//===-- SIModeRegister.cpp - Mode Register --------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// /// \file /// This pass inserts changes to the Mode register settings as required. /// Note that currently it only deals with the Double Precision Floating Point /// rounding mode setting, but is intended to be generic enough to be easily /// expanded. /// //===----------------------------------------------------------------------===// // #include "AMDGPU.h" #include "AMDGPUInstrInfo.h" #include "AMDGPUSubtarget.h" #include "SIInstrInfo.h" #include "SIMachineFunctionInfo.h" #include "llvm/ADT/Statistic.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineInstrBuilder.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/IR/Constants.h" #include "llvm/IR/Function.h" #include "llvm/IR/LLVMContext.h" #include "llvm/Support/Debug.h" #include "llvm/Support/raw_ostream.h" #include "llvm/Target/TargetMachine.h" #include #define DEBUG_TYPE "si-mode-register" STATISTIC(NumSetregInserted, "Number of setreg of mode register inserted."); using namespace llvm; struct Status { // Mask is a bitmask where a '1' indicates the corresponding Mode bit has a // known value unsigned Mask; unsigned Mode; Status() : Mask(0), Mode(0){}; Status(unsigned NewMask, unsigned NewMode) : Mask(NewMask), Mode(NewMode) { Mode &= Mask; }; // merge two status values such that only values that don't conflict are // preserved Status merge(const Status &S) const { return Status((Mask | S.Mask), ((Mode & ~S.Mask) | (S.Mode & S.Mask))); } // merge an unknown value by using the unknown value's mask to remove bits // from the result Status mergeUnknown(unsigned newMask) { return Status(Mask & ~newMask, Mode & ~newMask); } // intersect two Status values to produce a mode and mask that is a subset // of both values Status intersect(const Status &S) const { unsigned NewMask = (Mask & S.Mask) & (Mode ^ ~S.Mode); unsigned NewMode = (Mode & NewMask); return Status(NewMask, NewMode); } // produce the delta required to change the Mode to the required Mode Status delta(const Status &S) const { return Status((S.Mask & (Mode ^ S.Mode)) | (~Mask & S.Mask), S.Mode); } bool operator==(const Status &S) const { return (Mask == S.Mask) && (Mode == S.Mode); } bool operator!=(const Status &S) const { return !(*this == S); } bool isCompatible(Status &S) { return ((Mask & S.Mask) == S.Mask) && ((Mode & S.Mask) == S.Mode); } bool isCombinable(Status &S) { return !(Mask & S.Mask) || isCompatible(S); } }; class BlockData { public: // The Status that represents the mode register settings required by the // FirstInsertionPoint (if any) in this block. Calculated in Phase 1. Status Require; // The Status that represents the net changes to the Mode register made by // this block, Calculated in Phase 1. Status Change; // The Status that represents the mode register settings on exit from this // block. Calculated in Phase 2. Status Exit; // The Status that represents the intersection of exit Mode register settings // from all predecessor blocks. Calculated in Phase 2, and used by Phase 3. Status Pred; // In Phase 1 we record the first instruction that has a mode requirement, // which is used in Phase 3 if we need to insert a mode change. MachineInstr *FirstInsertionPoint; BlockData() : FirstInsertionPoint(nullptr) {}; }; namespace { class SIModeRegister : public MachineFunctionPass { public: static char ID; std::vector> BlockInfo; std::queue Phase2List; // The default mode register setting currently only caters for the floating // point double precision rounding mode. // We currently assume the default rounding mode is