/* * file: sbcard.h */ typedef struct _sbdev_info { } sbdev_info ; extern int sbc_major, sbc_minor ; /* * sound blaster registers */ #define SBDSP_RST 0x6 #define DSP_READ (io_base + 0xA) #define DSP_WRITE (io_base + 0xC) #define SBDSP_CMD 0xC #define SBDSP_STATUS 0xC #define DSP_DATA_AVAIL (io_base + 0xE) #define DSP_DATA_AVL16 (io_base + 0xF) #define SB_MIX_ADDR 0x4 #define SB_MIX_DATA 0x5 #if 0 #define OPL3_LEFT (io_base + 0x0) #define OPL3_RIGHT (io_base + 0x2) #define OPL3_BOTH (io_base + 0x8) #endif /* * DSP Commands. There are many, and in many cases they are used explicitly */ /* these are not used except for programmed I/O (not in this driver) */ #define DSP_DAC8 0x10 /* direct DAC output */ #define DSP_ADC8 0x20 /* direct ADC input */ /* these should be used in the SB 1.0 */ #define DSP_CMD_DAC8 0x14 /* single cycle 8-bit dma out */ #define DSP_CMD_ADC8 0x24 /* single cycle 8-bit dma in */ /* these should be used in the SB 2.0 and 2.01 */ #define DSP_CMD_DAC8_AUTO 0x1c /* auto 8-bit dma out */ #define DSP_CMD_ADC8_AUTO 0x2c /* auto 8-bit dma out */ #define DSP_CMD_HSSIZE 0x48 /* high speed dma count */ #define DSP_CMD_HSDAC_AUTO 0x90 /* high speed dac, auto */ #define DSP_CMD_HSADC_AUTO 0x98 /* high speed adc, auto */ /* SBPro commands. Some cards (JAZZ, SMW) also support 16 bits */ /* prepare for dma input */ #define DSP_CMD_DMAMODE(stereo, bit16) (0xA0 | (stereo ? 8:0) | (bit16 ? 4:0)) #define DSP_CMD_DAC2 0x16 /* 2-bit adpcm dma out (cont) */ #define DSP_CMD_DAC2S 0x17 /* 2-bit adpcm dma out (start) */ #define DSP_CMD_DAC2S_AUTO 0x1f /* auto 2-bit adpcm dma out (start) */ /* SB16 commands */ #define DSP_CMD_O16 0xb0 #define DSP_CMD_I16 0xb8 #define DSP_CMD_O8 0xc0 #define DSP_CMD_I8 0xc8 #define DSP_MODE_U8MONO 0x00 #define DSP_MODE_U8STEREO 0x20 #define DSP_MODE_S16MONO 0x10 #define DSP_MODE_S16STEREO 0x30 #define DSP_CMD_SPKON 0xD1 #define DSP_CMD_SPKOFF 0xD3 #define DSP_CMD_SPKR(on) (0xD1 | (on ? 0:2)) #define DSP_CMD_DMAPAUSE_8 0xD0 #define DSP_CMD_DMAPAUSE_16 0xD5 #define DSP_CMD_DMAEXIT_8 0xDA #define DSP_CMD_DMAEXIT_16 0xD9 #define DSP_CMD_TCONST 0x40 /* set time constant */ #define DSP_CMD_HSDAC 0x91 /* high speed dac */ #define DSP_CMD_HSADC 0x99 /* high speed adc */ #define DSP_CMD_GETVER 0xE1 #define DSP_CMD_GETID 0xE7 /* return id bytes */ #define DSP_CMD_OUT16 0x41 /* send parms for dma out on sb16 */ #define DSP_CMD_IN16 0x42 /* send parms for dma in on sb16 */ #if 0 /*** unknown ***/ #define DSP_CMD_FA 0xFA /* get version from prosonic*/ #define DSP_CMD_FB 0xFB /* set irq/dma for prosonic*/ #endif /* * in fact, for the SB16, dma commands are as follows: * * cmd, mode, len_low, len_high. * * cmd is a combination of DSP_DMA16 or