//===-- ExecutionContextScope.h ---------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef liblldb_ExecutionContextScope_h_ #define liblldb_ExecutionContextScope_h_ #include "lldb/lldb-private.h" namespace lldb_private { /// @class ExecutionContextScope ExecutionContextScope.h /// "lldb/Target/ExecutionContextScope.h" Inherit from this if your object can /// reconstruct its /// execution context. /// /// Many objects that have pointers back to parent execution context objects /// can inherit from this pure virtual class can reconstruct their execution /// context without having to keep a complete ExecutionContext object in the /// object state. Examples of these objects include: Process, Thread, /// RegisterContext and StackFrame. /// /// Objects can contain a valid pointer to an instance of this so they can /// reconstruct the execution context. /// /// Objects that adhere to this protocol can reconstruct enough of a execution /// context to allow functions that take a execution contexts to be called. class ExecutionContextScope { public: virtual ~ExecutionContextScope() {} virtual lldb::TargetSP CalculateTarget() = 0; virtual lldb::ProcessSP CalculateProcess() = 0; virtual lldb::ThreadSP CalculateThread() = 0; virtual lldb::StackFrameSP CalculateStackFrame() = 0; /// Reconstruct the object's execution context into \a sc. /// /// The object should fill in as much of the ExecutionContextScope as it can /// so function calls that require a execution context can be made for the /// given object. /// /// \param[out] exe_ctx /// A reference to an execution context object that gets filled /// in. virtual void CalculateExecutionContext(ExecutionContext &exe_ctx) = 0; }; } // namespace lldb_private #endif // liblldb_ExecutionContextScope_h_