//===--- Action.cpp - Abstract compilation steps --------------------------===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "clang/Driver/Action.h" #include "llvm/ADT/StringSwitch.h" #include "llvm/Support/ErrorHandling.h" #include "llvm/Support/Regex.h" #include using namespace clang::driver; using namespace llvm::opt; Action::~Action() {} const char *Action::getClassName(ActionClass AC) { switch (AC) { case InputClass: return "input"; case BindArchClass: return "bind-arch"; case CudaDeviceClass: return "cuda-device"; case CudaHostClass: return "cuda-host"; case PreprocessJobClass: return "preprocessor"; case PrecompileJobClass: return "precompiler"; case AnalyzeJobClass: return "analyzer"; case MigrateJobClass: return "migrator"; case CompileJobClass: return "compiler"; case BackendJobClass: return "backend"; case AssembleJobClass: return "assembler"; case LinkJobClass: return "linker"; case LipoJobClass: return "lipo"; case DsymutilJobClass: return "dsymutil"; case VerifyDebugInfoJobClass: return "verify-debug-info"; case VerifyPCHJobClass: return "verify-pch"; } llvm_unreachable("invalid class"); } void InputAction::anchor() {} InputAction::InputAction(const Arg &_Input, types::ID _Type) : Action(InputClass, _Type), Input(_Input) { } void BindArchAction::anchor() {} BindArchAction::BindArchAction(Action *Input, const char *_ArchName) : Action(BindArchClass, Input), ArchName(_ArchName) {} // Converts CUDA GPU architecture, e.g. "sm_21", to its corresponding virtual // compute arch, e.g. "compute_20". Returns null if the input arch is null or // doesn't match an existing arch. static const char* GpuArchToComputeName(const char *ArchName) { if (!ArchName) return nullptr; return llvm::StringSwitch(ArchName) .Cases("sm_20", "sm_21", "compute_20") .Case("sm_30", "compute_30") .Case("sm_32", "compute_32") .Case("sm_35", "compute_35") .Case("sm_37", "compute_37") .Case("sm_50", "compute_50") .Case("sm_52", "compute_52") .Case("sm_53", "compute_53") .Default(nullptr); } void CudaDeviceAction::anchor() {} CudaDeviceAction::CudaDeviceAction(Action *Input, const char *ArchName, bool AtTopLevel) : Action(CudaDeviceClass, Input), GpuArchName(ArchName), AtTopLevel(AtTopLevel) { assert(IsValidGpuArchName(GpuArchName)); } const char *CudaDeviceAction::getComputeArchName() const { return GpuArchToComputeName(GpuArchName); } bool CudaDeviceAction::IsValidGpuArchName(llvm::StringRef ArchName) { return GpuArchToComputeName(ArchName.data()) != nullptr; } void CudaHostAction::anchor() {} CudaHostAction::CudaHostAction(Action *Input, const ActionList &DeviceActions) : Action(CudaHostClass, Input), DeviceActions(DeviceActions) {} void JobAction::anchor() {} JobAction::JobAction(ActionClass Kind, Action *Input, types::ID Type) : Action(Kind, Input, Type) {} JobAction::JobAction(ActionClass Kind, const ActionList &Inputs, types::ID Type) : Action(Kind, Inputs, Type) { } void PreprocessJobAction::anchor() {} PreprocessJobAction::PreprocessJobAction(Action *Input, types::ID OutputType) : JobAction(PreprocessJobClass, Input, OutputType) {} void PrecompileJobAction::anchor() {} PrecompileJobAction::PrecompileJobAction(Action *Input, types::ID OutputType) : JobAction(PrecompileJobClass, Input, OutputType) {} void AnalyzeJobAction::anchor() {} AnalyzeJobAction::AnalyzeJobAction(Action *Input, types::ID OutputType) : JobAction(AnalyzeJobClass, Input, OutputType) {} void MigrateJobAction::anchor() {} MigrateJobAction::MigrateJobAction(Action *Input, types::ID OutputType) : JobAction(MigrateJobClass, Input, OutputType) {} void CompileJobAction::anchor() {} CompileJobAction::CompileJobAction(Action *Input, types::ID OutputType) : JobAction(CompileJobClass, Input, OutputType) {} void BackendJobAction::anchor() {} BackendJobAction::BackendJobAction(Action *Input, types::ID OutputType) : JobAction(BackendJobClass, Input, OutputType) {} void AssembleJobAction::anchor() {} AssembleJobAction::AssembleJobAction(Action *Input, types::ID OutputType) : JobAction(AssembleJobClass, Input, OutputType) {} void LinkJobAction::anchor() {} LinkJobAction::LinkJobAction(ActionList &Inputs, types::ID Type) : JobAction(LinkJobClass, Inputs, Type) { } void LipoJobAction::anchor() {} LipoJobAction::LipoJobAction(ActionList &Inputs, types::ID Type) : JobAction(LipoJobClass, Inputs, Type) { } void DsymutilJobAction::anchor() {} DsymutilJobAction::DsymutilJobAction(ActionList &Inputs, types::ID Type) : JobAction(DsymutilJobClass, Inputs, Type) { } void VerifyJobAction::anchor() {} VerifyJobAction::VerifyJobAction(ActionClass Kind, Action *Input, types::ID Type) : JobAction(Kind, Input, Type) { assert((Kind == VerifyDebugInfoJobClass || Kind == VerifyPCHJobClass) && "ActionClass is not a valid VerifyJobAction"); } void VerifyDebugInfoJobAction::anchor() {} VerifyDebugInfoJobAction::VerifyDebugInfoJobAction(Action *Input, types::ID Type) : VerifyJobAction(VerifyDebugInfoJobClass, Input, Type) {} void VerifyPCHJobAction::anchor() {} VerifyPCHJobAction::VerifyPCHJobAction(Action *Input, types::ID Type) : VerifyJobAction(VerifyPCHJobClass, Input, Type) {}