//===- Transform/Utils/BasicBlockUtils.h - BasicBlock Utils -----*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This family of functions perform manipulations on basic blocks, and // instructions contained within basic blocks. // //===----------------------------------------------------------------------===// #ifndef LLVM_TRANSFORMS_UTILS_BASICBLOCKUTILS_H #define LLVM_TRANSFORMS_UTILS_BASICBLOCKUTILS_H // FIXME: Move to this file: BasicBlock::removePredecessor, BB::splitBasicBlock #include "llvm/ADT/ArrayRef.h" #include "llvm/Analysis/DomTreeUpdater.h" #include "llvm/IR/BasicBlock.h" #include "llvm/IR/CFG.h" #include "llvm/IR/InstrTypes.h" #include namespace llvm { class BlockFrequencyInfo; class BranchProbabilityInfo; class DominatorTree; class DomTreeUpdater; class Function; class Instruction; class LoopInfo; class MDNode; class MemoryDependenceResults; class MemorySSAUpdater; class PostDominatorTree; class ReturnInst; class TargetLibraryInfo; class Value; /// Replace contents of every block in \p BBs with single unreachable /// instruction. If \p Updates is specified, collect all necessary DT updates /// into this vector. If \p KeepOneInputPHIs is true, one-input Phis in /// successors of blocks being deleted will be preserved. void DetatchDeadBlocks(ArrayRef BBs, SmallVectorImpl *Updates, bool KeepOneInputPHIs = false); /// Delete the specified block, which must have no predecessors. void DeleteDeadBlock(BasicBlock *BB, DomTreeUpdater *DTU = nullptr, bool KeepOneInputPHIs = false); /// Delete the specified blocks from \p BB. The set of deleted blocks must have /// no predecessors that are not being deleted themselves. \p BBs must have no /// duplicating blocks. If there are loops among this set of blocks, all /// relevant loop info updates should be done before this function is called. /// If \p KeepOneInputPHIs is true, one-input Phis in successors of blocks /// being deleted will be preserved. void DeleteDeadBlocks(ArrayRef BBs, DomTreeUpdater *DTU = nullptr, bool KeepOneInputPHIs = false); /// Delete all basic blocks from \p F that are not reachable from its entry /// node. If \p KeepOneInputPHIs is true, one-input Phis in successors of /// blocks being deleted will be preserved. bool EliminateUnreachableBlocks(Function &F, DomTreeUpdater *DTU = nullptr, bool KeepOneInputPHIs = false); /// We know that BB has one predecessor. If there are any single-entry PHI nodes /// in it, fold them away. This handles the case when all entries to the PHI /// nodes in a block are guaranteed equal, such as when the block has exactly /// one predecessor. void FoldSingleEntryPHINodes(BasicBlock *BB, MemoryDependenceResults *MemDep = nullptr); /// Examine each PHI in the given block and delete it if it is dead. Also /// recursively delete any operands that become dead as a result. This includes /// tracing the def-use list from the PHI to see if it is ultimately unused or /// if it reaches an unused cycle. Return true if any PHIs were deleted. bool DeleteDeadPHIs(BasicBlock *BB, const TargetLibraryInfo *TLI = nullptr); /// Attempts to merge a block into its predecessor, if possible. The return /// value indicates success or failure. /// By default do not merge blocks if BB's predecessor has multiple successors. /// If PredecessorWithTwoSuccessors = true, the blocks can only be merged /// if BB's Pred has a branch to BB and to AnotherBB, and BB has a single /// successor Sing. In this case the branch will be updated with Sing instead of /// BB, and BB will still be merged into its predecessor and removed. bool MergeBlockIntoPredecessor(BasicBlock *BB, DomTreeUpdater *DTU = nullptr, LoopInfo *LI = nullptr, MemorySSAUpdater *MSSAU = nullptr, MemoryDependenceResults *MemDep = nullptr, bool PredecessorWithTwoSuccessors = false); /// Try to remove redundant dbg.value instructions from given basic block. /// Returns true if at least one instruction was removed. bool RemoveRedundantDbgInstrs(BasicBlock *BB); /// Replace all uses of an instruction (specified by BI) with a value, then /// remove and delete the original instruction. void ReplaceInstWithValue(BasicBlock::InstListType &BIL, BasicBlock::iterator &BI, Value *V); /// Replace the instruction specified by BI with the instruction specified by I. /// Copies DebugLoc from BI to I, if I doesn't already have a DebugLoc. The /// original instruction is deleted and BI is updated to point to the new /// instruction. void ReplaceInstWithInst(BasicBlock::InstListType &BIL, BasicBlock::iterator &BI, Instruction *I); /// Replace the instruction specified by From with the instruction specified by /// To. Copies DebugLoc from BI to I, if I doesn't already have a DebugLoc. void ReplaceInstWithInst(Instruction *From, Instruction *To); /// Option class for critical edge splitting. /// /// This provides a builder interface for overriding the default options used /// during critical edge splitting. struct CriticalEdgeSplittingOptions { DominatorTree *DT; PostDominatorTree *PDT; LoopInfo *LI; MemorySSAUpdater *MSSAU; bool MergeIdenticalEdges = false; bool KeepOneInputPHIs = false; bool PreserveLCSSA = false; bool IgnoreUnreachableDests = false; CriticalEdgeSplittingOptions(DominatorTree *DT = nullptr, LoopInfo *LI = nullptr, MemorySSAUpdater *MSSAU = nullptr, PostDominatorTree *PDT = nullptr) : DT(DT), PDT(PDT), LI(LI), MSSAU(MSSAU) {} CriticalEdgeSplittingOptions &setMergeIdenticalEdges() { MergeIdenticalEdges = true; return *this; } CriticalEdgeSplittingOptions &setKeepOneInputPHIs() { KeepOneInputPHIs = true; return *this; } CriticalEdgeSplittingOptions &setPreserveLCSSA() { PreserveLCSSA = true; return *this; } CriticalEdgeSplittingOptions &setIgnoreUnreachableDests() { IgnoreUnreachableDests = true; return *this; } }; /// If this edge is a critical edge, insert a new node to split the critical /// edge. This will update the analyses passed in through the option struct. /// This returns the new block if the edge was split, null otherwise. /// /// If MergeIdenticalEdges in the options struct is true (not the default), /// *all* edges from TI to the specified successor will be merged into the same /// critical edge block. This is most commonly interesting with switch /// instructions, which may have many edges to any one destination. This /// ensures that all edges to that dest go to one block instead of each going /// to a different block, but isn't the standard definition of a "critical /// edge". /// /// It is invalid to call this function on a critical edge that starts at an /// IndirectBrInst. Splitting these edges will almost always create an invalid /// program because the address of the new block won't be the one that is jumped /// to. BasicBlock *SplitCriticalEdge(Instruction *TI, unsigned SuccNum, const CriticalEdgeSplittingOptions &Options = CriticalEdgeSplittingOptions()); inline BasicBlock * SplitCriticalEdge(BasicBlock *BB, succ_iterator SI, const CriticalEdgeSplittingOptions &Options = CriticalEdgeSplittingOptions()) { return SplitCriticalEdge(BB->getTerminator(), SI.getSuccessorIndex(), Options); } /// If the edge from *PI to BB is not critical, return false. Otherwise, split /// all edges between the two blocks and return true. This updates all of the /// same analyses as the other SplitCriticalEdge function. If P is specified, it /// updates the analyses described above. inline bool SplitCriticalEdge(BasicBlock *Succ, pred_iterator PI, const CriticalEdgeSplittingOptions &Options = CriticalEdgeSplittingOptions()) { bool MadeChange = false; Instruction *TI = (*PI)->getTerminator(); for (unsigned i = 0, e = TI->getNumSuccessors(); i != e; ++i) if (TI->getSuccessor(i) == Succ) MadeChange |= !!SplitCriticalEdge(TI, i, Options); return MadeChange; } /// If an edge from Src to Dst is critical, split the edge and return true, /// otherwise return false. This method requires that there be an edge between /// the two blocks. It updates the analyses passed in the options struct inline BasicBlock * SplitCriticalEdge(BasicBlock *Src, BasicBlock *Dst, const CriticalEdgeSplittingOptions &Options = CriticalEdgeSplittingOptions()) { Instruction *TI = Src->getTerminator(); unsigned i = 0; while (true) { assert(i != TI->getNumSuccessors() && "Edge doesn't exist!"); if (TI->getSuccessor(i) == Dst) return SplitCriticalEdge(TI, i, Options); ++i; } } /// Loop over all of the edges in the CFG, breaking critical edges as they are /// found. Returns the number of broken edges. unsigned SplitAllCriticalEdges(Function &F, const CriticalEdgeSplittingOptions &Options = CriticalEdgeSplittingOptions()); /// Split the edge connecting specified block. BasicBlock *SplitEdge(BasicBlock *From, BasicBlock *To, DominatorTree *DT = nullptr, LoopInfo *LI = nullptr, MemorySSAUpdater *MSSAU = nullptr); /// Split the specified block at the specified instruction - everything before /// SplitPt stays in Old and everything starting with SplitPt moves to a new /// block. The two blocks are joined by an unconditional branch and the loop /// info is updated. BasicBlock *SplitBlock(BasicBlock *Old, Instruction *SplitPt, DominatorTree *DT = nullptr, LoopInfo *LI = nullptr, MemorySSAUpdater *MSSAU = nullptr, const Twine &BBName = ""); /// This method introduces at least one new basic block into the function and /// moves some of the predecessors of BB to be predecessors of the new block. /// The new predecessors are indicated by the Preds array. The new block is /// given a suffix of 'Suffix'. Returns new basic block to which predecessors /// from Preds are now pointing. /// /// If BB is a landingpad block then additional basicblock might be introduced. /// It will have Suffix+".split_lp". See SplitLandingPadPredecessors for more /// details on this case. /// /// This currently updates the LLVM IR, DominatorTree, LoopInfo, and LCCSA but /// no other analyses. In particular, it does not preserve LoopSimplify /// (because