // Select a partitioner and partition the ruleset // Note that it's possible for a single rule to end up in multiple // partitions. For example, an opcode test on a rule without an opcode // predicate will result in it being passed to all partitions. std::unique_ptr Partitioner = std::move(*PartitionerI); Partitioners.erase(PartitionerI); LLVM_DEBUG(dbgs() << " Selected partitioner: "; Partitioner->emitDescription(dbgs()); dbgs() << "\n"); assert(Partitioner->getNumPartitions() > 0 && "Must always partition into at least one partition"); TreeNode->setNumChildren(Partitioner->getNumPartitions()); for (auto &C : enumerate(TreeNode->children())) { SubtreeBuilders.emplace_back(&C.value(), NextInstrID); Partitioner->applyForPartition(C.index(), *this, SubtreeBuilders.back()); } TreeNode->setPartitioner(std::move(Partitioner)); // Recurse into the subtree builders. Each one must get a copy of the // remaining partitioners as each path has to check everything. for (auto &SubtreeBuilder : SubtreeBuilders) { for (const auto &Partitioner : Partitioners) SubtreeBuilder.addPartitioner(Partitioner->clone()); SubtreeBuilder.runStep(); } } std::unique_ptr GIMatchTreeBuilder::run() { unsigned NewInstrID = allocInstrID(); // Start by recording the root instruction as instr #0 and set up the initial // partitioners. for (auto &Leaf : Leaves) { LLVM_DEBUG(Leaf.getMatchDag().writeDOTGraph(dbgs(), Leaf.getName())); GIMatchDagInstr *Root = *(Leaf.getMatchDag().roots().begin() + Leaf.getRootIdx()); Leaf.declareInstr(Root, NewInstrID); } addPartitionersForInstr(NewInstrID); std::unique_ptr TreeRoot = std::make_unique(); TreeNode = TreeRoot.get(); runStep(); return TreeRoot; } void GIMatchTreeOpcodePartitioner::emitPartitionName(raw_ostream &OS, unsigned Idx) const { if (PartitionToInstr[Idx] == nullptr) { OS << "* or nullptr"; return; } OS << PartitionToInstr[Idx]->Namespace << "::" << PartitionToInstr[Idx]->TheDef->getName(); } void GIMatchTreeOpcodePartitioner::repartition( GIMatchTreeBuilder::LeafVec &Leaves) { Partitions.clear(); InstrToPartition.clear(); PartitionToInstr.clear(); TestedPredicates.clear(); for (const auto &Leaf : enumerate(Leaves)) { bool AllOpcodes = true; GIMatchTreeInstrInfo *InstrInfo = Leaf.value().getInstrInfo(InstrID); BitVector TestedPredicatesForLeaf( Leaf.value().getMatchDag().getNumPredicates()); // If the instruction isn't declared then we don't care about it. Ignore // it for now and add it to all partitions later once we know what // partitions we have. if (!InstrInfo) { LLVM_DEBUG(dbgs() << " " << Leaf.value().getName() << " doesn't care about Instr[" << InstrID << "]\n"); assert(TestedPredicatesForLeaf.size() == Leaf.value().getMatchDag().getNumPredicates()); TestedPredicates.push_back(TestedPredicatesForLeaf); continue; } // If the opcode is available to test then any opcode predicates will have // been enabled too. for (unsigned PIdx : Leaf.value().TestablePredicates.set_bits()) { const auto &P = Leaf.value().getPredicate(PIdx); SmallVector OpcodesForThisPredicate; if (const auto *OpcodeP = dyn_cast(P)) { // We've found _an_ opcode predicate, but we don't know if it's // checking this instruction yet. bool IsThisPredicate = false; for (const auto &PDep : Leaf.value().getMatchDag().predicate_edges()) { if (PDep->getRequiredMI() == InstrInfo->getInstrNode() && PDep->getRequiredMO() == nullptr && PDep->getPredicate() == P) { IsThisPredicate = true; break; } } if (!IsThisPredicate) continue; // If we get here twice then we've somehow ended up with two opcode // predicates for one instruction in the same DAG. That should be // impossible. assert(AllOpcodes && "Conflicting opcode predicates"); const CodeGenInstruction *Expected = OpcodeP->getInstr(); OpcodesForThisPredicate.push_back(Expected); } if (const auto *OpcodeP = dyn_cast(P)) { // We've found _an_ oneof(opcodes) predicate, but we don't know if it's // checking this