DSP_DMA8 and */ #define DSP_DMA16 0xb0 #define DSP_DMA8 0xc0 # define DSP_F16_DAC 0x00 # define DSP_F16_ADC 0x08 # define DSP_F16_AUTO 0x04 # define DSP_F16_FIFO_ON 0x02 /* * mode is a combination of the following: */ #define DSP_F16_STEREO 0x20 #define DSP_F16_SIGNED 0x10 #define IMODE_NONE 0 #define IMODE_OUTPUT PCM_ENABLE_OUTPUT #define IMODE_INPUT PCM_ENABLE_INPUT #define IMODE_INIT 3 #define IMODE_MIDI 4 #define NORMAL_MIDI 0 #define UART_MIDI 1 /* * values used for bd_flags in SoundBlaster driver */ #define BD_F_HISPEED 0x0001 /* doing high speed ... */ #define BD_F_JAZZ16 0x0002 /* jazz16 detected */ #define BD_F_JAZZ16_2 0x0004 /* jazz16 type 2 */ #define BD_F_DUP_MIDI 0x0008 /* duplex midi */ #define BD_F_MIX_MASK 0x0070 /* up to 8 mixers (I know of 3) */ #define BD_F_MIX_CT1335 0x0010 /* CT1335 */ #define BD_F_MIX_CT1345 0x0020 /* CT1345 */ #define BD_F_MIX_CT1745 0x0030 /* CT1745 */ #define BD_F_SB16 0x0100 /* this is a SB16 */ #define BD_F_SB16X 0x0200 /* this is a vibra16X or clone */ #define BD_F_MIDIBUSY 0x0400 /* midi busy */ #define BD_F_ESS 0x0800 /* this is an ESS chip */ /* * on some SB16 cards, at times I swap DMA channels. Remember this * so that they can be restored later. */ #define BD_F_SWAPPED 0x1000 /* have swapped DMA channels */ /* * sound/sb_mixer.h * * Definitions for the SB Pro and SB16 mixers * * Copyright by Hannu Savolainen 1993 * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. 2. * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * Modified: Hunyue Yau Jan 6 1994 Added defines for the Sound Galaxy NX Pro * mixer. * */ #define SBPRO_RECORDING_DEVICES \ (SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD) /* Same as SB Pro, unless I find otherwise */ #define SGNXPRO_RECORDING_DEVICES SBPRO_RECORDING_DEVICES #define SBPRO_MIXER_DEVICES \ (SOUND_MASK_SYNTH | SOUND_MASK_PCM | SOUND_MASK_LINE | SOUND_MASK_MIC | \ SOUND_MASK_CD | SOUND_MASK_VOLUME) /* * SG NX Pro has treble and bass settings on the mixer. The 'speaker' channel * is the COVOX/DisneySoundSource emulation volume control on the mixer. It * does NOT control speaker volume. Should have own mask eventually? */ #define SGNXPRO_MIXER_DEVICES \ (SBPRO_MIXER_DEVICES | SOUND_MASK_BASS | \ SOUND_MASK_TREBLE | SOUND_MASK_SPEAKER ) #define SB16_RECORDING_DEVICES \ (SOUND_MASK_SYNTH | SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD) #define SB16_MIXER_DEVICES \ (SOUND_MASK_SYNTH | SOUND_MASK_PCM | SOUND_MASK_SPEAKER | \ SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD | \ SOUND_MASK_IGAIN | SOUND_MASK_OGAIN | \ SOUND_MASK_VOLUME | SOUND_MASK_BASS | SOUND_MASK_TREBLE) /* * Mixer registers * * NOTE! RECORD_SRC == IN_FILTER */ /* * Mixer registers of SB