it's complicated to handle the case where one of the edges being /// split is an exit of a loop with other exits). BasicBlock *SplitBlockPredecessors(BasicBlock *BB, ArrayRef Preds, const char *Suffix, DominatorTree *DT = nullptr, LoopInfo *LI = nullptr, MemorySSAUpdater *MSSAU = nullptr, bool PreserveLCSSA = false); /// This method transforms the landing pad, OrigBB, by introducing two new basic /// blocks into the function. One of those new basic blocks gets the /// predecessors listed in Preds. The other basic block gets the remaining /// predecessors of OrigBB. The landingpad instruction OrigBB is clone into both /// of the new basic blocks. The new blocks are given the suffixes 'Suffix1' and /// 'Suffix2', and are returned in the NewBBs vector. /// /// This currently updates the LLVM IR, DominatorTree, LoopInfo, and LCCSA but /// no other analyses. In particular, it does not preserve LoopSimplify /// (because it's complicated to handle the case where one of the edges being /// split is an exit of a loop with other exits). void SplitLandingPadPredecessors( BasicBlock *OrigBB, ArrayRef Preds, const char *Suffix, const char *Suffix2, SmallVectorImpl &NewBBs, DominatorTree *DT = nullptr, LoopInfo *LI = nullptr, MemorySSAUpdater *MSSAU = nullptr, bool PreserveLCSSA = false); /// This method duplicates the specified return instruction into a predecessor /// which ends in an unconditional branch. If the return instruction returns a /// value defined by a PHI, propagate the right value into the return. It /// returns the new return instruction in the predecessor. ReturnInst *FoldReturnIntoUncondBranch(ReturnInst *RI, BasicBlock *BB, BasicBlock *Pred, DomTreeUpdater *DTU = nullptr); /// Split the containing block at the specified instruction - everything before /// SplitBefore stays in the old basic block, and the rest of the instructions /// in the BB are moved to a new block. The two blocks are connected by a /// conditional branch (with value of Cmp being the condition). /// Before: /// Head /// SplitBefore /// Tail /// After: /// Head /// if (Cond) /// ThenBlock /// SplitBefore /// Tail /// /// If \p ThenBlock is not specified, a new block will be created for it. /// If \p Unreachable is true, the newly created block will end with /// UnreachableInst, otherwise it branches to Tail. /// Returns the NewBasicBlock's terminator. /// /// Updates DT and LI if given. Instruction *SplitBlockAndInsertIfThen(Value *Cond, Instruction *SplitBefore, bool Unreachable, MDNode *BranchWeights = nullptr, DominatorTree *DT = nullptr, LoopInfo *LI = nullptr, BasicBlock *ThenBlock = nullptr); /// SplitBlockAndInsertIfThenElse is similar to SplitBlockAndInsertIfThen, /// but also creates the ElseBlock. /// Before: /// Head /// SplitBefore /// Tail /// After: /// Head /// if (Cond) /// ThenBlock /// else /// ElseBlock /// SplitBefore /// Tail void SplitBlockAndInsertIfThenElse(Value *Cond, Instruction *SplitBefore, Instruction **ThenTerm, Instruction **ElseTerm, MDNode *BranchWeights = nullptr); /// Check whether BB is the merge point of a if-region. /// If so, return the boolean condition that determines which entry into /// BB will be taken. Also, return by references the block that will be /// entered from if the condition is true, and the block that will be /// entered if the condition is false. /// /// This does no checking to see if the true/false blocks have large or unsavory /// instructions in them. Value *GetIfCondition(BasicBlock *BB, BasicBlock *&IfTrue, BasicBlock *&IfFalse); // Split critical edges where the source of the edge is an indirectbr // instruction. This isn't always possible, but we can handle some easy cases. // This is useful because MI is unable to split such critical edges, // which means it will not be able to sink instructions along those edges. // This is especially painful for indirect branches with many successors, where // we end up having to prepare all outgoing values in the origin block. // // Our normal algorithm for splitting critical edges requires us to update // the outgoing edges of the edge origin block, but for an indirectbr this // is hard, since it would require finding and updating the block addresses // the indirect branch uses. But if a block only has a single indirectbr // predecessor, with the others being regular branches, we can do it in a // different way. // Say we have A -> D, B -> D, I -> D where only I -> D is an indirectbr. // We can split D into D0 and D1, where D0 contains only the PHIs from D, // and D1 is the D block body. We can then duplicate D0 as D0A and D0B, and // create the following structure: // A -> D0A, B -> D0A, I -> D0B, D0A -> D1, D0B -> D1 // If BPI and BFI aren't non-null, BPI/BFI will be updated accordingly. bool SplitIndirectBrCriticalEdges(Function &F, BranchProbabilityInfo *BPI = nullptr, BlockFrequencyInfo *BFI = nullptr); } // end namespace llvm #endif // LLVM_TRANSFORMS_UTILS_BASICBLOCKUTILS_H