instruction yet. bool IsThisPredicate = false; for (const auto &PDep : Leaf.value().getMatchDag().predicate_edges()) { if (PDep->getRequiredMI() == InstrInfo->getInstrNode() && PDep->getRequiredMO() == nullptr && PDep->getPredicate() == P) { IsThisPredicate = true; break; } } if (!IsThisPredicate) continue; // If we get here twice then we've somehow ended up with two opcode // predicates for one instruction in the same DAG. That should be // impossible. assert(AllOpcodes && "Conflicting opcode predicates"); for (const CodeGenInstruction *Expected : OpcodeP->getInstrs()) OpcodesForThisPredicate.push_back(Expected); } for (const CodeGenInstruction *Expected : OpcodesForThisPredicate) { // Mark this predicate as one we're testing. TestedPredicatesForLeaf.set(PIdx); // Partitions must be numbered 0, 1, .., N but instructions don't meet // that requirement. Assign a partition number to each opcode if we // lack one ... auto Partition = InstrToPartition.find(Expected); if (Partition == InstrToPartition.end()) { BitVector Contents(Leaves.size()); Partition = InstrToPartition .insert(std::make_pair(Expected, Partitions.size())) .first; PartitionToInstr.push_back(Expected); Partitions.insert(std::make_pair(Partitions.size(), Contents)); } // ... and mark this leaf as being in that partition. Partitions.find(Partition->second)->second.set(Leaf.index()); AllOpcodes = false; LLVM_DEBUG(dbgs() << " " << Leaf.value().getName() << " is in partition " << Partition->second << "\n"); } // TODO: This is where we would handle multiple choices of opcode // the end result will be that this leaf ends up in multiple // partitions similarly to AllOpcodes. } // If we never check the opcode, add it to every partition. if (AllOpcodes) { // Add a partition for the default case if we don't already have one. if (InstrToPartition.insert(std::make_pair(nullptr, 0)).second) { PartitionToInstr.push_back(nullptr); BitVector Contents(Leaves.size()); Partitions.insert(std::make_pair(Partitions.size(), Contents)); } LLVM_DEBUG(dbgs() << " " << Leaf.value().getName() << " is in all partitions (opcode not checked)\n"); for (auto &Partition : Partitions) Partition.second.set(Leaf.index()); } assert(TestedPredicatesForLeaf.size() == Leaf.value().getMatchDag().getNumPredicates()); TestedPredicates.push_back(TestedPredicatesForLeaf); } if (Partitions.size() == 0) { // Add a partition for the default case if we don't already have one. if (InstrToPartition.insert(std::make_pair(nullptr, 0)).second) { PartitionToInstr.push_back(nullptr); BitVector Contents(Leaves.size()); Partitions.insert(std::make_pair(Partitions.size(), Contents)); } } // Add any leaves that don't care about this instruction to all partitions. for (const auto &Leaf : enumerate(Leaves)) { GIMatchTreeInstrInfo *InstrInfo = Leaf.value().getInstrInfo(InstrID); if (!InstrInfo) { // Add a partition for the default case if we don't already have one. if (InstrToPartition.insert(std::make_pair(nullptr, 0)).second) { PartitionToInstr.push_back(nullptr); BitVector Contents(Leaves.size()); Partitions.insert(std::make_pair(Partitions.size(), Contents)); } for (auto &Partition : Partitions) Partition.second.set(Leaf.index()); } } } void GIMatchTreeOpcodePartitioner::applyForPartition( unsigned PartitionIdx, GIMatchTreeBuilder &Builder, GIMatchTreeBuilder &SubBuilder) { LLVM_DEBUG(dbgs() << " Making partition " << PartitionIdx << "\n"); const CodeGenInstruction *CGI = PartitionToInstr[PartitionIdx]; BitVector PossibleLeaves = getPossibleLeavesForPartition(PartitionIdx); // Consume any predicates we handled. for (auto &EnumeratedLeaf : enumerate(Builder.getPossibleLeaves())) { if (!PossibleLeaves[EnumeratedLeaf.index()]) continue; auto &Leaf = EnumeratedLeaf.value(); const auto &TestedPredicatesForLeaf = TestedPredicates[EnumeratedLeaf.index()]; for (unsigned PredIdx : TestedPredicatesForLeaf.set_bits()) { LLVM_DEBUG(dbgs() << " " << Leaf.getName() << " tested