Pro */ #define VOC_VOL 0x04 #define MIC_VOL 0x0A #define MIC_MIX 0x0A #define RECORD_SRC 0x0C #define IN_FILTER 0x0C #define OUT_FILTER 0x0E #define MASTER_VOL 0x22 #define FM_VOL 0x26 #define CD_VOL 0x28 #define LINE_VOL 0x2E #define IRQ_NR 0x80 #define DMA_NR 0x81 #define IRQ_STAT 0x82 /* * Additional registers on the SG NX Pro */ #define COVOX_VOL 0x42 #define TREBLE_LVL 0x44 #define BASS_LVL 0x46 #define FREQ_HI (1 << 3)/* Use High-frequency ANFI filters */ #define FREQ_LOW 0 /* Use Low-frequency ANFI filters */ #define FILT_ON 0 /* Yes, 0 to turn it on, 1 for off */ #define FILT_OFF (1 << 5) #define MONO_DAC 0x00 #define STEREO_DAC 0x02 /* * Mixer registers of SB16 */ #define SB16_IMASK_L 0x3d #define SB16_IMASK_R 0x3e #define SB16_OMASK 0x3c #ifndef __SB_MIXER_C__ mixer_tab sbpro_mix; mixer_tab sb16_mix; #ifdef __SGNXPRO__ mixer_tab sgnxpro_mix; #endif static u_char sb16_recmasks_L[SOUND_MIXER_NRDEVICES]; static u_char sb16_recmasks_R[SOUND_MIXER_NRDEVICES]; #else /* __SB_MIXER_C__ defined */ mixer_tab sbpro_mix = { PMIX_ENT(SOUND_MIXER_VOLUME, 0x22, 7, 4, 0x22, 3, 4), PMIX_ENT(SOUND_MIXER_BASS, 0x00, 0, 0, 0x00, 0, 0), PMIX_ENT(SOUND_MIXER_TREBLE, 0x00, 0, 0, 0x00, 0, 0), PMIX_ENT(SOUND_MIXER_SYNTH, 0x26, 7, 4, 0x26, 3, 4), PMIX_ENT(SOUND_MIXER_PCM, 0x04, 7, 4, 0x04, 3, 4), PMIX_ENT(SOUND_MIXER_SPEAKER, 0x00, 0, 0, 0x00, 0, 0), PMIX_ENT(SOUND_MIXER_LINE, 0x2e, 7, 4, 0x2e, 3, 4), PMIX_ENT(SOUND_MIXER_MIC, 0x0a, 2, 3, 0x00, 0, 0), PMIX_ENT(SOUND_MIXER_CD, 0x28, 7, 4, 0x28, 3, 4), PMIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0), PMIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0), PMIX_ENT(SOUND_MIXER_RECLEV, 0x00, 0, 0, 0x00, 0, 0) }; #ifdef __SGNXPRO__ mixer_tab sgnxpro_mix = { PMIX_ENT(SOUND_MIXER_VOLUME, 0x22, 7, 4, 0x22, 3, 4), PMIX_ENT(SOUND_MIXER_BASS, 0x46, 2, 3, 0x00, 0, 0), PMIX_ENT(SOUND_MIXER_TREBLE, 0x44, 2, 3, 0x00, 0, 0), PMIX_ENT(SOUND_MIXER_SYNTH, 0x26, 7, 4, 0x26, 3, 4), PMIX_ENT(SOUND_MIXER_PCM, 0x04, 7, 4, 0x04, 3, 4), PMIX_ENT(SOUND_MIXER_SPEAKER, 0x42, 2, 3, 0x00, 0, 0), PMIX_ENT(SOUND_MIXER_LINE, 0x2e, 7, 4, 0x2e, 3, 4), PMIX_ENT(SOUND_MIXER_MIC, 0x0a, 2, 3, 0x00, 0, 0), PMIX_ENT(SOUND_MIXER_CD, 0x28, 7, 4, 0x28, 3, 4), PMIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0), PMIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0), PMIX_ENT(SOUND_MIXER_RECLEV, 0x00, 0, 0, 0x00, 0, 0), PMIX_ENT(SOUND_MIXER_IGAIN, 0x00, 0, 0, 0x00, 0, 0), PMIX_ENT(SOUND_MIXER_OGAIN, 0x00, 0, 0, 0x00, 0, 0) }; #endif mixer_tab sb16_mix = { PMIX_ENT(SOUND_MIXER_VOLUME, 0x30, 3, 5, 0x31, 3, 5), PMIX_ENT(SOUND_MIXER_BASS, 0x46, 4, 4, 0x47, 4, 4), PMIX_ENT(SOUND_MIXER_TREBLE, 0x44, 4, 4, 0x45, 4, 4), PMIX_ENT(SOUND_MIXER_SYNTH, 