//===- Tree.h - structure of the syntax tree ------------------*- C++ -*-=====// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // Defines the basic structure of the syntax tree. There are two kinds of nodes: // - leaf nodes correspond to a token in the expanded token stream, // - tree nodes correspond to language grammar constructs. // // The tree is initially built from an AST. Each node of a newly built tree // covers a continous subrange of expanded tokens (i.e. tokens after // preprocessing), the specific tokens coverered are stored in the leaf nodes of // a tree. A post-order traversal of a tree will visit leaf nodes in an order // corresponding the original order of expanded tokens. // // This is still work in progress and highly experimental, we leave room for // ourselves to completely change the design and/or implementation. //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_TOOLING_SYNTAX_TREE_CASCADE_H #define LLVM_CLANG_TOOLING_SYNTAX_TREE_CASCADE_H #include "clang/Basic/LangOptions.h" #include "clang/Basic/SourceLocation.h" #include "clang/Basic/SourceManager.h" #include "clang/Basic/TokenKinds.h" #include "clang/Tooling/Syntax/Tokens.h" #include "llvm/ADT/ArrayRef.h" #include "llvm/ADT/DenseMap.h" #include "llvm/Support/Allocator.h" #include namespace clang { namespace syntax { /// A memory arena for syntax trees. Also tracks the underlying token buffers, /// source manager, etc. class Arena { public: Arena(SourceManager &SourceMgr, const LangOptions &LangOpts, TokenBuffer Tokens); const SourceManager &sourceManager() const { return SourceMgr; } const LangOptions &langOptions() const { return LangOpts; } const TokenBuffer &tokenBuffer() const; llvm::BumpPtrAllocator &allocator() { return Allocator; } /// Add \p Buffer to the underlying source manager, tokenize it and store the /// resulting tokens. Useful when there is a need to materialize tokens that /// were not written in user code. std::pair> lexBuffer(std::unique_ptr Buffer); private: SourceManager &SourceMgr; const LangOptions &LangOpts; TokenBuffer Tokens; /// IDs and storage for additional tokenized files. llvm::DenseMap> ExtraTokens; /// Keeps all the allocated nodes and their intermediate data structures. llvm::BumpPtrAllocator Allocator; }; class Tree; class TreeBuilder; class FactoryImpl; class MutationsImpl; enum class NodeKind : uint16_t; enum class NodeRole : uint8_t; /// A node in a syntax tree. Each node is either a Leaf (representing tokens) or /// a Tree (representing language constructrs). class Node { public: /// Newly created nodes are detached from a tree, parent and sibling links are /// set when the node is added as a child to another one. Node(NodeKind Kind); NodeKind kind() const { return static_cast(Kind); } NodeRole role() const { return static_cast(Role); } /// Whether the node is detached from a tree, i.e. does not have a parent. bool isDetached() const; /// Whether the node was created from the AST backed by the source code /// rather than added later through mutation APIs or created with factory /// functions. /// When this flag is true, all subtrees are also original. /// This flag is set to false on any modifications to the node or any of its /// subtrees, even if this simply involves swapping existing subtrees. bool isOriginal() const { return Original; } /// If this function return false, the tree cannot be modified because there /// is no reasonable way to produce the corresponding textual replacements. /// This can happen when the node crosses macro expansion boundaries. /// /// Note that even if the node is not modifiable, its child nodes can be /// modifiable. bool canModify() const { return CanModify; } const Tree *parent() const { return Parent; } Tree *parent() { return Parent; } const Node *nextSibling() const { return NextSibling; } Node *nextSibling() { return NextSibling; } /// Dumps the structure of a subtree. For debugging and testing purposes. std::string dump(const Arena &A) const; /// Dumps the tokens forming this subtree. std::string dumpTokens(const Arena &A) const; /// Asserts invariants on this node of the tree and its immediate children. /// Will not recurse into the subtree. No-op if NDEBUG is set. void assertInvariants() const; /// Runs checkInvariants on all nodes in the subtree. No-op if NDEBUG is set. void assertInvariantsRecursive() const; private: // Tree is allowed to change the Parent link and Role. friend class Tree; // TreeBuilder is allowed to set the Original and CanModify flags. friend class TreeBuilder; // MutationsImpl sets roles and CanModify flag. friend class MutationsImpl; // FactoryImpl sets CanModify flag. friend class FactoryImpl; Tree *Parent; Node *NextSibling; unsigned Kind : 16; unsigned Role : 8; unsigned Original : 1; unsigned CanModify : 1; }; /// A leaf node points to a single token inside the expanded token stream. class Leaf final : public Node { public: Leaf(const syntax::Token *T); static bool classof(const Node *N); const syntax::Token *token() const { return Tok; } private: const syntax::Token *Tok; }; /// A node that has children and represents a syntactic language construct. class Tree : public Node { public: using Node::Node; static bool classof(const Node *N); Node *firstChild() { return FirstChild; } const Node *firstChild() const { return FirstChild; } Leaf *firstLeaf(); const Leaf *firstLeaf() const { return const_cast(this)->firstLeaf(); } Leaf *lastLeaf(); const Leaf *lastLeaf() const { return const_cast(this)->lastLeaf(); } protected: /// Find the first node with a corresponding role. syntax::Node *findChild(NodeRole R); private: /// Prepend \p Child to the list of children and and sets the parent pointer. /// A very low-level operation that does not check any invariants, only used /// by TreeBuilder and FactoryImpl. /// EXPECTS: Role != NodeRoleDetached. void prependChildLowLevel(Node *Child, NodeRole Role); friend class TreeBuilder; friend class FactoryImpl; /// Replace a range of children [BeforeBegin->NextSibling, End) with a list of /// new nodes starting at \p New. /// Only used by MutationsImpl to implement higher-level mutation operations. /// (!) \p New can be null to model removal of the child range. void replaceChildRangeLowLevel(Node *BeforeBegin, Node *End, Node *New); friend class MutationsImpl; Node *FirstChild = nullptr; }; } // namespace syntax } // namespace clang #endif