predicate #" << PredIdx << " of " << TestedPredicatesForLeaf.size() << " " << *Leaf.getPredicate(PredIdx) << "\n"); Leaf.RemainingPredicates.reset(PredIdx); Leaf.TestablePredicates.reset(PredIdx); } SubBuilder.addLeaf(Leaf); } // Nothing to do, we don't know anything about this instruction as a result // of this partitioner. if (CGI == nullptr) return; GIMatchTreeBuilder::LeafVec &NewLeaves = SubBuilder.getPossibleLeaves(); // Find all the operands we know to exist and are referenced. This will // usually be all the referenced operands but there are some cases where // instructions are variadic. Such operands must be handled by partitioners // that check the number of operands. BitVector ReferencedOperands(1); for (auto &Leaf : NewLeaves) { GIMatchTreeInstrInfo *InstrInfo = Leaf.getInstrInfo(InstrID); // Skip any leaves that don't care about this instruction. if (!InstrInfo) continue; const GIMatchDagInstr *Instr = InstrInfo->getInstrNode(); for (auto &E : enumerate(Leaf.getMatchDag().edges())) { if (E.value()->getFromMI() == Instr && E.value()->getFromMO()->getIdx() < CGI->Operands.size()) { ReferencedOperands.resize(E.value()->getFromMO()->getIdx() + 1); ReferencedOperands.set(E.value()->getFromMO()->getIdx()); } } } for (auto &Leaf : NewLeaves) { for (unsigned OpIdx : ReferencedOperands.set_bits()) { Leaf.declareOperand(InstrID, OpIdx); } } for (unsigned OpIdx : ReferencedOperands.set_bits()) { SubBuilder.addPartitionersForOperand(InstrID, OpIdx); } } void GIMatchTreeOpcodePartitioner::emitPartitionResults( raw_ostream &OS) const { OS << "Partitioning by opcode would produce " << Partitions.size() << " partitions\n"; for (const auto &Partition : InstrToPartition) { if (Partition.first == nullptr) OS << "Default: "; else OS << Partition.first->TheDef->getName() << ": "; StringRef Separator = ""; for (unsigned I : Partitions.find(Partition.second)->second.set_bits()) { OS << Separator << I; Separator = ", "; } OS << "\n"; } } void GIMatchTreeOpcodePartitioner::generatePartitionSelectorCode( raw_ostream &OS, StringRef Indent) const { // Make sure not to emit empty switch or switch with just default if (PartitionToInstr.size() == 1 && PartitionToInstr[0] == nullptr) { OS << Indent << "Partition = 0;\n"; } else if (PartitionToInstr.size()) { OS << Indent << "Partition = -1;\n" << Indent << "switch (MIs[" << InstrID << "]->getOpcode()) {\n"; for (const auto &EnumInstr : enumerate(PartitionToInstr)) { if (EnumInstr.value() == nullptr) OS << Indent << "default:"; else OS << Indent << "case " << EnumInstr.value()->Namespace << "::" << EnumInstr.value()->TheDef->getName() << ":"; OS << " Partition = " << EnumInstr.index() << "; break;\n"; } OS << Indent << "}\n"; } OS << Indent << "// Default case but without conflicting with potential default case " "in selection.\n" << Indent << "if (Partition == -1) return false;\n"; } void GIMatchTreeVRegDefPartitioner::addToPartition(bool Result, unsigned LeafIdx) { auto I = ResultToPartition.find(Result); if (I == ResultToPartition.end()) { ResultToPartition.insert(std::make_pair(Result, PartitionToResult.size())); PartitionToResult.push_back(Result); } I = ResultToPartition.find(Result); auto P = Partitions.find(I->second); if (P == Partitions.end()) P = Partitions.insert(std::make_pair(I->second, BitVector())).first; P->second.resize(LeafIdx + 1); P->second.set(LeafIdx); } void GIMatchTreeVRegDefPartitioner::repartition( GIMatchTreeBuilder::LeafVec &Leaves) { Partitions.clear(); for (const auto &Leaf : enumerate(Leaves)) { GIMatchTreeInstrInfo *InstrInfo = Leaf.value().getInstrInfo(InstrID); BitVector TraversedEdgesForLeaf(Leaf.value().getMatchDag().getNumEdges()); // If the instruction isn't declared then we don't care about it. Ignore // it for now and add it to all partitions later once we know what // partitions we have. if (!InstrInfo) { TraversedEdges.push_back(TraversedEdgesForLeaf); continue; } // If this node has an use -> def edge from this operand then this // instruction must be in partition 1 (isVRegDef()). bool WantsEdge = false; for (unsigned EIdx : Leaf.value().TraversableEdges.set_bits()) { const auto &E = Leaf.value().getEdge(EIdx); if (E->getFromMI() != InstrInfo->getInstrNode() || E->getFromMO()->getIdx() != OpIdx || E->isDefToUse()) continue; // We're looking at the right edge. This leaf wants a vreg def so we'll // put it in partition 1. addToPartition(true, Leaf.index()); TraversedEdgesForLeaf.set(EIdx); WantsEdge = true; } bool isNotReg = false; if (!WantsEdge && isNotReg) { // If this leaf doesn't have an edge and we _don't_ want a register, // then add it to partition 0. addToPartition(false, Leaf.index()); } else if (!WantsEdge) { // If this leaf doesn't have an edge and we don't know what we want, // then add it to partition 0 and 1. addToPartition(false, Leaf.index()); addToPartition(true, Leaf.index()); } TraversedEdges.push_back(TraversedEdgesForLeaf); } // Add any leaves that don't care about this instruction to all partitions. for (const auto &Leaf : enumerate(Leaves)) { GIMatchTreeInstrInfo *InstrInfo = Leaf.value().getInstrInfo(InstrID); if (!InstrInfo) for (auto &Partition : Partitions) Partition.second.set(Leaf.index()); } } void GIMatchTreeVRegDefPartitioner::applyForPartition( unsigned PartitionIdx, GIMatchTreeBuilder &Builder, GIMatchTreeBuilder &SubBuilder) { BitVector PossibleLeaves = getPossibleLeavesForPartition(PartitionIdx); std::vector TraversedEdgesByNewLeaves; // Consume any edges we handled. for (auto &EnumeratedLeaf : enumerate(Builder.getPossibleLeaves())) { if (!PossibleLeaves[EnumeratedLeaf.index()]) continue; auto &Leaf = EnumeratedLeaf.value(); const auto &TraversedEdgesForLeaf = TraversedEdges[EnumeratedLeaf.index()]; TraversedEdgesByNewLeaves.push_back(TraversedEdgesForLeaf); Leaf.RemainingEdges.reset(TraversedEdgesForLeaf); Leaf.TraversableEdges.reset(TraversedEdgesForLeaf); SubBuilder.addLeaf(Leaf); } // Nothing to do. The only thing we know is that it isn't a vreg-def. if (PartitionToResult[PartitionIdx] == false) return; NewInstrID = SubBuilder.allocInstrID(); GIMatchTreeBuilder::LeafVec &NewLeaves = SubBuilder.getPossibleLeaves(); for (const auto I : zip(NewLeaves, TraversedEdgesByNewLeaves)) { auto &Leaf = std::get<0>(I); auto &TraversedEdgesForLeaf = std::get<1>(I); GIMatchTreeInstrInfo *InstrInfo = Leaf.getInstrInfo(InstrID); // Skip any leaves that don't care about this instruction. if (!InstrInfo) continue; for (unsigned EIdx : TraversedEdgesForLeaf.set_bits()) { const GIMatchDagEdge *E = Leaf.getEdge(EIdx); Leaf.declareInstr(E->getToMI(), NewInstrID); } } SubBuilder.addPartitionersForInstr(NewInstrID); } void GIMatchTreeVRegDefPartitioner::emitPartitionResults( raw_ostream &OS) const { OS << "Partitioning by vreg-def would produce " << Partitions.size() << " partitions\n"; for (const auto &Partition : Partitions) { OS << Partition.first << " ("; emitPartitionName(OS, Partition.first); OS << "): "; StringRef Separator = ""; for (unsigned I : Partition.second.set_bits()) { OS << Separator << I; Separator = ", "; } OS << "\n"; } } void GIMatchTreeVRegDefPartitioner::generatePartitionSelectorCode( raw_ostream &OS, StringRef Indent) const { OS << Indent << "Partition = -1\n" << Indent << "if (MIs.size() <= NewInstrID) MIs.resize(NewInstrID + 1);\n" << Indent << "MIs[" << NewInstrID << "] = nullptr;\n" << Indent << "if (MIs[" << InstrID << "].getOperand(" << OpIdx << ").isReg()))\n" << Indent << " MIs[" << NewInstrID << "] = MRI.getVRegDef(MIs[" << InstrID << "].getOperand(" << OpIdx << ").getReg()));\n"; for (const auto &Pair : ResultToPartition) OS << Indent << "if (MIs[" << NewInstrID << "] " << (Pair.first ? "==" : "!=") << " nullptr) Partition = " << Pair.second << ";\n"; OS << Indent << "if (Partition == -1) return false;\n"; }