0x34, 3, 5, 0x35, 3, 5), PMIX_ENT(SOUND_MIXER_PCM, 0x32, 3, 5, 0x33, 3, 5), PMIX_ENT(SOUND_MIXER_SPEAKER, 0x3b, 6, 2, 0x00, 0, 0), PMIX_ENT(SOUND_MIXER_LINE, 0x38, 3, 5, 0x39, 3, 5), PMIX_ENT(SOUND_MIXER_MIC, 0x3a, 3, 5, 0x00, 0, 0), PMIX_ENT(SOUND_MIXER_CD, 0x36, 3, 5, 0x37, 3, 5), PMIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0), PMIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0), PMIX_ENT(SOUND_MIXER_RECLEV, 0x3f, 6, 2, 0x40, 6, 2), /* Obsol,Use IGAIN*/ PMIX_ENT(SOUND_MIXER_IGAIN, 0x3f, 6, 2, 0x40, 6, 2), PMIX_ENT(SOUND_MIXER_OGAIN, 0x41, 6, 2, 0x42, 6, 2) }; #ifdef SM_GAMES /* Master volume is lower and PCM & FM * volumes higher than with SB Pro. This * improves the sound quality */ static u_short levels[SOUND_MIXER_NRDEVICES] = { 0x2020, /* Master Volume */ 0x4b4b, /* Bass */ 0x4b4b, /* Treble */ 0x6464, /* FM */ 0x6464, /* PCM */ 0x4b4b, /* PC Speaker */ 0x4b4b, /* Ext Line */ 0x0000, /* Mic */ 0x4b4b, /* CD */ 0x4b4b, /* Recording monitor */ 0x4b4b, /* SB PCM */ 0x4b4b, /* Recording level */ 0x4b4b, /* Input gain */ 0x4b4b}; /* Output gain */ #else /* If the user selected just plain SB Pro */ static u_short levels[SOUND_MIXER_NRDEVICES] = { 0x5a5a, /* Master Volume */ 0x4b4b, /* Bass */ 0x4b4b, /* Treble */ 0x4b4b, /* FM */ 0x4b4b, /* PCM */ 0x4b4b, /* PC Speaker */ 0x4b4b, /* Ext Line */ 0x1010, /* Mic */ 0x4b4b, /* CD */ 0x4b4b, /* Recording monitor */ 0x4b4b, /* SB PCM */ 0x4b4b, /* Recording level */ 0x4b4b, /* Input gain */ 0x4b4b}; /* Output gain */ #endif /* SM_GAMES */ static u_char sb16_recmasks_L[SOUND_MIXER_NRDEVICES] = { 0x00, /* SOUND_MIXER_VOLUME */ 0x00, /* SOUND_MIXER_BASS */ 0x00, /* SOUND_MIXER_TREBLE */ 0x40, /* SOUND_MIXER_SYNTH */ 0x00, /* SOUND_MIXER_PCM */ 0x00, /* SOUND_MIXER_SPEAKER */ 0x10, /* SOUND_MIXER_LINE */ 0x01, /* SOUND_MIXER_MIC */ 0x04, /* SOUND_MIXER_CD */ 0x00, /* SOUND_MIXER_IMIX */ 0x00, /* SOUND_MIXER_ALTPCM */ 0x00, /* SOUND_MIXER_RECLEV */ 0x00, /* SOUND_MIXER_IGAIN */ 0x00 /* SOUND_MIXER_OGAIN */ }; static u_char sb16_recmasks_R[SOUND_MIXER_NRDEVICES] = { 0x00, /* SOUND_MIXER_VOLUME */ 0x00, /* SOUND_MIXER_BASS */ 0x00, /* SOUND_MIXER_TREBLE */ 0x20, /* SOUND_MIXER_SYNTH */ 0x00, /* SOUND_MIXER_PCM */ 0x00, /* SOUND_MIXER_SPEAKER */ 0x08, /* SOUND_MIXER_LINE */ 0x01, /* SOUND_MIXER_MIC */ 0x02, /* SOUND_MIXER_CD */ 0x00, /* SOUND_MIXER_IMIX */ 0x00, /* SOUND_MIXER_ALTPCM */ 0x00, /* SOUND_MIXER_RECLEV */ 0x00, /* SOUND_MIXER_IGAIN */ 0x00 /* SOUND_MIXER_OGAIN */ }; /* * Recording sources (SB Pro) */ #endif /* __SB_MIXER_C__ */ #define SRC_MIC 1 /* Select Microphone recording source */ #define SRC_CD 3 /* Select CD recording source */ #define SRC_LINE 7 /* Use Line-in for recording source */