/******************************************************************************* * * Module Name: utmisc - common utility procedures * $Revision: 44 $ * ******************************************************************************/ /****************************************************************************** * * 1. Copyright Notice * * Some or all of this work - Copyright (c) 1999, 2000, 2001, Intel Corp. * All rights reserved. * * 2. License * * 2.1. This is your license from Intel Corp. under its intellectual property * rights. You may have additional license terms from the party that provided * you this software, covering your right to use that party's intellectual * property rights. * * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a * copy of the source code appearing in this file ("Covered Code") an * irrevocable, perpetual, worldwide license under Intel's copyrights in the * base code distributed originally by Intel ("Original Intel Code") to copy, * make derivatives, distribute, use and display any portion of the Covered * Code in any form, with the right to sublicense such rights; and * * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent * license (with the right to sublicense), under only those claims of Intel * patents that are infringed by the Original Intel Code, to make, use, sell, * offer to sell, and import the Covered Code and derivative works thereof * solely to the minimum extent necessary to exercise the above copyright * license, and in no event shall the patent license extend to any additions * to or modifications of the Original Intel Code. No other license or right * is granted directly or by implication, estoppel or otherwise; * * The above copyright and patent license is granted only if the following * conditions are met: * * 3. Conditions * * 3.1. Redistribution of Source with Rights to Further Distribute Source. * Redistribution of source code of any substantial portion of the Covered * Code or modification with rights to further distribute source must include * the above Copyright Notice, the above License, this list of Conditions, * and the following Disclaimer and Export Compliance provision. In addition, * Licensee must cause all Covered Code to which Licensee contributes to * contain a file documenting the changes Licensee made to create that Covered * Code and the date of any change. Licensee must include in that file the * documentation of any changes made by any predecessor Licensee. Licensee * must include a prominent statement that the modification is derived, * directly or indirectly, from Original Intel Code. * * 3.2. Redistribution of Source with no Rights to Further Distribute Source. * Redistribution of source code of any substantial portion of the Covered * Code or modification without rights to further distribute source must * include the following Disclaimer and Export Compliance provision in the * documentation and/or other materials provided with distribution. In * addition, Licensee may not authorize further sublicense of source of any * portion of the Covered Code, and must include terms to the effect that the * license from Licensee to its licensee is limited to the intellectual * property embodied in the software Licensee provides to its licensee, and * not to intellectual property embodied in modifications its licensee may * make. * * 3.3. Redistribution of Executable. Redistribution in executable form of any * substantial portion of the Covered Code or modification must reproduce the * above Copyright Notice, and the following Disclaimer and Export Compliance * provision in the documentation and/or other materials provided with the * distribution. * * 3.4. Intel retains all right, title, and interest in and to the Original * Intel Code. * * 3.5. Neither the name Intel nor any other trademark owned or controlled by * Intel shall be used in advertising or otherwise to promote the sale, use or * other dealings in products derived from or relating to the Covered Code * without prior written authorization from Intel. * * 4. Disclaimer and Export Compliance * * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED * HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE, * INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY * UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A * PARTICULAR PURPOSE. * * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT, * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY * LIMITED REMEDY. * * 4.3. Licensee shall not export, either directly or indirectly, any of this * software or system incorporating such software without first obtaining any * required license or other approval from the U. S. Department of Commerce or * any other agency or department of the United States Government. In the * event Licensee exports any such software from the United States or * re-exports any such software from a foreign destination, Licensee shall * ensure that the distribution and export/re-export of the software is in * compliance with all laws, regulations, orders, or other restrictions of the * U.S. Export Administration Regulations. Licensee agrees that neither it nor * any of its subsidiaries will export/re-export any technical data, process, * software, or service, directly or indirectly, to any country for which the * United States government or any agency thereof requires an export license, * other governmental approval, or letter of assurance, without first obtaining * such license, approval or letter. * *****************************************************************************/ #define __UTMISC_C__ #include "acpi.h" #include "acevents.h" #include "achware.h" #include "acnamesp.h" #include "acinterp.h" #include "amlcode.h" #include "acdebug.h" #define _COMPONENT ACPI_UTILITIES MODULE_NAME ("utmisc") /******************************************************************************* * * FUNCTION: AcpiUtValidAcpiName * * PARAMETERS: Character - The character to be examined * * RETURN: 1 if Character may appear in a name, else 0 * * DESCRIPTION: Check for a valid ACPI name. Each character must be one of: * 1) Upper case alpha * 2) numeric * 3) underscore * ******************************************************************************/ BOOLEAN AcpiUtValidAcpiName ( UINT32 Name) { NATIVE_CHAR *NamePtr = (NATIVE_CHAR *) &Name; UINT32 i; for (i = 0; i < ACPI_NAME_SIZE; i++) { if (!((NamePtr[i] == '_') || (NamePtr[i] >= 'A' && NamePtr[i] <= 'Z') || (NamePtr[i] >= '0' && NamePtr[i] <= '9'))) { return (FALSE); } } return (TRUE); } /******************************************************************************* * * FUNCTION: AcpiUtValidAcpiCharacter * * PARAMETERS: Character - The character to be examined * * RETURN: 1 if Character may appear in a name, else 0 * * DESCRIPTION: Check for a printable character * ******************************************************************************/ BOOLEAN AcpiUtValidAcpiCharacter ( NATIVE_CHAR Character) { return ((BOOLEAN) ((Character == '_') || (Character >= 'A' && Character <= 'Z') || (Character >= '0' && Character <= '9'))); } /******************************************************************************* * * FUNCTION: AcpiUtStrupr * * PARAMETERS: SrcString - The source string to convert to * * RETURN: SrcString * * DESCRIPTION: Convert string to uppercase * ******************************************************************************/ NATIVE_CHAR * AcpiUtStrupr ( NATIVE_CHAR *SrcString) { NATIVE_CHAR *String; /* Walk entire string, uppercasing the letters */ for (String = SrcString; *String; ) { *String = (char) TOUPPER (*String); String++; } return (SrcString); } /******************************************************************************* * * FUNCTION: AcpiUtMutexInitialize * * PARAMETERS: None. * * RETURN: Status * * DESCRIPTION: Create the system mutex objects. * ******************************************************************************/ ACPI_STATUS AcpiUtMutexInitialize ( void) { UINT32 i; ACPI_STATUS Status; FUNCTION_TRACE ("UtMutexInitialize"); /* * Create each of the predefined mutex objects */ for (i = 0; i < NUM_MTX; i++) { Status = AcpiUtCreateMutex (i); if (ACPI_FAILURE (Status)) { return_ACPI_STATUS (Status); } } return_ACPI_STATUS (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiUtMutexTerminate * * PARAMETERS: None. * * RETURN: None. * * DESCRIPTION: Delete all of the system mutex objects. * ******************************************************************************/ void AcpiUtMutexTerminate ( void) { UINT32 i; FUNCTION_TRACE ("UtMutexTerminate"); /* * Delete each predefined mutex object */ for (i = 0; i < NUM_MTX; i++) { AcpiUtDeleteMutex (i); } return_VOID; } /******************************************************************************* * * FUNCTION: AcpiUtCreateMutex * * PARAMETERS: MutexID - ID of the mutex to be created * * RETURN: Status * * DESCRIPTION: Create a mutex object. * ******************************************************************************/ ACPI_STATUS AcpiUtCreateMutex ( ACPI_MUTEX_HANDLE MutexId) { ACPI_STATUS Status = AE_OK; FUNCTION_TRACE_U32 ("UtCreateMutex", MutexId); if (MutexId > MAX_MTX) { return_ACPI_STATUS (AE_BAD_PARAMETER); } if (!AcpiGbl_AcpiMutexInfo[MutexId].Mutex) { Status = AcpiOsCreateSemaphore (1, 1, &AcpiGbl_AcpiMutexInfo[MutexId].Mutex); AcpiGbl_AcpiMutexInfo[MutexId].OwnerId = ACPI_MUTEX_NOT_ACQUIRED; AcpiGbl_AcpiMutexInfo[MutexId].UseCount = 0; } return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiUtDeleteMutex * * PARAMETERS: MutexID - ID of the mutex to be deleted * * RETURN: Status * * DESCRIPTION: Delete a mutex object. * ******************************************************************************/ ACPI_STATUS AcpiUtDeleteMutex ( ACPI_MUTEX_HANDLE MutexId) { ACPI_STATUS Status; FUNCTION_TRACE_U32 ("UtDeleteMutex", MutexId); if (MutexId > MAX_MTX) { return_ACPI_STATUS (AE_BAD_PARAMETER); } Status = AcpiOsDeleteSemaphore (AcpiGbl_AcpiMutexInfo[MutexId].Mutex); AcpiGbl_AcpiMutexInfo[MutexId].Mutex = NULL; AcpiGbl_AcpiMutexInfo[MutexId].OwnerId = ACPI_MUTEX_NOT_ACQUIRED; return_ACPI_STATUS (Status); } /******************************************************************************* * * FUNCTION: AcpiUtAcquireMutex * * PARAMETERS: MutexID - ID of the mutex to be acquired * * RETURN: Status * * DESCRIPTION: Acquire a mutex object. * ******************************************************************************/ ACPI_STATUS AcpiUtAcquireMutex ( ACPI_MUTEX_HANDLE MutexId) { ACPI_STATUS Status; UINT32 i; UINT32 ThisThreadId; PROC_NAME ("UtAcquireMutex"); if (MutexId > MAX_MTX) { return (AE_BAD_PARAMETER); } ThisThreadId = AcpiOsGetThreadId (); /* * Deadlock prevention. Check if this thread owns any mutexes of value * greater than or equal to this one. If so, the thread has violated * the mutex ordering rule. This indicates a coding error somewhere in * the ACPI subsystem code. */ for (i = MutexId; i < MAX_MTX; i++) { if (AcpiGbl_AcpiMutexInfo[i].OwnerId == ThisThreadId) { if (i == MutexId) { DEBUG_PRINTP (ACPI_ERROR, ("Mutex [%s] already acquired by this thread [%X]\n", AcpiUtGetMutexName (MutexId), ThisThreadId)); return (AE_ALREADY_ACQUIRED); } DEBUG_PRINTP (ACPI_ERROR, ("Invalid acquire order: Thread %X owns [%s], wants [%s]\n", ThisThreadId, AcpiUtGetMutexName (i), AcpiUtGetMutexName (MutexId))); return (AE_ACQUIRE_DEADLOCK); } } DEBUG_PRINTP (TRACE_MUTEX, ("Thread %X attempting to acquire Mutex [%s]\n", ThisThreadId, AcpiUtGetMutexName (MutexId))); Status = AcpiOsWaitSemaphore (AcpiGbl_AcpiMutexInfo[MutexId].Mutex, 1, WAIT_FOREVER); if (ACPI_SUCCESS (Status)) { DEBUG_PRINTP (TRACE_MUTEX, ("Thread %X acquired Mutex [%s]\n", ThisThreadId, AcpiUtGetMutexName (MutexId))); AcpiGbl_AcpiMutexInfo[MutexId].UseCount++; AcpiGbl_AcpiMutexInfo[MutexId].OwnerId = ThisThreadId; } else { DEBUG_PRINTP (ACPI_ERROR, ("Thread %X could not acquire Mutex [%s] %s\n", ThisThreadId, AcpiUtGetMutexName (MutexId), AcpiFormatException (Status))); } return (Status); } /******************************************************************************* * * FUNCTION: AcpiUtReleaseMutex * * PARAMETERS: MutexID - ID of the mutex to be released * * RETURN: Status * * DESCRIPTION: Release a mutex object. * ******************************************************************************/ ACPI_STATUS AcpiUtReleaseMutex ( ACPI_MUTEX_HANDLE MutexId) { ACPI_STATUS Status; UINT32 i; UINT32 ThisThreadId; PROC_NAME ("UtReleaseMutex"); ThisThreadId = AcpiOsGetThreadId (); DEBUG_PRINTP (TRACE_MUTEX, ("Thread %X releasing Mutex [%s]\n", ThisThreadId, AcpiUtGetMutexName (MutexId))); if (MutexId > MAX_MTX) { return (AE_BAD_PARAMETER); } /* * Mutex must be acquired in order to release it! */ if (AcpiGbl_AcpiMutexInfo[MutexId].OwnerId == ACPI_MUTEX_NOT_ACQUIRED) { DEBUG_PRINTP (ACPI_ERROR, ("Mutex [%s] is not acquired, cannot release\n", AcpiUtGetMutexName (MutexId))); return (AE_NOT_ACQUIRED); } /* * Deadlock prevention. Check if this thread owns any mutexes of value * greater than this one. If so, the thread has violated the mutex * ordering rule. This indicates a coding error somewhere in * the ACPI subsystem code. */ for (i = MutexId; i < MAX_MTX; i++) { if (AcpiGbl_AcpiMutexInfo[i].OwnerId == ThisThreadId) { if (i == MutexId) { continue; } DEBUG_PRINTP (ACPI_ERROR, ("Invalid release order: owns [%s], releasing [%s]\n", AcpiUtGetMutexName (i), AcpiUtGetMutexName (MutexId))); return (AE_RELEASE_DEADLOCK); } } /* Mark unlocked FIRST */ AcpiGbl_AcpiMutexInfo[MutexId].OwnerId = ACPI_MUTEX_NOT_ACQUIRED; Status = AcpiOsSignalSemaphore (AcpiGbl_AcpiMutexInfo[MutexId].Mutex, 1); if (ACPI_FAILURE (Status)) { DEBUG_PRINTP (ACPI_ERROR, ("Thread %X could not release Mutex [%s] %s\n", ThisThreadId, AcpiUtGetMutexName (MutexId), AcpiFormatException (Status))); } else { DEBUG_PRINTP (TRACE_MUTEX, ("Thread %X released Mutex [%s]\n", ThisThreadId, AcpiUtGetMutexName (MutexId))); } return (Status); } /******************************************************************************* * * FUNCTION: AcpiUtCreateUpdateStateAndPush * * PARAMETERS: *Object - Object to be added to the new state * Action - Increment/Decrement * StateList - List the state will be added to * * RETURN: None * * DESCRIPTION: Create a new state and push it * ******************************************************************************/ ACPI_STATUS AcpiUtCreateUpdateStateAndPush ( ACPI_OPERAND_OBJECT *Object, UINT16 Action, ACPI_GENERIC_STATE **StateList) { ACPI_GENERIC_STATE *State; /* Ignore null objects; these are expected */ if (!Object) { return (AE_OK); } State = AcpiUtCreateUpdateState (Object, Action); if (!State) { return (AE_NO_MEMORY); } AcpiUtPushGenericState (StateList, State); return (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiUtCreatePkgStateAndPush * * PARAMETERS: *Object - Object to be added to the new state * Action - Increment/Decrement * StateList - List the state will be added to * * RETURN: None * * DESCRIPTION: Create a new state and push it * ******************************************************************************/ ACPI_STATUS AcpiUtCreatePkgStateAndPush ( void *InternalObject, void *ExternalObject, UINT16 Index, ACPI_GENERIC_STATE **StateList) { ACPI_GENERIC_STATE *State; State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index); if (!State) { return (AE_NO_MEMORY); } AcpiUtPushGenericState (StateList, State); return (AE_OK); } /******************************************************************************* * * FUNCTION: AcpiUtPushGenericState * * PARAMETERS: ListHead - Head of the state stack * State - State object to push * * RETURN: Status * * DESCRIPTION: Push a state object onto a state stack * ******************************************************************************/ void AcpiUtPushGenericState ( ACPI_GENERIC_STATE **ListHead, ACPI_GENERIC_STATE *State) { FUNCTION_TRACE ("UtPushGenericState"); /* Push the state object onto the front of the list (stack) */ State->Common.Next = *ListHead; *ListHead = State; return_VOID; } /******************************************************************************* * * FUNCTION: AcpiUtPopGenericState * * PARAMETERS: ListHead - Head of the state stack * * RETURN: Status * * DESCRIPTION: Pop a state object from a state stack * ******************************************************************************/ ACPI_GENERIC_STATE * AcpiUtPopGenericState ( ACPI_GENERIC_STATE **ListHead) { ACPI_GENERIC_STATE *State; FUNCTION_TRACE ("DsPopGenericState"); /* Remove the state object at the head of the list (stack) */ State = *ListHead; if (State) { /* Update the list head */ *ListHead = State->Common.Next; } return_PTR (State); } /******************************************************************************* * * FUNCTION: AcpiUtCreateGenericState * * PARAMETERS: None * * RETURN: Status * * DESCRIPTION: Create a generic state object. Attempt to obtain one from * the global state cache; If none available, create a new one. * ******************************************************************************/ ACPI_GENERIC_STATE * AcpiUtCreateGenericState (void) { ACPI_GENERIC_STATE *State; AcpiUtAcquireMutex (ACPI_MTX_CACHES); AcpiGbl_StateCacheRequests++; /* Check the cache first */ if (AcpiGbl_GenericStateCache) { /* There is an object available, use it */ State = AcpiGbl_GenericStateCache; AcpiGbl_GenericStateCache = State->Common.Next; State->Common.Next = NULL; AcpiGbl_StateCacheHits++; AcpiGbl_GenericStateCacheDepth--; AcpiUtReleaseMutex (ACPI_MTX_CACHES); DEBUG_PRINT (TRACE_EXEC, ("CreateGenState: State %p from cache\n", State)); } else { /* The cache is empty, create a new object */ AcpiUtReleaseMutex (ACPI_MTX_CACHES); State = ACPI_MEM_CALLOCATE (sizeof (ACPI_GENERIC_STATE)); } /* Initialize */ if (State) { /* Always zero out the object before init */ MEMSET (State, 0, sizeof (ACPI_GENERIC_STATE)); State->Common.DataType = ACPI_DESC_TYPE_STATE; } return (State); } /******************************************************************************* * * FUNCTION: AcpiUtCreateUpdateState * * PARAMETERS: Object - Initial Object to be installed in the * state * Action - Update action to be performed * * RETURN: Status * * DESCRIPTION: Create an "Update State" - a flavor of the generic state used * to update reference counts and delete complex objects such * as packages. * ******************************************************************************/ ACPI_GENERIC_STATE * AcpiUtCreateUpdateState ( ACPI_OPERAND_OBJECT *Object, UINT16 Action) { ACPI_GENERIC_STATE *State; FUNCTION_TRACE_PTR ("UtCreateUpdateState", Object); /* Create the generic state object */ State = AcpiUtCreateGenericState (); if (!State) { return (NULL); } /* Init fields specific to the update struct */ State->Update.Object = Object; State->Update.Value = Action; return_PTR (State); } /******************************************************************************* * * FUNCTION: AcpiUtCreatePkgState * * PARAMETERS: Object - Initial Object to be installed in the * state * Action - Update action to be performed * * RETURN: Status * * DESCRIPTION: Create an "Update State" - a flavor of the generic state used * to update reference counts and delete complex objects such * as packages. * ******************************************************************************/ ACPI_GENERIC_STATE * AcpiUtCreatePkgState ( void *InternalObject, void *ExternalObject, UINT16 Index) { ACPI_GENERIC_STATE *State; FUNCTION_TRACE_PTR ("UtCreatePkgState", InternalObject); /* Create the generic state object */ State = AcpiUtCreateGenericState (); if (!State) { return (NULL); } /* Init fields specific to the update struct */ State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject; State->Pkg.DestObject = ExternalObject; State->Pkg.Index = Index; State->Pkg.NumPackages = 1; return_PTR (State); } /******************************************************************************* * * FUNCTION: AcpiUtCreateControlState * * PARAMETERS: None * * RETURN: Status * * DESCRIPTION: Create a "Control State" - a flavor of the generic state used * to support nested IF/WHILE constructs in the AML. * ******************************************************************************/ ACPI_GENERIC_STATE * AcpiUtCreateControlState ( void) { ACPI_GENERIC_STATE *State; FUNCTION_TRACE ("UtCreateControlState"); /* Create the generic state object */ State = AcpiUtCreateGenericState (); if (!State) { return (NULL); } /* Init fields specific to the control struct */ State->Common.State = CONTROL_CONDITIONAL_EXECUTING; return_PTR (State); } /******************************************************************************* * * FUNCTION: AcpiUtDeleteGenericState * * PARAMETERS: State - The state object to be deleted * * RETURN: Status * * DESCRIPTION: Put a state object back into the global state cache. The object * is not actually freed at this time. * ******************************************************************************/ void AcpiUtDeleteGenericState ( ACPI_GENERIC_STATE *State) { FUNCTION_TRACE ("UtDeleteGenericState"); /* If cache is full, just free this state object */ if (AcpiGbl_GenericStateCacheDepth >= MAX_STATE_CACHE_DEPTH) { ACPI_MEM_FREE (State); } /* Otherwise put this object back into the cache */ else { AcpiUtAcquireMutex (ACPI_MTX_CACHES); /* Clear the state */ MEMSET (State, 0, sizeof (ACPI_GENERIC_STATE)); State->Common.DataType = ACPI_DESC_TYPE_STATE; /* Put the object at the head of the global cache list */ State->Common.Next = AcpiGbl_GenericStateCache; AcpiGbl_GenericStateCache = State; AcpiGbl_GenericStateCacheDepth++; AcpiUtReleaseMutex (ACPI_MTX_CACHES); } return_VOID; } /******************************************************************************* * * FUNCTION: AcpiUtDeleteGenericStateCache * * PARAMETERS: None * * RETURN: Status * * DESCRIPTION: Purge the global state object cache. Used during subsystem * termination. * ******************************************************************************/ void AcpiUtDeleteGenericStateCache ( void) { ACPI_GENERIC_STATE *Next; FUNCTION_TRACE ("UtDeleteGenericStateCache"); /* Traverse the global cache list */ while (AcpiGbl_GenericStateCache) { /* Delete one cached state object */ Next = AcpiGbl_GenericStateCache->Common.Next; ACPI_MEM_FREE (AcpiGbl_GenericStateCache); AcpiGbl_GenericStateCache = Next; AcpiGbl_GenericStateCacheDepth--; } return_VOID; } /******************************************************************************* * * FUNCTION: AcpiUtResolvePackageReferences * * PARAMETERS: ObjDesc - The Package object on which to resolve refs * * RETURN: Status * * DESCRIPTION: Walk through a package and turn internal references into values * ******************************************************************************/ ACPI_STATUS AcpiUtResolvePackageReferences ( ACPI_OPERAND_OBJECT *ObjDesc) { UINT32 Count; ACPI_OPERAND_OBJECT *SubObject; FUNCTION_TRACE ("AcpiUtResolvePackageReferences"); if (ObjDesc->Common.Type != ACPI_TYPE_PACKAGE) { /* The object must be a package */ REPORT_ERROR (("Must resolve Package Refs on a Package\n")); return_ACPI_STATUS(AE_ERROR); } /* * TBD: what about nested packages? */ for (Count = 0; Count < ObjDesc->Package.Count; Count++) { SubObject = ObjDesc->Package.Elements[Count]; if (SubObject->Common.Type == INTERNAL_TYPE_REFERENCE) { if (SubObject->Reference.Opcode == AML_ZERO_OP) { SubObject->Common.Type = ACPI_TYPE_INTEGER; SubObject->Integer.Value = 0; } else if (SubObject->Reference.Opcode == AML_ONE_OP) { SubObject->Common.Type = ACPI_TYPE_INTEGER; SubObject->Integer.Value = 1; } else if (SubObject->Reference.Opcode == AML_ONES_OP) { SubObject->Common.Type = ACPI_TYPE_INTEGER; SubObject->Integer.Value = ACPI_INTEGER_MAX; } } } return_ACPI_STATUS(AE_OK); } #ifdef ACPI_DEBUG /******************************************************************************* * * FUNCTION: AcpiUtDisplayInitPathname * * PARAMETERS: ObjHandle - Handle whose pathname will be displayed * Path - Additional path string to be appended * * RETURN: ACPI_STATUS * * DESCRIPTION: Display full pathnbame of an object, DEBUG ONLY * ******************************************************************************/ void AcpiUtDisplayInitPathname ( ACPI_HANDLE ObjHandle, char *Path) { ACPI_STATUS Status; UINT32 Length = 128; char Buffer[128]; Status = AcpiNsHandleToPathname (ObjHandle, &Length, Buffer); if (ACPI_SUCCESS (Status)) { if (Path) { DEBUG_PRINT (TRACE_INIT, ("%s.%s\n", Buffer, Path)) } else { DEBUG_PRINT (TRACE_INIT, ("%s\n", Buffer)) } } } #endif /******************************************************************************* * * FUNCTION: AcpiUtWalkPackageTree * * PARAMETERS: ObjDesc - The Package object on which to resolve refs * * RETURN: Status * * DESCRIPTION: Walk through a package * ******************************************************************************/ ACPI_STATUS AcpiUtWalkPackageTree ( ACPI_OPERAND_OBJECT *SourceObject, void *TargetObject, ACPI_PKG_CALLBACK WalkCallback, void *Context) { ACPI_STATUS Status = AE_OK; ACPI_GENERIC_STATE *StateList = NULL; ACPI_GENERIC_STATE *State; UINT32 ThisIndex; ACPI_OPERAND_OBJECT *ThisSourceObj; FUNCTION_TRACE ("AcpiUtWalkPackageTree"); State = AcpiUtCreatePkgState (SourceObject, TargetObject, 0); if (!State) { return_ACPI_STATUS (AE_NO_MEMORY); } while (State) { ThisIndex = State->Pkg.Index; ThisSourceObj = (ACPI_OPERAND_OBJECT *) State->Pkg.SourceObject->Package.Elements[ThisIndex]; /* * Check for * 1) An uninitialized package element. It is completely * legal to declare a package and leave it uninitialized * 2) Not an internal object - can be a namespace node instead * 3) Any type other than a package. Packages are handled in else * case below. */ if ((!ThisSourceObj) || (!VALID_DESCRIPTOR_TYPE ( ThisSourceObj, ACPI_DESC_TYPE_INTERNAL)) || (!IS_THIS_OBJECT_TYPE ( ThisSourceObj, ACPI_TYPE_PACKAGE))) { Status = WalkCallback (ACPI_COPY_TYPE_SIMPLE, ThisSourceObj, State, Context); if (ACPI_FAILURE (Status)) { /* TBD: must delete package created up to this point */ return_ACPI_STATUS (Status); } State->Pkg.Index++; while (State->Pkg.Index >= State->Pkg.SourceObject->Package.Count) { /* * We've handled all of the objects at this level, This means * that we have just completed a package. That package may * have contained one or more packages itself. * * Delete this state and pop the previous state (package). */ AcpiUtDeleteGenericState (State); State = AcpiUtPopGenericState (&StateList); /* Finished when there are no more states */ if (!State) { /* * We have handled all of the objects in the top level * package just add the length of the package objects * and exit */ return_ACPI_STATUS (AE_OK); } /* * Go back up a level and move the index past the just * completed package object. */ State->Pkg.Index++; } } else { /* This is a sub-object of type package */ Status = WalkCallback (ACPI_COPY_TYPE_PACKAGE, ThisSourceObj, State, Context); if (ACPI_FAILURE (Status)) { /* TBD: must delete package created up to this point */ return_ACPI_STATUS (Status); } /* * The callback above returned a new target package object. */ /* * Push the current state and create a new one */ AcpiUtPushGenericState (&StateList, State); State = AcpiUtCreatePkgState (ThisSourceObj, State->Pkg.ThisTargetObj, 0); if (!State) { /* TBD: must delete package created up to this point */ return_ACPI_STATUS (AE_NO_MEMORY); } } } /* We should never get here */ return (AE_AML_INTERNAL); } /******************************************************************************* * * FUNCTION: _ReportError * * PARAMETERS: ModuleName - Caller's module name (for error output) * LineNumber - Caller's line number (for error output) * ComponentId - Caller's component ID (for error output) * Message - Error message to use on failure * * RETURN: None * * DESCRIPTION: Print error message * ******************************************************************************/ void _ReportError ( NATIVE_CHAR *ModuleName, UINT32 LineNumber, UINT32 ComponentId) { AcpiOsPrintf ("%8s-%04d: *** Error: ", ModuleName, LineNumber); } /******************************************************************************* * * FUNCTION: _ReportWarning * * PARAMETERS: ModuleName - Caller's module name (for error output) * LineNumber - Caller's line number (for error output) * ComponentId - Caller's component ID (for error output) * Message - Error message to use on failure * * RETURN: None * * DESCRIPTION: Print warning message * ******************************************************************************/ void _ReportWarning ( NATIVE_CHAR *ModuleName, UINT32 LineNumber, UINT32 ComponentId) { AcpiOsPrintf ("%8s-%04d: *** Warning: ", ModuleName, LineNumber); } /******************************************************************************* * * FUNCTION: _ReportInfo * * PARAMETERS: ModuleName - Caller's module name (for error output) * LineNumber - Caller's line number (for error output) * ComponentId - Caller's component ID (for error output) * Message - Error message to use on failure * * RETURN: None * * DESCRIPTION: Print information message * ******************************************************************************/ void _ReportInfo ( NATIVE_CHAR *ModuleName, UINT32 LineNumber, UINT32 ComponentId) { AcpiOsPrintf ("%8s-%04d: *** Info: ", ModuleName, LineNumber); }