Round to Nearest // NOTE: this should come from a per function rounding mode setting once such // a setting exists. unsigned DefaultMode = FP_ROUND_ROUND_TO_NEAREST; Status DefaultStatus = Status(FP_ROUND_MODE_DP(0x3), FP_ROUND_MODE_DP(DefaultMode)); public: SIModeRegister() : MachineFunctionPass(ID) {} bool runOnMachineFunction(MachineFunction &MF) override; void getAnalysisUsage(AnalysisUsage &AU) const override { AU.setPreservesCFG(); MachineFunctionPass::getAnalysisUsage(AU); } void processBlockPhase1(MachineBasicBlock &MBB, const SIInstrInfo *TII); void processBlockPhase2(MachineBasicBlock &MBB, const SIInstrInfo *TII); void processBlockPhase3(MachineBasicBlock &MBB, const SIInstrInfo *TII); Status getInstructionMode(MachineInstr &MI, const SIInstrInfo *TII); void insertSetreg(MachineBasicBlock &MBB, MachineInstr *I, const SIInstrInfo *TII, Status InstrMode); }; } // End anonymous namespace. INITIALIZE_PASS(SIModeRegister, DEBUG_TYPE, "Insert required mode register values", false, false) char SIModeRegister::ID = 0; char &llvm::SIModeRegisterID = SIModeRegister::ID; FunctionPass *llvm::createSIModeRegisterPass() { return new SIModeRegister(); } // Determine the Mode register setting required for this instruction. // Instructions which don't use the Mode register return a null Status. // Note this currently only deals with instructions that use the floating point // double precision setting. Status SIModeRegister::getInstructionMode(MachineInstr &MI, const SIInstrInfo *TII) { if (TII->usesFPDPRounding(MI)) { switch (MI.getOpcode()) { case AMDGPU::V_INTERP_P1LL_F16: case AMDGPU::V_INTERP_P1LV_F16: case AMDGPU::V_INTERP_P2_F16: // f16 interpolation instructions need double precision round to zero return Status(FP_ROUND_MODE_DP(3), FP_ROUND_MODE_DP(FP_ROUND_ROUND_TO_ZERO)); default: return DefaultStatus; } } return Status(); } // Insert a setreg instruction to update the Mode register. // It is possible (though unlikely) for an instruction to require a change to // the value of disjoint parts of the Mode register when we don't know the // value of the intervening bits. In that case we need to use more than one // setreg instruction. void SIModeRegister::insertSetreg(MachineBasicBlock &MBB, MachineInstr *MI, const SIInstrInfo *TII, Status InstrMode) { while (InstrMode.Mask) { unsigned Offset = countTrailingZeros(InstrMode.Mask); unsigned Width = countTrailingOnes(InstrMode.Mask >> Offset); unsigned Value = (InstrMode.Mode >> Offset) & ((1 << Width) - 1); BuildMI(MBB, MI, 0, TII->get(AMDGPU::S_SETREG_IMM32_B32)) .addImm(Value) .addImm(((Width - 1) << AMDGPU::Hwreg::WIDTH_M1_SHIFT_) | (Offset << AMDGPU::Hwreg::OFFSET_SHIFT_) | (AMDGPU::Hwreg::ID_MODE << AMDGPU::Hwreg::ID_SHIFT_)); ++NumSetregInserted; InstrMode.Mask &= ~(((1 << Width) - 1) << Offset); } } // In Phase 1 we iterate through the instructions of the block and for each // instruction we get its mode usage. If the instruction uses the Mode register // we: // - update the Change status, which tracks the changes to the Mode register // made by this block // - if this instruction's requirements are compatible with the current setting // of the Mode register we merge the modes // - if it isn't compatible and an InsertionPoint isn't set, then we set the // InsertionPoint to the current instruction, and we remember the current // mode // - if it isn't compatible and InsertionPoint is set we insert a seteg before // that instruction (unless this instruction forms part of the block's // entry requirements in which case the insertion is deferred until Phase 3 // when predecessor exit values are known), and move the insertion point to // this instruction // - if this is a setreg instruction we treat it as an incompatible instruction. // This is sub-optimal but avoids some nasty corner cases, and is expected to // occur very rarely. // - on exit we have set the Require, Change, and initial Exit modes. void SIModeRegister::processBlockPhase1(MachineBasicBlock &MBB, const SIInstrInfo *TII) { auto NewInfo = std::make_unique(); MachineInstr *InsertionPoint = nullptr; // RequirePending is used to indicate whether we are collecting the initial // requirements for the block, and need to defer the first InsertionPoint to // Phase 3. It is set to false once we have set FirstInsertionPoint, or when // we discover an explict setreg that means this block doesn't have any // initial requirements. bool RequirePending = true; Status IPChange; for (MachineInstr &MI : MBB) { Status InstrMode = getInstructionMode(MI, TII); if ((MI.getOpcode() == AMDGPU::S_SETREG_B32) || (MI.getOpcode() == AMDGPU::S_SETREG_IMM32_B32)) { // We preserve any explicit mode register setreg instruction we encounter, // as we assume it has been inserted by a higher authority (this is // likely to be a very rare occurrence). unsigned Dst = TII->getNamedOperand(MI, AMDGPU::OpName::simm16)->getImm(); if (((Dst & AMDGPU::Hwreg::ID_MASK_) >> AMDGPU::Hwreg::ID_SHIFT_) != AMDGPU::Hwreg::ID_MODE) continue; unsigned Width = ((Dst & AMDGPU::Hwreg::WIDTH_M1_MASK_) >> AMDGPU::Hwreg::WIDTH_M1_SHIFT_) + 1; unsigned Offset = (Dst & AMDGPU::Hwreg::OFFSET_MASK_) >> AMDGPU::Hwreg::OFFSET_SHIFT_; unsigned Mask = ((1 << Width) - 1) << Offset; // If an InsertionPoint is set we will insert a setreg there. if (InsertionPoint) { insertSetreg(MBB, InsertionPoint, TII, IPChange.delta(NewInfo->Change)); InsertionPoint = nullptr; } // If this is an immediate then we know the value being set, but if it is // not an immediate then we treat the modified bits of the mode register // as unknown. if (MI.getOpcode() == AMDGPU::S_SETREG_IMM32_B32) { unsigned Val = TII->getNamedOperand(MI, AMDGPU::OpName::imm)->getImm(); unsigned Mode = (Val << Offset) & Mask; Status Setreg = Status(Mask, Mode); // If we haven't already set the initial requirements for the block we // don't need to as the requirements start from this explicit setreg. RequirePending = false; NewInfo->Change = NewInfo->Change.merge(Setreg); } else { NewInfo->Change = NewInfo->Change.mergeUnknown(Mask); } } else if (!NewInfo->Change.isCompatible(InstrMode)) { // This instruction uses the Mode register and its requirements aren't // compatible with the current mode. if (InsertionPoint) { // If the required mode change cannot be included in the current // InsertionPoint changes, we need a setreg and start a new // InsertionPoint. if (!IPChange.delta(NewInfo->Change).isCombinable(InstrMode)) { if (RequirePending) { // This is the first insertionPoint in the block so we will defer // the insertion of the setreg to Phase 3 where we know whether or // not it is actually needed. NewInfo->FirstInsertionPoint = InsertionPoint; NewInfo->Require = NewInfo->Change; RequirePending = false; } else { insertSetreg(MBB, InsertionPoint, TII, IPChange.delta(NewInfo->Change)); IPChange = NewInfo->Change; } // Set the new InsertionPoint InsertionPoint = &MI; } NewInfo->Change = NewInfo->Change.merge(InstrMode); } else { // No InsertionPoint is currently set - this is either the first in // the block or we have previously seen an explicit setreg. InsertionPoint = &MI; IPChange = NewInfo->Change; NewInfo->Change = NewInfo->Change.merge(InstrMode); } } } if (RequirePending) { // If we haven't yet set the initial requirements for the block we set them // now. NewInfo->FirstInsertionPoint = InsertionPoint; NewInfo->Require = NewInfo->Change; } else if (InsertionPoint) { // We need to insert a setreg at the InsertionPoint insertSetreg(MBB, InsertionPoint, TII, IPChange.delta(NewInfo->Change)); } NewInfo->Exit = NewInfo->Change; BlockInfo[MBB.getNumber()] = std::move(NewInfo); } // In Phase 2 we revisit each block and calculate the common Mode register // value provided by all predecessor blocks. If the Exit value for the block // is changed, then we add the successor blocks to the worklist so that the // exit value is propagated. void SIModeRegister::processBlockPhase2(MachineBasicBlock &MBB, const SIInstrInfo *TII) { // BlockData *BI = BlockInfo[MBB.getNumber()]; unsigned ThisBlock = MBB.getNumber(); if (MBB.pred_empty()) { // There are no predecessors, so use the default starting status. BlockInfo[ThisBlock]->Pred = DefaultStatus; } else { // Build a status that is common to all the predecessors by intersecting // all the predecessor exit status values. MachineBasicBlock::pred_iterator P = MBB.pred_begin(), E = MBB.pred_end(); MachineBasicBlock &PB = *(*P); BlockInfo[ThisBlock]->Pred = BlockInfo[PB.getNumber()]->Exit; for (P = std::next(P); P != E; P = std::next(P)) { MachineBasicBlock *Pred = *P; BlockInfo[ThisBlock]->Pred = BlockInfo[ThisBlock]->Pred.intersect(BlockInfo[Pred->getNumber()]->Exit); } } Status TmpStatus = BlockInfo[ThisBlock]->Pred.merge(BlockInfo[ThisBlock]->Change); if (BlockInfo[ThisBlock]->Exit != TmpStatus) { BlockInfo[ThisBlock]->Exit = TmpStatus; // Add the successors to the work list so we can propagate the changed exit // status. for (MachineBasicBlock::succ_iterator S = MBB.succ_begin(), E = MBB.succ_end(); S != E; S = std::next(S)) { MachineBasicBlock &B = *(*S); Phase2List.push(&B); } } } // In Phase 3 we revisit each block and if it has an insertion point defined we // check whether the predecessor mode meets the block's entry requirements. If // not we insert an appropriate setreg instruction to modify the Mode register. void SIModeRegister::processBlockPhase3(MachineBasicBlock &MBB, const SIInstrInfo *TII) { // BlockData *BI = BlockInfo[MBB.getNumber()]; unsigned ThisBlock = MBB.getNumber(); if (!BlockInfo[ThisBlock]->Pred.isCompatible(BlockInfo[ThisBlock]->Require)) { Status Delta = BlockInfo[ThisBlock]->Pred.delta(BlockInfo[ThisBlock]->Require); if (BlockInfo[ThisBlock]->FirstInsertionPoint) insertSetreg(MBB, BlockInfo[ThisBlock]->FirstInsertionPoint, TII, Delta); else insertSetreg(MBB, &MBB.instr_front(), TII, Delta); } } bool SIModeRegister::runOnMachineFunction(MachineFunction &MF) { BlockInfo.resize(MF.getNumBlockIDs()); const GCNSubtarget &ST = MF.getSubtarget(); const SIInstrInfo *TII = ST.getInstrInfo(); // Processing is performed in a number of phases // Phase 1 - determine the initial mode required by each block, and add setreg // instructions for intra block requirements. for (MachineBasicBlock &BB : MF) processBlockPhase1(BB, TII); // Phase 2 - determine the exit mode from each block. We add all blocks to the // list here, but will also add any that need to be revisited during Phase 2 // processing. for (MachineBasicBlock &BB : MF) Phase2List.push(&BB); while (!Phase2List.empty()) { processBlockPhase2(*Phase2List.front(), TII); Phase2List.pop(); } // Phase 3 - add an initial setreg to each block where the required entry mode // is not satisfied by the exit mode of all its predecessors. for (MachineBasicBlock &BB : MF) processBlockPhase3(BB, TII); BlockInfo.clear(); return NumSetregInserted > 0; }